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events:
on mine of minecraft:cobblestone:
if {anahtar} is true:
set {minedCobblestone} to {minedCobblestone} + 1
if {minedCobblestone} is 1000:
set {minedCobblestone} to 0
set {allitems} to all items in the game except for (items with the lore "Gamemode Item")
give 1 random item from {allitems} to the player
give 1 minecraft:dead_bush named "&5Anahtar" with lore "&4Rasgele Değerli Itemler Ver" and Unbreakable:true and enchants [minecraft:respiration:1000, minecraft:aqua_affinity:1000]
commands:
anahtar:
description: "Rasgele item özelliğini aç/kapat"
permission: op
usage: "/anahtar <aç|kapat>"
execute:
if arg-1 is "aç":
set {anahtar} to true
message "&aRasgele item özelliği açıldı"
else if arg-1 is "kapat":
set {anahtar} to false
message "&cRasgele item özelliği kapatıldı"
else:
message "&cGeçersiz argüman. Kullanım: /anahtar <aç|kapat>"
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