Untitled
python
a month ago
1.7 kB
0
Indexable
Never
import random class AdventureTimeGame: def __init__(self): self.player = None self.location = "Candy Kingdom" self.inventory = [] self.game_over = False def start(self): print("Welcome to Adventure Time: Quest for the Enchiridion!") self.player = input("Choose your character (Finn/Jake): ").lower() self.intro() while not self.game_over: self.explore() def intro(self): print(f"You are {self.player} the {self.player.capitalize()}. Your mission is to find the Enchiridion " "and save the Candy Kingdom from danger.") def explore(self): print(f"You are in {self.location}.") action = input("What would you like to do? (explore/battle/inventory/quit): ").lower() if action == "explore": self.explore_location() elif action == "battle": self.battle() elif action == "inventory": self.show_inventory() elif action == "quit": self.quit_game() else: print("Invalid choice. Try again.") def explore_location(self): # Implement logic for exploring different locations and encountering characters/items. # Update self.location, self.inventory, and game state accordingly. pass def battle(self): # Implement battle mechanics, including combat calculations and outcomes. pass def show_inventory(self): print("Inventory:") for item in self.inventory: print(item) def quit_game(self): self.game_over = True print("Thanks for playing!") if __name__ == "__main__": game = AdventureTimeGame() game.start()