ForceFrustum
found in: https://answers.unity.com/questions/36446/disable-frustum-culling.htmlunknown
csharp
3 years ago
1.2 kB
9
Indexable
using UnityEngine;
//PUT THIS BEHAVIOUR LATE IN YOUR SCRIPT EXECUTION ORDER
public class FrustumCullingHack : MonoBehaviour
{
public MeshFilter meshFilter;
void Update()
{
// boundsTarget is the center of the camera's frustum, in world coordinates:
Transform camTransform = Camera.main.transform;
Vector3 camPosition = camTransform.position;
Vector3 normCamForward = Vector3.Normalize(camTransform.forward);
float boundsDistance = (Camera.main.farClipPlane - Camera.main.nearClipPlane) / 2 + Camera.main.nearClipPlane;
Vector3 boundsTarget = camPosition + (normCamForward * boundsDistance);
// The game object's transform will be applied to the mesh's bounds for frustum culling checking.
// We need to "undo" this transform by making the boundsTarget relative to the game object's transform:
Vector3 realtiveBoundsTarget = this.transform.InverseTransformPoint(boundsTarget);
// Set the bounds of the mesh to be a 1x1x1 cube (actually doesn't matter what the size is)
meshFilter.mesh.bounds = new Bounds(realtiveBoundsTarget, Vector3.one);
}
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