CardFlipper
unknown
plain_text
5 years ago
999 B
9
Indexable
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class CardFlipper : MonoBehaviour
{
public Sprite atkCardFront;
public Sprite atkCardBack;
public Sprite defCardFront;
public Sprite defCardBack;
public void defFlip()
{
Sprite currentSprite = gameObject.GetComponent<Image>().sprite;
if (currentSprite == defCardFront)
{
gameObject.GetComponent<Image>().sprite = defCardBack;
}
else
{
gameObject.GetComponent<Image>().sprite = defCardFront;
}
}
public void atkFlip()
{
Sprite currentSprite = gameObject.GetComponent<Image>().sprite;
if (currentSprite == atkCardFront)
{
gameObject.GetComponent<Image>().sprite = atkCardBack;
}
else
{
gameObject.GetComponent<Image>().sprite = atkCardFront;
}
}
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