config.py
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# Copyright (c) 2010 Aldo Cortesi
# Copyright (c) 2010, 2014 dequis
# Copyright (c) 2012 Randall Ma
# Copyright (c) 2012-2014 Tycho Andersen
# Copyright (c) 2012 Craig Barnes
# Copyright (c) 2013 horsik
# Copyright (c) 2013 Tao Sauvage
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
import os
import subprocess
from libqtile import bar, extension, hook, layout, qtile, widget
from libqtile.config import Click, Drag, Group, Key, KeyChord, Match, ScratchPad, DropDown, Screen
from libqtile.lazy import lazy
# Make sure 'qtile-extras' is installed or this config will not work.
from qtile_extras import widget
from qtile_extras.widget.decorations import BorderDecoration
#from qtile_extras.widget import StatusNotifier
import colors
mod = "mod4"
myTerm = "kitty"
myBrowser = "qutebrowser"
keys = [
# A list of available commands that can be bound to keys can be found
# at https://docs.qtile.org/en/latest/manual/config/lazy.html
#Launchers
Key([mod], "Return", lazy.spawn(myTerm), desc="Launch terminal"),
Key([mod], "q", lazy.spawn(myBrowser), desc="Launch browser"),
Key([mod, "shift"], "space", lazy.spawn("rofi -show drun"), desc="Run Launcher"),
# Switch between windows
Key([mod], "h", lazy.layout.left(), desc="Move focus to left"),
Key([mod], "l", lazy.layout.right(), desc="Move focus to right"),
Key([mod], "j", lazy.layout.down(), desc="Move focus down"),
Key([mod], "k", lazy.layout.up(), desc="Move focus up"),
Key([mod], "space", lazy.layout.next(), desc="Move window focus to other window"),
# Move windows between left/right columns or move up/down in current stack.
# Moving out of range in Columns layout will create new column.
Key([mod, "shift"], "h", lazy.layout.shuffle_left(), desc="Move window to the left"),
Key([mod, "shift"], "l", lazy.layout.shuffle_right(), desc="Move window to the right"),
Key([mod, "shift"], "j", lazy.layout.shuffle_down(), desc="Move window down"),
Key([mod, "shift"], "k", lazy.layout.shuffle_up(), desc="Move window up"),
# Grow windows. If current window is on the edge of screen and direction
# will be to screen edge - window would shrink.
Key([mod, "control"], "h", lazy.layout.grow_left(), desc="Grow window to the left"),
Key([mod, "control"], "l", lazy.layout.grow_right(), desc="Grow window to the right"),
Key([mod, "control"], "j", lazy.layout.grow_down(), desc="Grow window down"),
Key([mod, "control"], "k", lazy.layout.grow_up(), desc="Grow window up"),
Key([mod], "n", lazy.layout.normalize(), desc="Reset all window sizes"),
Key([mod], "i", lazy.layout.grow()),
Key([mod], "m", lazy.layout.shrink()),
# Toggle between split and unsplit sides of stack.
# Split = all windows displayed
# Unsplit = 1 window displayed, like Max layout, but still with
# multiple stack panes
Key(
[mod, "shift"],
"Return",
lazy.layout.toggle_split(),
desc="Toggle between split and unsplit sides of stack",
),
# Toggle between different layouts as defined below
Key([mod], "Tab", lazy.next_layout(), desc="Toggle between layouts"),
Key([mod], "w", lazy.window.kill(), desc="Kill focused window"),
Key(
[mod],
"f",
lazy.window.toggle_fullscreen(),
desc="Toggle fullscreen on the focused window",
),
Key([mod], "t", lazy.window.toggle_floating(), desc="Toggle floating on the focused window"),
Key([mod, "control"], "r", lazy.reload_config(), desc="Reload the config"),
Key([mod, "control"], "q", lazy.shutdown(), desc="Shutdown Qtile"),
Key([mod], "r", lazy.spawncmd(), desc="Spawn a command using a prompt widget"),
#=-/ Multimedia keys /-=#
Key([], "XF86AudioLowerVolume", lazy.spawn("pactl set-sink-volume 0 -10%")),
Key([], "XF86AudioRaiseVolume", lazy.spawn("pactl set-sink-volume 0 +10%")),
Key([], "XF86AudioMute", lazy.spawn("pactl set-sink-mute @DEFAULT_SINK@ toggle")),
#KeyChord([mod],"m", [
# Key([], "w", lazy.spawn("kitty --hold curl wttr.in"))
#]),
Key([mod, "shift"], "w", lazy.group['weather'].dropdown_toggle('curl')),
]
# Add key bindings to switch VTs in Wayland.
# We can't check qtile.core.name in default config as it is loaded before qtile is started
# We therefore defer the check until the key binding is run by using .when(func=...)
for vt in range(1, 8):
keys.append(
Key(
["control", "mod1"],
f"f{vt}",
lazy.core.change_vt(vt).when(func=lambda: qtile.core.name == "wayland"),
desc=f"Switch to VT{vt}",
)
)
groups = [Group(i) for i in "123456789"]
#group_labels = ["", "🎶", "", "", "", "", "", ", "",]
for i in groups:
keys.extend(
[
# mod + group number = switch to group
Key(
[mod],
i.name,
lazy.group[i.name].toscreen(),
desc=f"Switch to group {i.name}",
),
# mod + shift + group number = switch to & move focused window to group
Key(
[mod, "shift"],
i.name,
lazy.window.togroup(i.name, switch_group=True),
desc=f"Switch to & move focused window to group {i.name}",
),
# Or, use below if you prefer not to switch to that group.
# # mod + shift + group number = move focused window to group
# Key([mod, "shift"], i.name, lazy.window.togroup(i.name),
# desc="move focused window to group {}".format(i.name)),
ScratchPad("weather",[DropDown("curl", "kitty --hold curl wttr.in", x=0.12, y=0.02, width=0.75, height=0.6, on_focus_lost_hide=False)]),
]
)
colors = colors.DoomOne
layout_theme = {"border_width": 4,
"margin": 6,
"border_focus": "#e827d2",
"border_normal": "#721982"
}
layouts = [
layout.Columns(**layout_theme),
layout.Floating(**layout_theme),
#layout.MonadTall(**layout_theme),
#layout.Max(),
# Try more layouts by unleashing below layouts.
# layout.Stack(num_stacks=2),
# layout.Bsp(),
# layout.Matrix(),
# layout.MonadWide(),
# layout.RatioTile(),
# layout.Tile(),
# layout.TreeTab(),
# layout.VerticalTile(),
# layout.Zoomy(),
]
widget_defaults = dict(
font="Hack",
fontsize=15,
padding=3,
)
extension_defaults = widget_defaults.copy()
screens = [
Screen(
top=bar.Bar(
[
widget.Spacer(length = 8),
widget.Prompt(
foreground = colors[3]
),
widget.Spacer(length = 8),
widget.CurrentLayoutIcon(
foreground = ['c678dd', '46d9ff', 'da854B'],
use_mask = True
),
widget.Spacer(length = 8),
widget.GroupBox(
active = colors[8],
inactive = colors[1],
highlight_color = colors[2],
this_current_screen_border = colors[7],
this_screen_border = colors [4],
other_current_screen_border = colors[7],
other_screen_border = colors[4]
),
widget.Spacer(length = 8),
widget.WindowName(
foreground = colors[7],
max_chars = 40
),
widget.Chord(
chords_colors={
"launch": ("#ff0000", "#ffffff"),
},
name_transform=lambda name: name.upper(),
),
widget.Spacer(length = 8),
widget.WidgetBox(
text_closed = '🚪 The Red Door',
text_open = '♱ Richmond',
close_button_location = 'right',
foreground = '#e31025',
decorations=[
BorderDecoration(
colour = '#e31025',
border_width = [0, 0, 2, 0],
)
],
widgets = [
widget.CPU(
format = '▓ Cpu: {load_percent}%',
foreground = colors[4],
decorations=[
BorderDecoration(
colour = colors[4],
border_width = [0, 0, 2, 0],
)
],
),
widget.ThermalSensor(
metric = True,
tag_sensor = "Core 0",
format = ' 🌡{temp: .0f}{unit}',
foreground = '#98be65',
decorations=[
BorderDecoration(
colour = colors[4],
border_width = [0, 0, 2, 0],
)
],
),
widget.Spacer(length = 8),
widget.Memory(
foreground = colors[8],
format = '{MemUsed: .0f}{mm}',
fmt = '🖥 Mem: {} used',
decorations=[
BorderDecoration(
colour = colors[8],
border_width = [0, 0, 2, 0],
)
],
),
widget.Spacer(length = 8),
widget.DF(
update_interval = 60,
foreground = colors[5],
partition = '/home',
format = '{uf}{m} free',
fmt = '🖴 Disk: {}',
visible_on_warn = False,
decorations=[
BorderDecoration(
colour = colors[5],
border_width = [0, 0, 2, 0],
)
],
),
widget.Spacer(length = 8),
]
),
widget.Spacer(length = 8),
widget.CheckUpdates(
distro = "Arch_checkupdates",
update_interval = 1000,
display_format = ': {updates}',
foreground = colors[4],
decorations=[
BorderDecoration(
colour = colors[4],
border_width = [0, 0, 2, 0],
)
],
),
widget.Spacer(length = 8),
widget.Volume(
foreground = colors[8],
decorations=[
BorderDecoration(
colour = colors[8],
border_width = [0, 0, 2, 0],
)
],
fmt = '🕫 Vol: {}'
),
widget.Spacer(length = 8),
widget.OpenWeather(
foreground = colors[5],
decorations=[
BorderDecoration(
colour = colors[5],
border_width = [0, 0, 2, 0],
)
],
zip = 56551,
metric = False,
format = '{icon} {main_temp} °{units_temperature} {humidity}%'
),
widget.Spacer(length = 8),
widget.Clock(
foreground = colors[7],
format = "⏱ %a, %b %d %H:%M",
decorations=[
BorderDecoration(
colour = colors[7],
border_width = [0, 0, 2, 0],
)
],
),
widget.Spacer(length = 8),
widget.Systray(
padding = 3,
decorations=[
BorderDecoration(
colour = colors[4],
border_width = [0, 0, 2, 0],
)
],
),
widget.BatteryIcon(
decorations=[
BorderDecoration(
colour = colors[4],
border_width = [0, 0, 2, 0],
)
],
),
widget.Spacer(length = 8),
#widget.QuickExit(
# foreground = colors[8],
# default_text = '[⏻]'
# ),
#widget.Spacer(length = 8),
],
24,
# border_width=[2, 0, 2, 0], # Draw top and bottom borders
# border_color=["ff00ff", "000000", "ff00ff", "000000"] # Borders are magenta
),
# You can uncomment this variable if you see that on X11 floating resize/moving is laggy
# By default we handle these events delayed to already improve performance, however your system might still be struggling
# This variable is set to None (no cap) by default, but you can set it to 60 to indicate that you limit it to 60 events per second
# x11_drag_polling_rate = 60,
),
]
def init_widgets_screen1():
widgets_screen1 = init_widgets_list()
return widgets_screen1
# All other monitors' bars will display everything but widgets 22 (systray) and 23 (spacer).
def init_widgets_screen2():
widgets_screen2 = init_widgets_list()
del widgets_screen2[6]
return widgets_screen2
def init_widgets_screen3():
widgets_screen2 = init_widgets_list()
del widgets_screen2[6]
return widgets_screen2
# Drag floating layouts.
mouse = [
Drag([mod], "Button1", lazy.window.set_position_floating(), start=lazy.window.get_position()),
Drag([mod], "Button3", lazy.window.set_size_floating(), start=lazy.window.get_size()),
Click([mod], "Button2", lazy.window.bring_to_front()),
]
dgroups_key_binder = None
dgroups_app_rules = [] # type: list
follow_mouse_focus = True
bring_front_click = False
floats_kept_above = True
cursor_warp = True
floating_layout = layout.Floating(
float_rules=[
# Run the utility of `xprop` to see the wm class and name of an X client.
*layout.Floating.default_float_rules,
Match(wm_class="confirmreset"), # gitk
Match(wm_class="makebranch"), # gitk
Match(wm_class="maketag"), # gitk
Match(wm_class="ssh-askpass"), # ssh-askpass
Match(title="branchdialog"), # gitk
Match(title="pinentry"), # GPG key password entry
Match(wm_class="tidal-hifi"), #Tidal launches in floating mode
Match(wm_class="trillian"), #Trillian launches in floating mode
]
)
auto_fullscreen = False
focus_on_window_activation = "smart"
reconfigure_screens = True
# If things like steam games want to auto-minimize themselves when losing
# focus, should we respect this or not?
auto_minimize = True
# When using the Wayland backend, this can be used to configure input devices.
wl_input_rules = None
# xcursor theme (string or None) and size (integer) for Wayland backend
wl_xcursor_theme = None
wl_xcursor_size = 24
# XXX: Gasp! We're lying here. In fact, nobody really uses or cares about this
# string besides java UI toolkits; you can see several discussions on the
# mailing lists, GitHub issues, and other WM documentation that suggest setting
# this string if your java app doesn't work correctly. We may as well just lie
# and say that we're a working one by default.
#
# We choose LG3D to maximize irony: it is a 3D non-reparenting WM written in
# java that happens to be on java's whitelist.
wmname = "LG3D"Editor is loading...
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