AC Game State Checker
unknown
csharp
10 months ago
2.0 kB
7
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using UnityEngine; #if UNITY_EDITOR using UnityEditor; #endif namespace AC { [System.Serializable] public class ActionCheckGameState : ActionCheck { public int constantID = 0; public enum Mode { Normal, Cutscene, Paused, DialogOptions } public Mode mode = Mode.Normal; public bool entryBool = false; public override ActionCategory Category { get { return ActionCategory.Custom; } } public override string Title { get { return "Game State Checker"; } } public override string Description { get { return "Check the Game State."; } } public ActionCheckGameState() { this.isDisplayed = true; category = ActionCategory.ThirdParty; title = "Check the Game State"; description = "Checks the Game State and return true or false"; } public override int GetNextOutputIndex() { if (mode == Mode.Normal) { entryBool = KickStarter.stateHandler.gameState == GameState.Normal; return entryBool ? 0 : 1; } else if (mode == Mode.Cutscene) { entryBool = KickStarter.stateHandler.gameState == GameState.Cutscene; return entryBool ? 0 : 1; } else if (mode == Mode.Paused) { entryBool = KickStarter.stateHandler.gameState == GameState.Paused; return entryBool ? 0 : 1; } else { entryBool = KickStarter.stateHandler.gameState == GameState.DialogOptions; return entryBool ? 0 : 1; } } #if UNITY_EDITOR override public void ShowGUI() { mode = (Mode)EditorGUILayout.EnumPopup(new GUIContent("Game State to check:", "Set which GameState should be checked"), mode); AfterRunningOption(); } #endif } }