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using UnityEngine;
public class ColliderOverlapTest : MonoBehaviour
{
private void Start()
{
// Get the position of the GameObject this script is attached to
Vector2 position = transform.position;
// Get all colliders overlapping with the position
Collider2D[] colliders = Physics2D.OverlapPointAll(position);
if (colliders.Length > 0)
{
Debug.Log("Colliders found at position " + position + ":");
}
// Iterate through each collider detected at the position
foreach (Collider2D collider in colliders)
{
Debug.Log("- Collider name: " + collider.name);
// Add more detailed information if needed (e.g., collider type, properties, etc.)
}
}
}
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