config.py
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# Copyright (c) 2010 Aldo Cortesi # Copyright (c) 2010, 2014 dequis # Copyright (c) 2012 Randall Ma # Copyright (c) 2012-2014 Tycho Andersen # Copyright (c) 2012 Craig Barnes # Copyright (c) 2013 horsik # Copyright (c) 2013 Tao Sauvage # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. import os import subprocess from libqtile import bar, extension, hook, layout, qtile, widget from libqtile.config import Click, Drag, Group, Key, KeyChord, Match, ScratchPad, DropDown, Screen from libqtile.lazy import lazy # Make sure 'qtile-extras' is installed or this config will not work. from qtile_extras import widget from qtile_extras.widget.decorations import BorderDecoration #from qtile_extras.widget import StatusNotifier import colors mod = "mod4" myTerm = "kitty" myBrowser = "qutebrowser" keys = [ # A list of available commands that can be bound to keys can be found # at https://docs.qtile.org/en/latest/manual/config/lazy.html #Launchers Key([mod], "Return", lazy.spawn(myTerm), desc="Launch terminal"), Key([mod], "q", lazy.spawn(myBrowser), desc="Launch browser"), Key([mod, "shift"], "space", lazy.spawn("rofi -show drun"), desc="Run Launcher"), # Switch between windows Key([mod], "h", lazy.layout.left(), desc="Move focus to left"), Key([mod], "l", lazy.layout.right(), desc="Move focus to right"), Key([mod], "j", lazy.layout.down(), desc="Move focus down"), Key([mod], "k", lazy.layout.up(), desc="Move focus up"), Key([mod], "space", lazy.layout.next(), desc="Move window focus to other window"), # Move windows between left/right columns or move up/down in current stack. # Moving out of range in Columns layout will create new column. Key([mod, "shift"], "h", lazy.layout.shuffle_left(), desc="Move window to the left"), Key([mod, "shift"], "l", lazy.layout.shuffle_right(), desc="Move window to the right"), Key([mod, "shift"], "j", lazy.layout.shuffle_down(), desc="Move window down"), Key([mod, "shift"], "k", lazy.layout.shuffle_up(), desc="Move window up"), # Grow windows. If current window is on the edge of screen and direction # will be to screen edge - window would shrink. Key([mod, "control"], "h", lazy.layout.grow_left(), desc="Grow window to the left"), Key([mod, "control"], "l", lazy.layout.grow_right(), desc="Grow window to the right"), Key([mod, "control"], "j", lazy.layout.grow_down(), desc="Grow window down"), Key([mod, "control"], "k", lazy.layout.grow_up(), desc="Grow window up"), Key([mod], "n", lazy.layout.normalize(), desc="Reset all window sizes"), Key([mod], "i", lazy.layout.grow()), Key([mod], "m", lazy.layout.shrink()), # Toggle between split and unsplit sides of stack. # Split = all windows displayed # Unsplit = 1 window displayed, like Max layout, but still with # multiple stack panes Key( [mod, "shift"], "Return", lazy.layout.toggle_split(), desc="Toggle between split and unsplit sides of stack", ), # Toggle between different layouts as defined below Key([mod], "Tab", lazy.next_layout(), desc="Toggle between layouts"), Key([mod], "w", lazy.window.kill(), desc="Kill focused window"), Key( [mod], "f", lazy.window.toggle_fullscreen(), desc="Toggle fullscreen on the focused window", ), Key([mod], "t", lazy.window.toggle_floating(), desc="Toggle floating on the focused window"), Key([mod, "control"], "r", lazy.reload_config(), desc="Reload the config"), Key([mod, "control"], "q", lazy.shutdown(), desc="Shutdown Qtile"), Key([mod], "r", lazy.spawncmd(), desc="Spawn a command using a prompt widget"), #=-/ Multimedia keys /-=# Key([], "XF86AudioLowerVolume", lazy.spawn("pactl set-sink-volume 0 -10%")), Key([], "XF86AudioRaiseVolume", lazy.spawn("pactl set-sink-volume 0 +10%")), Key([], "XF86AudioMute", lazy.spawn("pactl set-sink-mute @DEFAULT_SINK@ toggle")), #KeyChord([mod],"m", [ # Key([], "w", lazy.spawn("kitty --hold curl wttr.in")) #]), Key([mod, "shift"], "w", lazy.group['weather'].dropdown_toggle('curl')), ] # Add key bindings to switch VTs in Wayland. # We can't check qtile.core.name in default config as it is loaded before qtile is started # We therefore defer the check until the key binding is run by using .when(func=...) for vt in range(1, 8): keys.append( Key( ["control", "mod1"], f"f{vt}", lazy.core.change_vt(vt).when(func=lambda: qtile.core.name == "wayland"), desc=f"Switch to VT{vt}", ) ) groups = [Group(i) for i in "123456789"] #group_labels = ["", "🎶", "", "", "", "", "", ", "",] for i in groups: keys.extend( [ # mod + group number = switch to group Key( [mod], i.name, lazy.group[i.name].toscreen(), desc=f"Switch to group {i.name}", ), # mod + shift + group number = switch to & move focused window to group Key( [mod, "shift"], i.name, lazy.window.togroup(i.name, switch_group=True), desc=f"Switch to & move focused window to group {i.name}", ), # Or, use below if you prefer not to switch to that group. # # mod + shift + group number = move focused window to group # Key([mod, "shift"], i.name, lazy.window.togroup(i.name), # desc="move focused window to group {}".format(i.name)), ScratchPad("weather",[DropDown("curl", "kitty --hold curl wttr.in", x=0.12, y=0.02, width=0.75, height=0.6, on_focus_lost_hide=False)]), ] ) colors = colors.DoomOne layout_theme = {"border_width": 4, "margin": 6, "border_focus": "#e827d2", "border_normal": "#721982" } layouts = [ layout.Columns(**layout_theme), layout.Floating(**layout_theme), #layout.MonadTall(**layout_theme), #layout.Max(), # Try more layouts by unleashing below layouts. # layout.Stack(num_stacks=2), # layout.Bsp(), # layout.Matrix(), # layout.MonadWide(), # layout.RatioTile(), # layout.Tile(), # layout.TreeTab(), # layout.VerticalTile(), # layout.Zoomy(), ] widget_defaults = dict( font="Hack", fontsize=15, padding=3, ) extension_defaults = widget_defaults.copy() screens = [ Screen( top=bar.Bar( [ widget.Spacer(length = 8), widget.Prompt( foreground = colors[3] ), widget.Spacer(length = 8), widget.CurrentLayoutIcon( foreground = ['c678dd', '46d9ff', 'da854B'], use_mask = True ), widget.Spacer(length = 8), widget.GroupBox( active = colors[8], inactive = colors[1], highlight_color = colors[2], this_current_screen_border = colors[7], this_screen_border = colors [4], other_current_screen_border = colors[7], other_screen_border = colors[4] ), widget.Spacer(length = 8), widget.WindowName( foreground = colors[7], max_chars = 40 ), widget.Chord( chords_colors={ "launch": ("#ff0000", "#ffffff"), }, name_transform=lambda name: name.upper(), ), widget.Spacer(length = 8), widget.WidgetBox( text_closed = '🚪 The Red Door', text_open = '♱ Richmond', close_button_location = 'right', foreground = '#e31025', decorations=[ BorderDecoration( colour = '#e31025', border_width = [0, 0, 2, 0], ) ], widgets = [ widget.CPU( format = '▓ Cpu: {load_percent}%', foreground = colors[4], decorations=[ BorderDecoration( colour = colors[4], border_width = [0, 0, 2, 0], ) ], ), widget.ThermalSensor( metric = True, tag_sensor = "Core 0", format = ' 🌡{temp: .0f}{unit}', foreground = '#98be65', decorations=[ BorderDecoration( colour = colors[4], border_width = [0, 0, 2, 0], ) ], ), widget.Spacer(length = 8), widget.Memory( foreground = colors[8], format = '{MemUsed: .0f}{mm}', fmt = '🖥 Mem: {} used', decorations=[ BorderDecoration( colour = colors[8], border_width = [0, 0, 2, 0], ) ], ), widget.Spacer(length = 8), widget.DF( update_interval = 60, foreground = colors[5], partition = '/home', format = '{uf}{m} free', fmt = '🖴 Disk: {}', visible_on_warn = False, decorations=[ BorderDecoration( colour = colors[5], border_width = [0, 0, 2, 0], ) ], ), widget.Spacer(length = 8), ] ), widget.Spacer(length = 8), widget.CheckUpdates( distro = "Arch_checkupdates", update_interval = 1000, display_format = ': {updates}', foreground = colors[4], decorations=[ BorderDecoration( colour = colors[4], border_width = [0, 0, 2, 0], ) ], ), widget.Spacer(length = 8), widget.Volume( foreground = colors[8], decorations=[ BorderDecoration( colour = colors[8], border_width = [0, 0, 2, 0], ) ], fmt = '🕫 Vol: {}' ), widget.Spacer(length = 8), widget.OpenWeather( foreground = colors[5], decorations=[ BorderDecoration( colour = colors[5], border_width = [0, 0, 2, 0], ) ], zip = 56551, metric = False, format = '{icon} {main_temp} °{units_temperature} {humidity}%' ), widget.Spacer(length = 8), widget.Clock( foreground = colors[7], format = "⏱ %a, %b %d %H:%M", decorations=[ BorderDecoration( colour = colors[7], border_width = [0, 0, 2, 0], ) ], ), widget.Spacer(length = 8), widget.Systray( padding = 3, decorations=[ BorderDecoration( colour = colors[4], border_width = [0, 0, 2, 0], ) ], ), widget.BatteryIcon( decorations=[ BorderDecoration( colour = colors[4], border_width = [0, 0, 2, 0], ) ], ), widget.Spacer(length = 8), #widget.QuickExit( # foreground = colors[8], # default_text = '[⏻]' # ), #widget.Spacer(length = 8), ], 24, # border_width=[2, 0, 2, 0], # Draw top and bottom borders # border_color=["ff00ff", "000000", "ff00ff", "000000"] # Borders are magenta ), # You can uncomment this variable if you see that on X11 floating resize/moving is laggy # By default we handle these events delayed to already improve performance, however your system might still be struggling # This variable is set to None (no cap) by default, but you can set it to 60 to indicate that you limit it to 60 events per second # x11_drag_polling_rate = 60, ), ] def init_widgets_screen1(): widgets_screen1 = init_widgets_list() return widgets_screen1 # All other monitors' bars will display everything but widgets 22 (systray) and 23 (spacer). def init_widgets_screen2(): widgets_screen2 = init_widgets_list() del widgets_screen2[6] return widgets_screen2 def init_widgets_screen3(): widgets_screen2 = init_widgets_list() del widgets_screen2[6] return widgets_screen2 # Drag floating layouts. mouse = [ Drag([mod], "Button1", lazy.window.set_position_floating(), start=lazy.window.get_position()), Drag([mod], "Button3", lazy.window.set_size_floating(), start=lazy.window.get_size()), Click([mod], "Button2", lazy.window.bring_to_front()), ] dgroups_key_binder = None dgroups_app_rules = [] # type: list follow_mouse_focus = True bring_front_click = False floats_kept_above = True cursor_warp = True floating_layout = layout.Floating( float_rules=[ # Run the utility of `xprop` to see the wm class and name of an X client. *layout.Floating.default_float_rules, Match(wm_class="confirmreset"), # gitk Match(wm_class="makebranch"), # gitk Match(wm_class="maketag"), # gitk Match(wm_class="ssh-askpass"), # ssh-askpass Match(title="branchdialog"), # gitk Match(title="pinentry"), # GPG key password entry Match(wm_class="tidal-hifi"), #Tidal launches in floating mode Match(wm_class="trillian"), #Trillian launches in floating mode ] ) auto_fullscreen = False focus_on_window_activation = "smart" reconfigure_screens = True # If things like steam games want to auto-minimize themselves when losing # focus, should we respect this or not? auto_minimize = True # When using the Wayland backend, this can be used to configure input devices. wl_input_rules = None # xcursor theme (string or None) and size (integer) for Wayland backend wl_xcursor_theme = None wl_xcursor_size = 24 # XXX: Gasp! We're lying here. In fact, nobody really uses or cares about this # string besides java UI toolkits; you can see several discussions on the # mailing lists, GitHub issues, and other WM documentation that suggest setting # this string if your java app doesn't work correctly. We may as well just lie # and say that we're a working one by default. # # We choose LG3D to maximize irony: it is a 3D non-reparenting WM written in # java that happens to be on java's whitelist. wmname = "LG3D"
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