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using System.Collections; using System.Collections.Generic; using UnityEngine; public class Camera_Follow : MonoBehaviour { public Transform target; public Vector3 offset; public float damping; private Vector3 velocity = Vector3.zero; private void FixedUpdate() { Follow(); } void Follow() { Vector3 targetPosition = target.position + offset; transform.position = Vector3.SmoothDamp(transform.position, targetPosition, ref velocity, damping); } }