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#include "shape.h" #include <iostream> using namespace std; class Circle : public Shape { private: int x, y; // Center of the circle int radius; int angle; // Current rotation angle public: Circle(int x, int y, int radius) : x(x), y(y), radius(radius), angle(0) {} void Move(int newX, int newY) override { x = newX; y = newY; cout << "Circle moved to (" << x << ", " << y << ")" << endl; } void MoveX(int newX) override { x = newX; cout << "Circle moved to x = " << x << endl; } void MoveY(int newY) override { y = newY; cout << "Circle moved to y = " << y << endl; } void Rotate(int newAngle) override { angle = newAngle; cout << "Circle rotated to angle " << angle << endl; } void Rotate3D(int newX, int newY, int newZ) override { // Since it's a 2D circle, we might not do anything for 3D rotation. cout << "Circle rotated to 3D angle (" << newX << ", " << newY << ", " << newZ << ")" << endl; } }; int main() { Circle circle(0, 0, 10); circle.Move(5, 5); circle.MoveX(10); circle.MoveY(15); circle.Rotate(45); circle.Rotate3D(30, 45, 60); return 0; }
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