import random
class AdventureTimeGame:
def __init__(self):
self.player = None
self.location = "Candy Kingdom"
self.inventory = []
self.game_over = False
def start(self):
print("Welcome to Adventure Time: Quest for the Enchiridion!")
self.player = input("Choose your character (Finn/Jake): ").lower()
self.intro()
while not self.game_over:
self.explore()
def intro(self):
print(f"You are {self.player} the {self.player.capitalize()}. Your mission is to find the Enchiridion "
"and save the Candy Kingdom from danger.")
def explore(self):
print(f"You are in {self.location}.")
action = input("What would you like to do? (explore/battle/inventory/quit): ").lower()
if action == "explore":
self.explore_location()
elif action == "battle":
self.battle()
elif action == "inventory":
self.show_inventory()
elif action == "quit":
self.quit_game()
else:
print("Invalid choice. Try again.")
def explore_location(self):
# Implement logic for exploring different locations and encountering characters/items.
# Update self.location, self.inventory, and game state accordingly.
pass
def battle(self):
# Implement battle mechanics, including combat calculations and outcomes.
pass
def show_inventory(self):
print("Inventory:")
for item in self.inventory:
print(item)
def quit_game(self):
self.game_over = True
print("Thanks for playing!")
if __name__ == "__main__":
game = AdventureTimeGame()
game.start()