snake
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c_cpp
5 months ago
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#include <iostream> #include <conio.h> #include <windows.h> using namespace std; bool gameOver; const int width = 20; const int height = 20; int x, y, fruitX, fruitY, score; int tailX[100], tailY[100]; int nTail; enum eDirection { STOP = 0, LEFT, RIGHT, UP, DOWN }; eDirection dir; void Setup() { gameOver = false; // Tro choi bat dau, chua ket thuc dir = STOP; // Ban dau ran dung yen x = width / 2; // Vi tri xuat phat cua dau ran o giua ban do y = height / 2; fruitX = rand() % width; // Vi tri ngau nhien cua trai cay fruitY = rand() % height; score = 0; // Diem so bat dau tu 0 nTail = 0; // Do dai ban dau cua duoi la 0 } void Draw() { // Su dung ham nay de khong can xoa man hinh COORD cursorPosition; cursorPosition.X = 0; cursorPosition.Y = 0; SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), cursorPosition); // Ve vien tren for (int i = 0; i < width + 2; i++) cout << "#"; cout << endl; // Ve than tro choi for (int i = 0; i < height; i++) { for (int j = 0; j < width; j++) { if (j == 0) cout << "#"; // Vien ben trai if (i == y && j == x) cout << "O"; // Ve dau ran else if (i == fruitY && j == fruitX) cout << "F"; // Ve trai cay else { bool print = false; for (int k = 0; k < nTail; k++) { if (tailX[k] == j && tailY[k] == i) { cout << "o"; // Ve duoi ran print = true; } } if (!print) cout << " "; // O trong } if (j == width - 1) cout << "#"; // Vien ben phai } cout << endl; } // Ve vien duoi for (int i = 0; i < width + 2; i++) cout << "#"; cout << endl; cout << "Score: " << score << endl; // Hien thi diem so } void Input() { if (_kbhit()) { switch (_getch()) { case 'a': if (dir != RIGHT) dir = LEFT; // Di chuyen trai, khong cho phep quay nguoc break; case 'd': if (dir != LEFT) dir = RIGHT; // Di chuyen phai break; case 'w': if (dir != DOWN) dir = UP; // Di chuyen len break; case 's': if (dir != UP) dir = DOWN; // Di chuyen xuong break; case 'x': gameOver = true; // Nhan 'x' de thoat tro choi break; } } } void Logic() { // Cap nhat vi tri duoi int prevX = tailX[0]; int prevY = tailY[0]; int prev2X, prev2Y; tailX[0] = x; tailY[0] = y; for (int i = 1; i < nTail; i++) { prev2X = tailX[i]; prev2Y = tailY[i]; tailX[i] = prevX; tailY[i] = prevY; prevX = prev2X; prevY = prev2Y; } // Cap nhat vi tri dau switch (dir) { case LEFT: x--; break; case RIGHT: x++; break; case UP: y--; break; case DOWN: y++; break; default: break; } // Xu ly ran di xuyen tuong if (x >= width) x = 0; else if (x < 0) x = width - 1; if (y >= height) y = 0; else if (y < 0) y = height - 1; // Kiem tra va cham voi duoi for (int i = 0; i < nTail; i++) if (tailX[i] == x && tailY[i] == y) gameOver = true; // Kiem tra an trai cay if (x == fruitX && y == fruitY) { score += 10; // Tang diem fruitX = rand() % width; // Tao trai cay moi o vi tri ngau nhien fruitY = rand() % height; nTail++; // Tang do dai duoi } } int main() { Setup(); // Cai dat ban dau while (!gameOver) { Draw(); // Ve man hinh Input(); // Nhan du lieu tu nguoi choi Logic(); // Xu ly logic cua tro choi Sleep(100); // Dieu chinh toc do tro choi (0.1 giay moi khung hinh) } return 0; }
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