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08/14/2026 11:44 AM
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<!DOCTYPE html>
<html>
<body>
<canvas id="game"></canvas>
<script>
// === RESPAWN SYSTEM - EVERYTHING STUMBLES EXCEPT YOU ===
class RespawnSystem {
constructor() {
this.checkpoints = [{x:100, y:100}, {x:400, y:300}, {x:800, y:100}]
this.currentCheckpoint = 0
this.respawnCount = 0
this.player = { x:100, y:100, vx:0, vy:0, stable: true }
}
saveCheckpoint(id){
this.currentCheckpoint = id
document.getElementById('cp').innerText = id
console.log("Checkpoint saved:", id)
}
respawn(){
this.respawnCount++
const cp = this.checkpoints[this.currentCheckpoint]
// teleport + effects
this.player.x = cp.x
this.player.y = cp.y
this.player.vx = 0
this.player.vy = 0
document.getElementById('count').innerText = this.respawnCount
// screen shake + flash
document.body.animate([
{filter:'brightness(2) blur(5px)'},
{filter:'brightness(1) blur(0px)'}
], {duration:400})
}
kill(){
// Called when you fall / hit lava
this.respawn()
}
}
// === STUMBLE SYSTEM FOR EVERYONE ELSE ===
class Stumbler {
constructor(x,y){
this.x=x; this.y=y;
this.stumbleTimer=0
this.angle=0
}
update(){
this.stumbleTimer -= 0.016
if(this.stumbleTimer <= 0){
// TRIP!
this.stumbleTimer = Math.random()*1.5 + 0.3
this.vx = (Math.random()-0.5)*20 // random stumble force
this.angle = (Math.random()-0.5)*2
}
this.angle += Math.sin(Date.now()/200)*0.1 // wobble
}
}
const respawn = new RespawnSystem()
window.addEventListener('keydown', e=>{
if(e.key.toLowerCase() === 'r') respawn.respawn()
})
</script>
</body>
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