import pygame
pygame.init()
# set up the game window
WINDOW_WIDTH = 800
WINDOW_HEIGHT = 600
game_display = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT))
pygame.display.set_caption('Action Game')
# set up the game clock
clock = pygame.time.Clock()
# set up the player
player_width = 50
player_height = 50
player_x = WINDOW_WIDTH / 2 - player_width / 2
player_y = WINDOW_HEIGHT - player_height - 10
player_speed = 5
player_image = pygame.image.load('player.png')
# set up the enemies
enemy_width = 50
enemy_height = 50
enemy_x = WINDOW_WIDTH / 2 - enemy_width / 2
enemy_y = 10
enemy_speed = 3
enemy_image = pygame.image.load('enemy.png')
# game loop
while True:
# event handling
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
# move the player
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT] and player_x > 0:
player_x -= player_speed
if keys[pygame.K_RIGHT] and player_x < WINDOW_WIDTH - player_width:
player_x += player_speed
# move the enemy
enemy_y += enemy_speed
if enemy_y > WINDOW_HEIGHT:
enemy_y = 10
enemy_x = pygame.randint(0, WINDOW_WIDTH - enemy_width)
# check for collisions
player_rect = pygame.Rect(player_x, player_y, player_width, player_height)
enemy_rect = pygame.Rect(enemy_x, enemy_y, enemy_width, enemy_height)
if player_rect.colliderect(enemy_rect):
print('Game over')
pygame.quit()
quit()
# draw the game objects
game_display.fill((255, 255, 255))
game_display.blit(player_image, (player_x, player_y))
game_display.blit(enemy_image, (enemy_x, enemy_y))
# update the game window
pygame.display.update()
# set the game clock
clock.tick(60)