ForceFrustum
found in: https://answers.unity.com/questions/36446/disable-frustum-culling.htmlunknown
csharp
2 years ago
1.2 kB
0
Indexable
Never
using UnityEngine; //PUT THIS BEHAVIOUR LATE IN YOUR SCRIPT EXECUTION ORDER public class FrustumCullingHack : MonoBehaviour { public MeshFilter meshFilter; void Update() { // boundsTarget is the center of the camera's frustum, in world coordinates: Transform camTransform = Camera.main.transform; Vector3 camPosition = camTransform.position; Vector3 normCamForward = Vector3.Normalize(camTransform.forward); float boundsDistance = (Camera.main.farClipPlane - Camera.main.nearClipPlane) / 2 + Camera.main.nearClipPlane; Vector3 boundsTarget = camPosition + (normCamForward * boundsDistance); // The game object's transform will be applied to the mesh's bounds for frustum culling checking. // We need to "undo" this transform by making the boundsTarget relative to the game object's transform: Vector3 realtiveBoundsTarget = this.transform.InverseTransformPoint(boundsTarget); // Set the bounds of the mesh to be a 1x1x1 cube (actually doesn't matter what the size is) meshFilter.mesh.bounds = new Bounds(realtiveBoundsTarget, Vector3.one); } }