`geode build` log
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-- Building for: Visual Studio 17 2022 -- Selecting Windows SDK version 10.0.22621.0 to target Windows 10.0.19045. -- The C compiler identification is MSVC 19.38.33130.0 -- The CXX compiler identification is MSVC 19.38.33130.0 -- Detecting C compiler ABI info -- Detecting C compiler ABI info - done -- Check for working C compiler: C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.38.33130/bin/Hostx64/x86/cl.exe - skipped -- Detecting C compile features -- Detecting C compile features - done -- Detecting CXX compiler ABI info -- Detecting CXX compiler ABI info - done -- Check for working CXX compiler: C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.38.33130/bin/Hostx64/x86/cl.exe - skipped -- Detecting CXX compile features -- Detecting CXX compile features - done -- Found Geode: C:\(path to dev folder)\Geode -- Version: 2.0.0, tag: beta.27 (type: Beta, number: 27) -- No override path for bindings provided, using CPM to clone default. If you would like to use a separate clone of the bindings repo (for example in order to be able to efficiently change and contribute new bindings) then set GEODE_BINDINGS_REPO_PATH to where you have cloned the repository (system environment variables are supported). -- CPM: Adding package bindings@ (main) -- Looking for ccache/sccache -- Looking for ccache/sccache - skipped (Visual Studio generator) Not using a caching compiler (ccache/sccache). It is recommended to install one to improve build times. We recommend sccache, check its README for installation instructions, normally you can just use your usual package manager (e.g. 'scoop install sccache'). -- Pre-compiled headers - OFF -- Found Geode CLI: C:/Users/(user)/AppData/Local/Microsoft/WinGet/Links/geode.exe (version 2.11.0) -- CPM: Adding package json@3 (3fe4752) -- CPM: Adding package fmt@10.1.1 (10.1.1) -- Version: 10.1.0 -- Build type: RelWithDebInfo -- CPM: Adding package filesystem@3 (3e5b930) -- System name: Windows -- Compiler ID: MSVC -- CMAKE_CXX_COMPILE_FEATURES: cxx_std_98;cxx_template_template_parameters;cxx_std_11;cxx_alias_templates;cxx_alignas;cxx_alignof;cxx_attributes;cxx_auto_type;cxx_constexpr;cxx_decltype;cxx_decltype_incomplete_return_types;cxx_default_function_template_args;cxx_defaulted_functions;cxx_defaulted_move_initializers;cxx_delegating_constructors;cxx_deleted_functions;cxx_enum_forward_declarations;cxx_explicit_conversions;cxx_extended_friend_declarations;cxx_extern_templates;cxx_final;cxx_func_identifier;cxx_generalized_initializers;cxx_inheriting_constructors;cxx_inline_namespaces;cxx_lambdas;cxx_local_type_template_args;cxx_long_long_type;cxx_noexcept;cxx_nonstatic_member_init;cxx_nullptr;cxx_override;cxx_range_for;cxx_raw_string_literals;cxx_reference_qualified_functions;cxx_right_angle_brackets;cxx_rvalue_references;cxx_sizeof_member;cxx_static_assert;cxx_strong_enums;cxx_thread_local;cxx_trailing_return_types;cxx_unicode_literals;cxx_uniform_initialization;cxx_unrestricted_unions;cxx_user_literals;cxx_variadic_macros;cxx_variadic_templates;cxx_std_14;cxx_aggregate_default_initializers;cxx_attribute_deprecated;cxx_binary_literals;cxx_contextual_conversions;cxx_decltype_auto;cxx_digit_separators;cxx_generic_lambdas;cxx_lambda_init_captures;cxx_relaxed_constexpr;cxx_return_type_deduction;cxx_variable_templates;cxx_std_17;cxx_std_20;cxx_std_23 -- CPM: Adding package TulipHook@58 (58dc814) -- CPM: TulipHook: Adding package result@ (a97e66b) -- Performing Test SUPPORTS_W_NO_EVERYTHING -- Performing Test SUPPORTS_W_NO_EVERYTHING - Failed -- Downloading Codegen Set SKIP_BUILDING_CODEGEN to OFF to force codegen to build locally. -- Downloading Codegen - success -- Running Codegen './Codegen' 'Win32' 'C:/(path to dev folder)/WSLiveEditor_stock/build/_deps/bindings-src/bindings/2.204' 'C:/(path to dev folder)/WSLiveEditor_stock/build/bindings/bindings' -- Setting up WSLiveEditor -- Mod iandyhd3.wsliveeditor is compiling for Geode version 2.0.0-beta.27 -- CPM: Adding package IXWebSocket@ (e03c0be) -- Configuring done -- Generating done -- Build files have been written to: C:/(path to dev folder)/WSLiveEditor_stock/build MSBuild version 17.8.3+195e7f5a3 for .NET Framework Checking Build System Building Custom Rule C:/(path to dev folder)/Geode/CMakeLists.txt FilesystemImpl.cpp GeodeFilesystemImpl.vcxproj -> C:\(path to dev folder)\WSLiveEditor_stock\build\geode\RelWithDe bInfo\GeodeFilesystemImpl.lib Building Custom Rule C:/(path to dev folder)/WSLiveEditor_stock/build/_deps/fmt-src/CMakeLists. txt format.cc os.cc Generating Code... fmt.vcxproj -> C:\(path to dev folder)\WSLiveEditor_stock\build\_deps\fmt-build\RelWithDebInfo\ fmt.lib Running Codegen Building Custom Rule C:/(path to dev folder)/WSLiveEditor_stock/build/_deps/bindings-src/CMakeL ists.txt GeneratedSource.cpp GeodeBindings.vcxproj -> C:\(path to dev folder)\WSLiveEditor_stock\build\bindings\RelWithDebIn fo\GeodeBindings.lib Building Custom Rule C:/(path to dev folder)/WSLiveEditor_stock/build/_deps/ixwebsocket-src/CMa keLists.txt IXBench.cpp IXCancellationRequest.cpp IXConnectionState.cpp IXDNSLookup.cpp IXExponentialBackoff.cpp IXGetFreePort.cpp IXGzipCodec.cpp IXHttp.cpp IXHttpClient.cpp IXHttpServer.cpp IXNetSystem.cpp IXSelectInterrupt.cpp IXSelectInterruptFactory.cpp IXSelectInterruptPipe.cpp IXSelectInterruptEvent.cpp IXSetThreadName.cpp IXSocket.cpp IXSocketConnect.cpp IXSocketFactory.cpp IXSocketServer.cpp IXSocketTLSOptions.cpp IXStrCaseCompare.cpp IXUdpSocket.cpp IXUrlParser.cpp IXUuid.cpp IXUserAgent.cpp IXWebSocket.cpp IXWebSocketCloseConstants.cpp IXWebSocketHandshake.cpp IXWebSocketHttpHeaders.cpp IXWebSocketPerMessageDeflate.cpp IXWebSocketPerMessageDeflateCodec.cpp IXWebSocketPerMessageDeflateOptions.cpp IXWebSocketProxyServer.cpp IXWebSocketServer.cpp IXWebSocketTransport.cpp ixwebsocket.vcxproj -> C:\(path to dev folder)\WSLiveEditor_stock\build\_deps\ixwebsocket-build \RelWithDebInfo\ixwebsocket.lib Building Custom Rule C:/(path to dev folder)/WSLiveEditor_stock/CMakeLists.txt LiveServer.cpp Add.cpp C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\include\vector(2055,1): error C2036: 'SFXTriggerState *': unknown size [C:\(path to dev folder)\WSLiveEditor_stock\build\WSLiveEditor. vcxproj] (compiling source file '../src/LiveServer.cpp') C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\include\vector(2055,1): the template instantiation context (the oldest one first) is C:\(path to dev folder)\WSLiveEditor_stock\build\bindings\bindings\Geode\binding\GJGameSt ate.hpp(234,33): see reference to class template instantiation 'std::vector<SFXTriggerState,std::allocator<SFXTriggerState>>' be ing compiled C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\include\vector(2043,23): while compiling class template member function 'void std::vector<SFXTriggerState,std::allocator<SFXTriggerState >>::_Tidy(void) noexcept' C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\include\vector(765,14 ): see the first reference to 'std::vector<SFXTriggerState,std::allocator<SFXTriggerState>>::_Tidy' in 'st d::vector<SFXTriggerState,std::allocator<SFXTriggerState>>::~vector' C:\(path to dev folder)\WSLiveEditor_stock\build\bindings\bindings\Geode\binding\ GJGameState.hpp(242,1): see the first reference to 'std::vector<SFXTriggerState,std::allocator<SFXTriggerState>>::~vector' in ' GJGameState::GJGameState' C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\include\vector(2055,1): error C2036: 'SFXTriggerState *': unknown size [C:\(path to dev folder)\WSLiveEditor_stock\build\WSLiveEditor. vcxproj] (compiling source file '../src/actions/Add.cpp') C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\include\vector(2055,1): the template instantiation context (the oldest one first) is C:\(path to dev folder)\WSLiveEditor_stock\build\bindings\bindings\Geode\binding\GJGameSt ate.hpp(234,33): see reference to class template instantiation 'std::vector<SFXTriggerState,std::allocator<SFXTriggerState>>' be ing compiled C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\include\vector(2043,23): while compiling class template member function 'void std::vector<SFXTriggerState,std::allocator<SFXTriggerState >>::_Tidy(void) noexcept' C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\include\vector(765,14 ): see the first reference to 'std::vector<SFXTriggerState,std::allocator<SFXTriggerState>>::_Tidy' in 'st d::vector<SFXTriggerState,std::allocator<SFXTriggerState>>::~vector' C:\(path to dev folder)\WSLiveEditor_stock\build\bindings\bindings\Geode\binding\ GJGameState.hpp(242,1): see the first reference to 'std::vector<SFXTriggerState,std::allocator<SFXTriggerState>>::~vector' in ' GJGameState::GJGameState' GetLevelString.cpp C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\include\vector(2055,1): error C2036: 'SFXTriggerState *': unknown size [C:\(path to dev folder)\WSLiveEditor_stock\build\WSLiveEditor. vcxproj] (compiling source file '../src/actions/GetLevelString.cpp') C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\include\vector(2055,1): the template instantiation context (the oldest one first) is C:\(path to dev folder)\WSLiveEditor_stock\build\bindings\bindings\Geode\binding\GJGameSt ate.hpp(234,33): see reference to class template instantiation 'std::vector<SFXTriggerState,std::allocator<SFXTriggerState>>' be ing compiled C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\include\vector(2043,23): while compiling class template member function 'void std::vector<SFXTriggerState,std::allocator<SFXTriggerState >>::_Tidy(void) noexcept' C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\include\vector(765,14 ): see the first reference to 'std::vector<SFXTriggerState,std::allocator<SFXTriggerState>>::_Tidy' in 'st d::vector<SFXTriggerState,std::allocator<SFXTriggerState>>::~vector' C:\(path to dev folder)\WSLiveEditor_stock\build\bindings\bindings\Geode\binding\ GJGameState.hpp(242,1): see the first reference to 'std::vector<SFXTriggerState,std::allocator<SFXTriggerState>>::~vector' in ' GJGameState::GJGameState' Remove.cpp C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\include\vector(2055,1): error C2036: 'SFXTriggerState *': unknown size [C:\(path to dev folder)\WSLiveEditor_stock\build\WSLiveEditor. vcxproj] (compiling source file '../src/actions/Remove.cpp') C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\include\vector(2055,1): the template instantiation context (the oldest one first) is C:\(path to dev folder)\WSLiveEditor_stock\build\bindings\bindings\Geode\binding\GJGameSt ate.hpp(234,33): see reference to class template instantiation 'std::vector<SFXTriggerState,std::allocator<SFXTriggerState>>' be ing compiled C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\include\vector(2043,23): while compiling class template member function 'void std::vector<SFXTriggerState,std::allocator<SFXTriggerState >>::_Tidy(void) noexcept' C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\include\vector(765,14 ): see the first reference to 'std::vector<SFXTriggerState,std::allocator<SFXTriggerState>>::_Tidy' in 'st d::vector<SFXTriggerState,std::allocator<SFXTriggerState>>::~vector' C:\(path to dev folder)\WSLiveEditor_stock\build\bindings\bindings\Geode\binding\ GJGameState.hpp(242,1): see the first reference to 'std::vector<SFXTriggerState,std::allocator<SFXTriggerState>>::~vector' in ' GJGameState::GJGameState' main.cpp entry.cpp Generating Code... | Fail | CMake build returned code 1
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