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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
public class InputManager : MonoBehaviour
{
public PlayerInput playerInput;
public PlayerInput.MovementActions movementAction;
public PlayerMotor motor;
public PlayerLook look;
// Start is called before the first frame update
void Awake()
{
playerInput = new PlayerInput();
movementAction = playerInput.Movement;
motor = GetComponent<PlayerMotor>();
movementAction.Jump.performed += ctx => motor.Jump();
look = GetComponent<PlayerLook>();
}
void FixedUpdate()
{
// tell the playermotor to move using the value from our movement input action
motor.ProcessMove(movementAction.MovementInput.ReadValue<Vector2>());
}
private void LateUpdate()
{
look.ProcessLook(movementAction.Look.ReadValue<Vector2>());
}
private void OnEnable()
{
movementAction.Enable();
}
private void OnDisable()
{
movementAction.Disable();
}
}
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