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python
3 years ago
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import pygame as pg
import math
pg.init()
class Particle(pg.sprite.Sprite):
def __init__(self, pos, goal, radius, img_list):
super().__init__()
self.images = img_list
self.imgindex = 0
self.image = self.images[self.imgindex]
self.rect = self.image.get_rect(center=pos + goal)
self.goal = pg.math.Vector2(goal)
self.radius = radius
self.counter = 0
self.t = 0
def animate(self):
self.imgindex = (self.imgindex + 1) % len(self.images)
self.image = self.images[self.imgindex]
def update(self):
self.counter += 1
if self.counter % 50 == 0:
self.animate()
self.t += 0.01
alpha = 0.5
beta = 0.5
vx = alpha * self.rect.x - beta * self.rect.y
vy = alpha * self.rect.x + beta * self.rect.y
dpos = self.t * pg.Vector2(vx, vy)
self.rect.center -= dpos
#self.rect.center += self.goal
d = pg.math.Vector2.distance_to(pg.math.Vector2(self.rect.center), self.goal)
if d < 30:
print("dead")
#self.kill()
w, h = 1000, 700
screen = pg.display.set_mode((w, h))
clock = pg.time.Clock()
particles = pg.sprite.Group()
radius = 200
player_pos = pg.math.Vector2(w//2,h//2)
def colorize(img_list, color):
colorimg = pg.Surface(img_list[0].get_size()).convert_alpha()
colorimg.fill(color)
for img in img_list:
img.blit(colorimg,(0,0), special_flags = pg.BLEND_RGBA_MULT)
particle_imgs = [
pg.image.load("test.png").convert_alpha(),
pg.image.load("test2.png").convert_alpha(),
]
colorize(particle_imgs, (255,255,0))
chr_imgs = [
pg.image.load("char.png").convert_alpha(),
]
chr_index = 0
chr_rect = chr_imgs[0].get_rect(center = (w//2, h//2))
is_running = True
add_particles = False
while is_running:
screen.fill((15,100,10))
screen.blit(chr_imgs[chr_index], chr_rect.topleft)
for event in pg.event.get():
if event.type == pg.QUIT:
is_running = False
if event.type == pg.KEYDOWN:
add_particles = True
if add_particles:
add_particles = False
particle_num = 10
anglediff = math.pi*2 / particle_num
theta = 0
for i in range(particle_num):
theta += anglediff
particles.add(
Particle(
radius * pg.Vector2(math.cos(theta), math.sin(theta)),
(w//2,h//2),
radius,
particle_imgs
)
)
particles.update()
particles.draw(screen)
clock.tick(10)
pg.display.flip()
pg.quit()Editor is loading...