a new action game
starunknown
plain_text
2 years ago
1.9 kB
2
Indexable
import pygame pygame.init() # set up the game window WINDOW_WIDTH = 800 WINDOW_HEIGHT = 600 game_display = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT)) pygame.display.set_caption('Action Game') # set up the game clock clock = pygame.time.Clock() # set up the player player_width = 50 player_height = 50 player_x = WINDOW_WIDTH / 2 - player_width / 2 player_y = WINDOW_HEIGHT - player_height - 10 player_speed = 5 player_image = pygame.image.load('player.png') # set up the enemies enemy_width = 50 enemy_height = 50 enemy_x = WINDOW_WIDTH / 2 - enemy_width / 2 enemy_y = 10 enemy_speed = 3 enemy_image = pygame.image.load('enemy.png') # game loop while True: # event handling for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() quit() # move the player keys = pygame.key.get_pressed() if keys[pygame.K_LEFT] and player_x > 0: player_x -= player_speed if keys[pygame.K_RIGHT] and player_x < WINDOW_WIDTH - player_width: player_x += player_speed # move the enemy enemy_y += enemy_speed if enemy_y > WINDOW_HEIGHT: enemy_y = 10 enemy_x = pygame.randint(0, WINDOW_WIDTH - enemy_width) # check for collisions player_rect = pygame.Rect(player_x, player_y, player_width, player_height) enemy_rect = pygame.Rect(enemy_x, enemy_y, enemy_width, enemy_height) if player_rect.colliderect(enemy_rect): print('Game over') pygame.quit() quit() # draw the game objects game_display.fill((255, 255, 255)) game_display.blit(player_image, (player_x, player_y)) game_display.blit(enemy_image, (enemy_x, enemy_y)) # update the game window pygame.display.update() # set the game clock clock.tick(60)
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