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events: on mine of minecraft:cobblestone: if {anahtar} is true: set {minedCobblestone} to {minedCobblestone} + 1 if {minedCobblestone} is 1000: set {minedCobblestone} to 0 set {allitems} to all items in the game except for (items with the lore "Gamemode Item") give 1 random item from {allitems} to the player give 1 minecraft:dead_bush named "&5Anahtar" with lore "&4Rasgele Değerli Itemler Ver" and Unbreakable:true and enchants [minecraft:respiration:1000, minecraft:aqua_affinity:1000] commands: anahtar: description: "Rasgele item özelliğini aç/kapat" permission: op usage: "/anahtar <aç|kapat>" execute: if arg-1 is "aç": set {anahtar} to true message "&aRasgele item özelliği açıldı" else if arg-1 is "kapat": set {anahtar} to false message "&cRasgele item özelliği kapatıldı" else: message "&cGeçersiz argüman. Kullanım: /anahtar <aç|kapat>"
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