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import pygame import sys # Initialize Pygame pygame.init() # Constants SCREEN_WIDTH, SCREEN_HEIGHT = 800, 600 GRAVITY = 0.5 JUMP_STRENGTH = 10 # Colors WHITE = (255, 255, 255) GREEN = (0, 255, 0) BLUE = (0, 0, 255) # Player Class class Player: def __init__(self): self.rect = pygame.Rect(100, SCREEN_HEIGHT - 150, 50, 50) self.velocity_y = 0 self.is_jumping = False def jump(self): if not self.is_jumping: self.velocity_y = -JUMP_STRENGTH self.is_jumping = True def update(self): self.velocity_y += GRAVITY self.rect.y += self.velocity_y # Ground collision if self.rect.y >= SCREEN_HEIGHT - 50: self.rect.y = SCREEN_HEIGHT - 50 self.is_jumping = False self.velocity_y = 0 # Setup screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) pygame.display.set_caption("Simple Platformer") clock = pygame.time.Clock() player = Player() # Game loop while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() if event.type == pygame.KEYDOWN: if event.key == pygame.K_SPACE: player.jump() # Update player.update() # Drawing screen.fill(WHITE) pygame.draw.rect(screen, BLUE, player.rect) pygame.draw.rect(screen, GREEN, (0, SCREEN_HEIGHT - 50, SCREEN_WIDTH, 50)) # Ground pygame.display.flip() clock.tick(60)
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