[Module] Treasure Finder
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xml
4 years ago
4.0 kB
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<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>21759</ID> <Description>"[Module] Treasure Finder"</Description> <Options moHideChildren="1"/> <LastState/> <Color>FF8000</Color> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] alloc(treasure_map, 4) registerSymbol(treasure_map) [DISABLE] dealloc(treasure_map) unregisterSymbol(treasure_map) </AssemblerScript> <CheatEntries> <CheatEntry> <ID>21758</ID> <Description>"Treasure Map"</Description> <DropDownList DescriptionOnly="1">0:Bard's Crossing 1:Benedict Point 2:Blackbone Forest 3:Bluewater Marsh 4:Brandywine Drop 5:Burned Town 6:Calumet Ravine 7:Cattail Pond 8:Citadel Rock 9:Civil War Battlefield [unknown] 10:Cumberland Forest West [unknown] 11:Dakota River Bend 12:Diablo Ridge 13:East Watsons 14:Gaptooth Breach 15:Hanging Rock 16:Hawks Eye Creek [unknown] 17:Hennigan's Stead (Center) 18:Hennigan's Stead (North) 19:Kamassa River 20:Lake Isabella 21:Little Creek 22:North Clingman 23:North Ridgewood 24:North Tumbleweed 25:O'Creagh's Run 26:San Luis Shore 27:Southern Raanoke 28:West Hill Haven [unknown] </DropDownList> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>treasure_map</Address> </CheatEntry> <CheatEntry> <ID>21761</ID> <Description>"Treasure Pointer"</Description> <LastState Value="1" RealAddress="24C747B6ED8"/> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>"RDR2.exe"+04A468F8</Address> <Offsets> <Offset>DC0</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>21760</ID> <Description>"Teleport to Treasure"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] {$lua} local TREASURE_MAPS = getAddressList().GetMemoryRecordByDescription("Treasure Maps") local TREASURE_MAP = getAddressList().GetMemoryRecordByDescription("Treasure Map") local TREASURE_POINTER = getAddressList().GetMemoryRecordByDescription("Treasure Pointer") local treasure_map = TREASURE_MAPS.Child[tonumber(TREASURE_MAP.Value)] local treasure_point = tonumber(TREASURE_POINTER.Value) if treasure_point == 0 then treasure_map.Child[0].Active = true end if treasure_point == 1 then treasure_map.Child[1].Active = true end if treasure_point == 2 then treasure_map.Child[2].Active = true end if treasure_point == 3 then treasure_map.Child[3].Active = true end local THIS = getAddressList().GetMemoryRecordByDescription("Teleport to Treasure") local timer = createTimer() timer.Interval = 2500 timer.OnTimer = function() THIS.Active = false; timer.destroy() end {$asm} [DISABLE] </AssemblerScript> </CheatEntry> <CheatEntry> <ID>21762</ID> <Description>"Guide"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] {$lua} GetLuaEngine().Show() GetLuaEngine().MenuItem5.doClick() print("1. Double click on Value 'Treasure Map', select your treasure map") print("2. Use 'Teleport to Treasure' for teleportation") print("3. Enjoy") {$asm} [DISABLE] {$lua} GetLuaEngine().Hide() GetLuaEngine().MenuItem5.doClick() {$asm} </AssemblerScript> </CheatEntry> <CheatEntry> <ID>21763</ID> <Description>"Credits"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] {$lua} GetLuaEngine().Show() GetLuaEngine().MenuItem5.doClick() print("distroyce") print("wypierdalaj66") {$asm} [DISABLE] {$lua} GetLuaEngine().Hide() GetLuaEngine().MenuItem5.doClick() {$asm} </AssemblerScript> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
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