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using UnityEngine; public class ColliderOverlapTest : MonoBehaviour { private void Start() { // Get the position of the GameObject this script is attached to Vector2 position = transform.position; // Get all colliders overlapping with the position Collider2D[] colliders = Physics2D.OverlapPointAll(position); if (colliders.Length > 0) { Debug.Log("Colliders found at position " + position + ":"); } // Iterate through each collider detected at the position foreach (Collider2D collider in colliders) { Debug.Log("- Collider name: " + collider.name); // Add more detailed information if needed (e.g., collider type, properties, etc.) } } }
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