CardFlipper
unknown
plain_text
4 years ago
999 B
5
Indexable
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class CardFlipper : MonoBehaviour { public Sprite atkCardFront; public Sprite atkCardBack; public Sprite defCardFront; public Sprite defCardBack; public void defFlip() { Sprite currentSprite = gameObject.GetComponent<Image>().sprite; if (currentSprite == defCardFront) { gameObject.GetComponent<Image>().sprite = defCardBack; } else { gameObject.GetComponent<Image>().sprite = defCardFront; } } public void atkFlip() { Sprite currentSprite = gameObject.GetComponent<Image>().sprite; if (currentSprite == atkCardFront) { gameObject.GetComponent<Image>().sprite = atkCardBack; } else { gameObject.GetComponent<Image>().sprite = atkCardFront; } } }
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