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extends Node2D
@export_file("*.tscn") var next_scene_path:String
var progress = []
var text:String= "Chargement 000%"
var startedLoading = false
var loadingDone = false
var animationPlayer:AnimationPlayer
# Called when the node enters the scene tree for the first time.
func _ready():
animationPlayer = $AnimationPlayer
pass # Replace with function body.
func change_scene():
get_tree().change_scene_to_packed(
ResourceLoader.load_threaded_get(next_scene_path)
)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
if (Input.is_action_just_pressed("r")):
get_tree().reload_current_scene()
if ($TimerStartLoading.is_stopped()):
if (!startedLoading):
ResourceLoader.load_threaded_request(next_scene_path,"PackedScene",false)
startedLoading=true
else:
if($RefreshLoad.is_stopped()):
$RefreshLoad.start()
var scene_load_status = ResourceLoader.load_threaded_get_status(next_scene_path,progress)
var pourcent:String = str(floor(progress[0]*100))
print("pourcent=",pourcent)
if (pourcent.length()==1):
$Label.text[8]= "0"
$Label.text[9]= "0"
$Label.text[10]= pourcent[0]
elif (pourcent.length()==2):
$Label.text[8]= "0"
$Label.text[9]= pourcent[0]
$Label.text[10]= pourcent[1]
elif (pourcent.length()==3):
$Label.text[8]= pourcent[0]
$Label.text[9]= pourcent[1]
$Label.text[10]= pourcent[2]
if progress[0]>=1:
loadingDone = true
if loadingDone && animationPlayer.current_animation!="ClosingTransition":
#closingTransition calls change_scene() function after turning screen to black
animationPlayer.play("ClosingTransition") Editor is loading...
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