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import pygame import time import random pygame.init() # Set up the window display display_width = 600 display_height = 400 game_display = pygame.display.set_mode((display_width,display_height)) pygame.display.set_caption('Snake Game') # Set up the colors black = (0,0,0) white = (255,255,255) red = (255,0,0) green = (0,255,0) # Set up the clock clock = pygame.time.Clock() # Set up the snake and its properties block_size = 10 snake_speed = 15 font_style = pygame.font.SysFont(None, 30) def message(msg,color): text = font_style.render(msg, True, color) game_display.blit(text, [display_width/6, display_height/3]) def snake(block_size, snake_list): for x in snake_list: pygame.draw.rect(game_display, green, [x[0],x[1],block_size,block_size]) # Main game loop def gameLoop(): game_over = False game_close = False x1 = display_width / 2 y1 = display_height / 2 x1_change = 0 y1_change = 0 snake_List = [] Length_of_snake = 1 foodx = round(random.randrange(0, display_width - block_size) / 10.0) * 10.0 foody = round(random.randrange(0, display_height - block_size) / 10.0) * 10.0 while not game_over: while game_close == True: game_display.fill(white) message("You Lost! Press Q-Quit or C-Play Again",red) pygame.display.update() for event in pygame.event.get(): if event.type == pygame.KEYDOWN: if event.key == pygame.K_q: game_over = True game_close = False if event.key == pygame.K_c: gameLoop() for event in pygame.event.get(): if event.type == pygame.QUIT: game_over = True if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: x1_change = -block_size y1_change = 0 elif event.key == pygame.K_RIGHT: x1_change = block_size y1_change = 0 elif event.key == pygame.K_UP: y1_change = -block_size x1_change = 0 elif event.key == pygame.K_DOWN: y1_change = block_size x1_change = 0 if x1 >= display_width or x1 < 0 or y1 >= display_height or y1 < 0: game_close = True x1 += x1_change y1 += y1_change game_display.fill(white) pygame.draw.rect(game_display, red, [foodx, foody, block_size, block_size]) snake_Head = [] snake_Head.append(x1) snake_Head.append(y1) snake_List.append(snake_Head) if len(snake_List) > Length_of_snake: del snake_List[0] for x in snake_List[:-1]: if x == snake_Head: game_close = True
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