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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;

public class InputManager : MonoBehaviour
{
    public PlayerInput playerInput;
    public PlayerInput.MovementActions movementAction;
    public PlayerMotor motor;
    public PlayerLook look;

    // Start is called before the first frame update
    void Awake()
    {
        playerInput = new PlayerInput();
        movementAction = playerInput.Movement; 

        motor = GetComponent<PlayerMotor>();
        movementAction.Jump.performed += ctx => motor.Jump();

        look = GetComponent<PlayerLook>();
    }

    void FixedUpdate()
    {
        // tell the playermotor to move using the value from our movement input action
        motor.ProcessMove(movementAction.MovementInput.ReadValue<Vector2>());
    }

    private void LateUpdate()
    {
        look.ProcessLook(movementAction.Look.ReadValue<Vector2>());
    }
    

    private void OnEnable()
    {
        movementAction.Enable();
    }

    private void OnDisable()
    {
        movementAction.Disable(); 
    }   
}
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