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import pygame
import time
import random
pygame.init()
# Set up the window display
display_width = 600
display_height = 400
game_display = pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption('Snake Game')
# Set up the colors
black = (0,0,0)
white = (255,255,255)
red = (255,0,0)
green = (0,255,0)
# Set up the clock
clock = pygame.time.Clock()
# Set up the snake and its properties
block_size = 10
snake_speed = 15
font_style = pygame.font.SysFont(None, 30)
def message(msg,color):
text = font_style.render(msg, True, color)
game_display.blit(text, [display_width/6, display_height/3])
def snake(block_size, snake_list):
for x in snake_list:
pygame.draw.rect(game_display, green, [x[0],x[1],block_size,block_size])
# Main game loop
def gameLoop():
game_over = False
game_close = False
x1 = display_width / 2
y1 = display_height / 2
x1_change = 0
y1_change = 0
snake_List = []
Length_of_snake = 1
foodx = round(random.randrange(0, display_width - block_size) / 10.0) * 10.0
foody = round(random.randrange(0, display_height - block_size) / 10.0) * 10.0
while not game_over:
while game_close == True:
game_display.fill(white)
message("You Lost! Press Q-Quit or C-Play Again",red)
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
game_over = True
game_close = False
if event.key == pygame.K_c:
gameLoop()
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x1_change = -block_size
y1_change = 0
elif event.key == pygame.K_RIGHT:
x1_change = block_size
y1_change = 0
elif event.key == pygame.K_UP:
y1_change = -block_size
x1_change = 0
elif event.key == pygame.K_DOWN:
y1_change = block_size
x1_change = 0
if x1 >= display_width or x1 < 0 or y1 >= display_height or y1 < 0:
game_close = True
x1 += x1_change
y1 += y1_change
game_display.fill(white)
pygame.draw.rect(game_display, red, [foodx, foody, block_size, block_size])
snake_Head = []
snake_Head.append(x1)
snake_Head.append(y1)
snake_List.append(snake_Head)
if len(snake_List) > Length_of_snake:
del snake_List[0]
for x in snake_List[:-1]:
if x == snake_Head:
game_close = True
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