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```
```c
#include <iostream>
#include <cmath>
#include <string>
#include <vector>
#include <map>
#include <algorithm>
#include <functional>
#include <Math.h>

using namespace std;

// Define a struct to hold the trade data
double entryPrice;
double stopLossPrice;
double takeProfitPrice;
};

// Define a function to calculate the volatility
double CalculateVolatility(double currentPrice, double stopLossPrice, double takeProfitPrice) {
double volatility = 0;
// Implement a volatility measurement algorithm here, such as Bollinger Bands or Average True Range
return volatility;
}

// Define a function to adjust the risk percentage based on market volatility and trade history
double RiskManagement(double currentPrice, double stopLossPrice, double takeProfitPrice, int tradeHistory) {
double volatility = CalculateVolatility(currentPrice, stopLossPrice, takeProfitPrice);
double riskPercentage = 0.5;

if (volatility > 0.5) {
riskPercentage = 0.75;
} else if (volatility < 0.2) {
riskPercentage = 0.25;
} else {
riskPercentage = 0.5;
}

riskPercentage = riskPercentage * (1 + (tradeHistory / 100));

return riskPercentage;
}

// Define a function to calculate the lot size
double CalculateLotSize(double riskPercentage) {
double accountBalance = AccountBalance();
double accountEquity = AccountEquity();
double lotSize = (accountBalance * riskPercentage) / (StopLoss * Point * MarketInfo(Symbol(), MODE_TICKVALUE));
return NormalizeDouble(lotSize, 2);
}

// Define a function to handle slippage
void HandleSlippage(int ticket, double slippage) {
double newStopLossPrice = stopLossPrice + slippage;
double newTakeProfitPrice = takeProfitPrice + slippage;

OrderSend(Symbol(), OP_MODIFY_ORDER, 0, 0, 0, 0, newStopLossPrice, newTakeProfitPrice, "Adjust Take Profit and Stop Loss", 0, 0, Red);
}

// Define a function to close a position
void ClosePosition(int ticket) {
OrderSend(Symbol(), OP_CLOSE, ticket, Bid, 0, 0, 0, "Close Position", 0, 0, Red);
}

int main() {
double accountBalance = 10000;
double accountEquity = 10000;
double riskPercentage = 0.5;