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3 days ago
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Indexable
Text_Player[playerid][0] = CreatePlayerTextDraw(playerid, 175.000, 182.000, "_");
PlayerTextDrawTextSize(playerid, Text_Player[playerid][0], 30.000, 43.000);
PlayerTextDrawAlignment(playerid, Text_Player[playerid][0], TEXT_DRAW_ALIGN_LEFT);
PlayerTextDrawColour(playerid, Text_Player[playerid][0], 555888127);
PlayerTextDrawSetShadow(playerid, Text_Player[playerid][0], 0);
PlayerTextDrawSetOutline(playerid, Text_Player[playerid][0], 0);
PlayerTextDrawBackgroundColour(playerid, Text_Player[playerid][0], 0);
PlayerTextDrawFont(playerid, Text_Player[playerid][0], TEXT_DRAW_FONT_MODEL_PREVIEW);
PlayerTextDrawSetProportional(playerid, Text_Player[playerid][0], false);
PlayerTextDrawSetPreviewModel(playerid, Text_Player[playerid][0], 19132);
PlayerTextDrawSetPreviewRot(playerid, Text_Player[playerid][0], 0.000, 0.000, 90.000, 1.399);
PlayerTextDrawSetPreviewVehicleColours(playerid, Text_Player[playerid][0], 0, 0);
PlayerTextDrawSetSelectable(playerid, Text_Player[playerid][0], true);

Text_Player[playerid][1] = CreatePlayerTextDraw(playerid, 258.000, 182.000, "_");
PlayerTextDrawTextSize(playerid, Text_Player[playerid][1], 30.000, 43.000);
PlayerTextDrawAlignment(playerid, Text_Player[playerid][1], TEXT_DRAW_ALIGN_LEFT);
PlayerTextDrawColour(playerid, Text_Player[playerid][1], 555888127);
PlayerTextDrawSetShadow(playerid, Text_Player[playerid][1], 0);
PlayerTextDrawSetOutline(playerid, Text_Player[playerid][1], 0);
PlayerTextDrawBackgroundColour(playerid, Text_Player[playerid][1], 0);
PlayerTextDrawFont(playerid, Text_Player[playerid][1], TEXT_DRAW_FONT_MODEL_PREVIEW);
PlayerTextDrawSetProportional(playerid, Text_Player[playerid][1], false);
PlayerTextDrawSetPreviewModel(playerid, Text_Player[playerid][1], 19132);
PlayerTextDrawSetPreviewRot(playerid, Text_Player[playerid][1], 0.000, 0.000, 90.000, 1.399);
PlayerTextDrawSetPreviewVehicleColours(playerid, Text_Player[playerid][1], 0, 0);
PlayerTextDrawSetSelectable(playerid, Text_Player[playerid][1], true);

Text_Player[playerid][2] = CreatePlayerTextDraw(playerid, 339.000, 182.000, "_");
PlayerTextDrawTextSize(playerid, Text_Player[playerid][2], 30.000, 43.000);
PlayerTextDrawAlignment(playerid, Text_Player[playerid][2], TEXT_DRAW_ALIGN_LEFT);
PlayerTextDrawColour(playerid, Text_Player[playerid][2], 555888127);
PlayerTextDrawSetShadow(playerid, Text_Player[playerid][2], 0);
PlayerTextDrawSetOutline(playerid, Text_Player[playerid][2], 0);
PlayerTextDrawBackgroundColour(playerid, Text_Player[playerid][2], 0);
PlayerTextDrawFont(playerid, Text_Player[playerid][2], TEXT_DRAW_FONT_MODEL_PREVIEW);
PlayerTextDrawSetProportional(playerid, Text_Player[playerid][2], false);
PlayerTextDrawSetPreviewModel(playerid, Text_Player[playerid][2], 19132);
PlayerTextDrawSetPreviewRot(playerid, Text_Player[playerid][2], 0.000, 0.000, 90.000, 1.399);
PlayerTextDrawSetPreviewVehicleColours(playerid, Text_Player[playerid][2], 0, 0);
PlayerTextDrawSetSelectable(playerid, Text_Player[playerid][2], true);

Text_Player[playerid][3] = CreatePlayerTextDraw(playerid, 422.000, 182.000, "_");
PlayerTextDrawTextSize(playerid, Text_Player[playerid][3], 30.000, 43.000);
PlayerTextDrawAlignment(playerid, Text_Player[playerid][3], TEXT_DRAW_ALIGN_LEFT);
PlayerTextDrawColour(playerid, Text_Player[playerid][3], 555888127);
PlayerTextDrawSetShadow(playerid, Text_Player[playerid][3], 0);
PlayerTextDrawSetOutline(playerid, Text_Player[playerid][3], 0);
PlayerTextDrawBackgroundColour(playerid, Text_Player[playerid][3], 0);
PlayerTextDrawFont(playerid, Text_Player[playerid][3], TEXT_DRAW_FONT_MODEL_PREVIEW);
PlayerTextDrawSetProportional(playerid, Text_Player[playerid][3], false);
PlayerTextDrawSetPreviewModel(playerid, Text_Player[playerid][3], 19132);
PlayerTextDrawSetPreviewRot(playerid, Text_Player[playerid][3], 0.000, 0.000, 90.000, 1.399);
PlayerTextDrawSetPreviewVehicleColours(playerid, Text_Player[playerid][3], 0, 0);
PlayerTextDrawSetSelectable(playerid, Text_Player[playerid][3], true);

Text_Player[playerid][4] = CreatePlayerTextDraw(playerid, 503.000, 182.000, "_");
PlayerTextDrawTextSize(playerid, Text_Player[playerid][4], 30.000, 43.000);
PlayerTextDrawAlignment(playerid, Text_Player[playerid][4], TEXT_DRAW_ALIGN_LEFT);
PlayerTextDrawColour(playerid, Text_Player[playerid][4], 555888127);
PlayerTextDrawSetShadow(playerid, Text_Player[playerid][4], 0);
PlayerTextDrawSetOutline(playerid, Text_Player[playerid][4], 0);
PlayerTextDrawBackgroundColour(playerid, Text_Player[playerid][4], 0);
PlayerTextDrawFont(playerid, Text_Player[playerid][4], TEXT_DRAW_FONT_MODEL_PREVIEW);
PlayerTextDrawSetProportional(playerid, Text_Player[playerid][4], false);
PlayerTextDrawSetPreviewModel(playerid, Text_Player[playerid][4], 19132);
PlayerTextDrawSetPreviewRot(playerid, Text_Player[playerid][4], 0.000, 0.000, 90.000, 1.399);
PlayerTextDrawSetPreviewVehicleColours(playerid, Text_Player[playerid][4], 0, 0);
PlayerTextDrawSetSelectable(playerid, Text_Player[playerid][4], true);

Text_Player[playerid][5] = CreatePlayerTextDraw(playerid, 175.000, 274.000, "_");
PlayerTextDrawTextSize(playerid, Text_Player[playerid][5], 30.000, 43.000);
PlayerTextDrawAlignment(playerid, Text_Player[playerid][5], TEXT_DRAW_ALIGN_LEFT);
PlayerTextDrawColour(playerid, Text_Player[playerid][5], 555888127);
PlayerTextDrawSetShadow(playerid, Text_Player[playerid][5], 0);
PlayerTextDrawSetOutline(playerid, Text_Player[playerid][5], 0);
PlayerTextDrawBackgroundColour(playerid, Text_Player[playerid][5], 0);
PlayerTextDrawFont(playerid, Text_Player[playerid][5], TEXT_DRAW_FONT_MODEL_PREVIEW);
PlayerTextDrawSetProportional(playerid, Text_Player[playerid][5], false);
PlayerTextDrawSetPreviewModel(playerid, Text_Player[playerid][5], 19132);
PlayerTextDrawSetPreviewRot(playerid, Text_Player[playerid][5], 0.000, 0.000, 90.000, 1.399);
PlayerTextDrawSetPreviewVehicleColours(playerid, Text_Player[playerid][5], 0, 0);
PlayerTextDrawSetSelectable(playerid, Text_Player[playerid][5], true);

Text_Player[playerid][6] = CreatePlayerTextDraw(playerid, 258.000, 274.000, "_");
PlayerTextDrawTextSize(playerid, Text_Player[playerid][6], 30.000, 43.000);
PlayerTextDrawAlignment(playerid, Text_Player[playerid][6], TEXT_DRAW_ALIGN_LEFT);
PlayerTextDrawColour(playerid, Text_Player[playerid][6], 555888127);
PlayerTextDrawSetShadow(playerid, Text_Player[playerid][6], 0);
PlayerTextDrawSetOutline(playerid, Text_Player[playerid][6], 0);
PlayerTextDrawBackgroundColour(playerid, Text_Player[playerid][6], 0);
PlayerTextDrawFont(playerid, Text_Player[playerid][6], TEXT_DRAW_FONT_MODEL_PREVIEW);
PlayerTextDrawSetProportional(playerid, Text_Player[playerid][6], false);
PlayerTextDrawSetPreviewModel(playerid, Text_Player[playerid][6], 19132);
PlayerTextDrawSetPreviewRot(playerid, Text_Player[playerid][6], 0.000, 0.000, 90.000, 1.399);
PlayerTextDrawSetPreviewVehicleColours(playerid, Text_Player[playerid][6], 0, 0);
PlayerTextDrawSetSelectable(playerid, Text_Player[playerid][6], true);

Text_Player[playerid][7] = CreatePlayerTextDraw(playerid, 339.000, 274.000, "_");
PlayerTextDrawTextSize(playerid, Text_Player[playerid][7], 30.000, 43.000);
PlayerTextDrawAlignment(playerid, Text_Player[playerid][7], TEXT_DRAW_ALIGN_LEFT);
PlayerTextDrawColour(playerid, Text_Player[playerid][7], 555888127);
PlayerTextDrawSetShadow(playerid, Text_Player[playerid][7], 0);
PlayerTextDrawSetOutline(playerid, Text_Player[playerid][7], 0);
PlayerTextDrawBackgroundColour(playerid, Text_Player[playerid][7], 0);
PlayerTextDrawFont(playerid, Text_Player[playerid][7], TEXT_DRAW_FONT_MODEL_PREVIEW);
PlayerTextDrawSetProportional(playerid, Text_Player[playerid][7], false);
PlayerTextDrawSetPreviewModel(playerid, Text_Player[playerid][7], 19132);
PlayerTextDrawSetPreviewRot(playerid, Text_Player[playerid][7], 0.000, 0.000, 90.000, 1.399);
PlayerTextDrawSetPreviewVehicleColours(playerid, Text_Player[playerid][7], 0, 0);
PlayerTextDrawSetSelectable(playerid, Text_Player[playerid][7], true);

Text_Player[playerid][8] = CreatePlayerTextDraw(playerid, 421.000, 274.000, "_");
PlayerTextDrawTextSize(playerid, Text_Player[playerid][8], 30.000, 43.000);
PlayerTextDrawAlignment(playerid, Text_Player[playerid][8], TEXT_DRAW_ALIGN_LEFT);
PlayerTextDrawColour(playerid, Text_Player[playerid][8], 555888127);
PlayerTextDrawSetShadow(playerid, Text_Player[playerid][8], 0);
PlayerTextDrawSetOutline(playerid, Text_Player[playerid][8], 0);
PlayerTextDrawBackgroundColour(playerid, Text_Player[playerid][8], 0);
PlayerTextDrawFont(playerid, Text_Player[playerid][8], TEXT_DRAW_FONT_MODEL_PREVIEW);
PlayerTextDrawSetProportional(playerid, Text_Player[playerid][8], false);
PlayerTextDrawSetPreviewModel(playerid, Text_Player[playerid][8], 19132);
PlayerTextDrawSetPreviewRot(playerid, Text_Player[playerid][8], 0.000, 0.000, 90.000, 1.399);
PlayerTextDrawSetPreviewVehicleColours(playerid, Text_Player[playerid][8], 0, 0);
PlayerTextDrawSetSelectable(playerid, Text_Player[playerid][8], true);

Text_Player[playerid][9] = CreatePlayerTextDraw(playerid, 503.000, 274.000, "_");
PlayerTextDrawTextSize(playerid, Text_Player[playerid][9], 30.000, 43.000);
PlayerTextDrawAlignment(playerid, Text_Player[playerid][9], TEXT_DRAW_ALIGN_LEFT);
PlayerTextDrawColour(playerid, Text_Player[playerid][9], 555888127);
PlayerTextDrawSetShadow(playerid, Text_Player[playerid][9], 0);
PlayerTextDrawSetOutline(playerid, Text_Player[playerid][9], 0);
PlayerTextDrawBackgroundColour(playerid, Text_Player[playerid][9], 0);
PlayerTextDrawFont(playerid, Text_Player[playerid][9], TEXT_DRAW_FONT_MODEL_PREVIEW);
PlayerTextDrawSetProportional(playerid, Text_Player[playerid][9], false);
PlayerTextDrawSetPreviewModel(playerid, Text_Player[playerid][9], 19132);
PlayerTextDrawSetPreviewRot(playerid, Text_Player[playerid][9], 0.000, 0.000, 90.000, 1.399);
PlayerTextDrawSetPreviewVehicleColours(playerid, Text_Player[playerid][9], 0, 0);
PlayerTextDrawSetSelectable(playerid, Text_Player[playerid][9], true);

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