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import pygame
import random
# Initialize Pygame
pygame.init()
# Set screen dimensions
screen_width = 640
screen_height = 480
# Create game window
screen = pygame.display.set_mode((screen_width, screen_height))
# Set game caption
pygame.display.set_caption("Pac-Man")
# Load game images
pacman_image = pygame.image.load("pacman.png").convert_alpha()
dot_image = pygame.image.load("dot.png").convert_alpha()
# Set game variables
pacman_x = screen_width // 2
pacman_y = screen_height // 2
pacman_speed = 5
dots = []
for i in range(50):
x = random.randint(0, screen_width - 10)
y = random.randint(0, screen_height - 10)
dots.append(pygame.Rect(x, y, 10, 10))
score = 0
# Set game loop
running = True
while running:
# Handle events
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# Move Pac-Man
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
pacman_x -= pacman_speed
elif keys[pygame.K_RIGHT]:
pacman_x += pacman_speed
elif keys[pygame.K_UP]:
pacman_y -= pacman_speed
elif keys[pygame.K_DOWN]:
pacman_y += pacman_speed
# Check for collision with dots
for dot in dots:
if dot.colliderect(pygame.Rect(pacman_x, pacman_y, 32, 32)):
dots.remove(dot)
score += 10
# Draw game objects
screen.fill((0, 0, 0))
for dot in dots:
screen.blit(dot_image, dot)
screen.blit(pacman_image, (pacman_x, pacman_y))
font = pygame.font.Font(None, 30)
score_text = font.render("Score: " + str(score), True, (255, 255, 255))
screen.blit(score_text, (10, 10))
pygame.display.flip()
# Quit Pygame
pygame.quit()
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