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user_9733620
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2 years ago
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from tkinter import*
bomb = 100
score = 0
press_return = True
def start(event):
global press_return
global bomb
global score
if not press_return:
pass
else:
bomb = 100
score =0
label.config(text="")
update_bomb()
update_score()
update_display()
press_return = False
def update_display():
global bomb
global score
if bomb > 50:
bomb_label.config(image=normal_photo)
elif 0<bomb<=50:
bomb_label.config(image=no_photo)
else:
bomb_label.config(image=bang_photo)
fuse_label.config(text="Fuse: "+str(bomb))
score_label.config(text="Score: "+str(score))
fuse_label.after(100,update_display)
def update_bomb():
global bomb
bomb-=3
if is_alive():
fuse_label.after(400,update_bomb)
def update_score():
global score
score += 1
if is_alive():
score_label.after(3000, update_score)
def click():
global bomb
if is_alive():
bomb+=1
def is_alive():
global bomb
global press_return
if bomb <=0:
label.config(text="Game Over!")
press_return = True
return False
else:
return True
root = Tk()
root.title("Bang Bang")
root.geometry("500x550")
label = Label(root,text="Press [Enter] to start the game",
font=("Comic Sans MS",12,"italic","bold"))
label.pack()
fuse_label = Label(root,text="Fuse: "+str(bomb),
font=("Comic Sans MS",14))
fuse_label.pack()
score_label = Label(root,text="Score: "+str(score),
font=("Comic Sans MS",14))
score_label.pack()
no_photo = PhotoImage(file = "img/bomb_no.gif")
normal_photo = PhotoImage(file="img/bomb_normal.gif")
bang_photo = PhotoImage(file="img/pow.gif")
bomb_label = Label(root,image=normal_photo)
bomb_label.pack()
click_button = Button(root,text="Click me",bg="#000000",fg="#ffffff",
font=("Comic Sans MS",14),width=15,command=click)
click_button.pack()
root.bind('<Return>',start)
root.mainloop()
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