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################################################################################ # Flag War for TownyAdvanced # # Copyright (c) 2021 TownyAdvanced # # ======================================================================== # # Licensed under the Apache License, Version 2.0 (the "License"); # # you may not use this file except in compliance with the License. # # You may obtain a copy of the License at: # # # # http://www.apache.org/licenses/LICENSE-2.0 # # # # Unless required by applicable law or agreed to in writing, software # # distributed under the License is distributed on an "AS IS" BASIS, # # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # # See the License for the specific language governing permissions and # # limitations under the License. # ################################################################################ # Note: Do not modify config_version, unless you want to regenerate your config config_version: 1.5 # Please see https://github.com/TownyAdvanced/FlagWar/tree/main/src/main/resources/ # for available translations. Custom translations are only supported if they are merged. translation: "en_US" # (Cosmetic) Show the ASCII banner on startup. Disable for cleaner/smaller server logs. show-startup-marquee: false # General Gameplay Rules rules: # Disabling this effectively disables the whole plugin... but some event listeners will still operate. allow_attacks: true # Force attackers to only attack edge plots. only_attack_borders: true # False: Attackers capture plots when they win. Disable if you prefer *not* dealing with that. flag_unclaims_townblocks: false # True: Attackers capture plots when they win. Disable if you prefer *not* dealing with that. # This has no effect if flag_unclaims_townblocks is true. flag_takes_ownership_of_town_blocks: true # Will prevent players from performing certain actions while a town is flagged or is in cool-down. prevent_interaction_while_flagged: # Will prevent Towns from leaving Nations, setting HomeBlocks, and un-claiming land; prevent player desertion. town: true # Will prevent Nations from withdrawing money while actively flagged. nation: true # Cool-down period for prevented interactions after a flag has been placed. # Recommended being equal or greater in value to the "flag.waiting_time". prevented_interaction_cooldown: "10m" # Are nations able to toggle on their neutrality, when FlagWar's allow_attacks is true? nations_can_toggle_neutral: false player_limits: min_online_in_town: 2 min_online_in_nation: 3 min_online_in_town_to_attack: 2 min_online_in_nation_to_attack: 3 max_active_flags_per_player: 1 # Defines the War Flag structure. # If the defined block is air, or is affected by gravity, it will be overridden by our defaults. flag: waiting_time: "1m" # Time to capture a plot. base_block: 'OAK_FENCE' # Block required to place a flag. light_block: 'TORCH' # TORCH and SOUL_TORCH good. REDSTONE_TORCH questionable. # Defines the War Flag timer blocks. timer_blocks: # Will use the classic wool palette if true. use_default: true # Will set the timer blocks. Each entry is allotted an equal amount of time. # Use multiple entries to achieve more granularity. Case-insensitive. blocks: - lime_terracotta - green_terracotta - blue_terracotta - cyan_terracotta - light_blue_terracotta - gray_terracotta - white_terracotta - pink_terracotta - orange_terracotta - red_terracotta # Defines War Flag Hologram settings # Requires HolographicDisplays holograms: # If true, and if HolographicDisplays is present, holograms will appear when a war flag is placed. enabled: false # Defines the lines of the hologram. The number indicates the line number. Starts at zero. # Use an item type to add a floating item. # Use a text type to add text. # Use the timer type to indicate the time left. Only one timer line may be used. # The timer formatting can be customised as described here: # https://docs.oracle.com/en/java/javase/16/docs/api/java.base/java/util/Formatter.html # Argument Index: Seconds is the first argument, minutes the second argument, and hours the third argument. lines: 0: type: item data: DIAMOND_SWORD 1: type: text data: "&c&lWar Flag" 2: type: timer data: "&aTime Left: %2$d:%1$02d" # Define Beacon Structure beacon: draw: true radius: 3 height_above_flag.min: 3 height_above_flag.max: 64 wireframe_block: 'GLOWSTONE' # Define Economy Transactions economy: town_block_captured: 10.0 home_block_captured: 100.0 war_flag_cost: 10.0 attack_defended_reward: 10.0 # Define what is allowed to take place in TownBlocks which have attacks on-going. warzone: # List of materials that can be modified in a warzone. # '*' = Allow all materials. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'. # Eg: '*,-chest,-furnace' editable_materials: tnt,oak_fence,birch_fence,spruce_fence,jungle_fence,dark_oak_fence,acacia_fence,ladder,oak_door,birch_door,spruce_door,jungle_door,dark_oak_door,acacia_fence,iron_door,fire item_use: true switch: true # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread. fire: true explosions: true explosions_break_blocks: true extra: # If enabled, show additional debug messages as warnings. Recommended keeping these disabled unless requested. debug: false
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