Untitled
unknown
csharp
4 years ago
536 B
11
Indexable
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Camera_Follow : MonoBehaviour
{
public Transform target;
public Vector3 offset;
public float damping;
private Vector3 velocity = Vector3.zero;
private void FixedUpdate()
{
Follow();
}
void Follow()
{
Vector3 targetPosition = target.position + offset;
transform.position = Vector3.SmoothDamp(transform.position, targetPosition, ref velocity, damping);
}
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