`geode build` log

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-- Building for: Visual Studio 17 2022
-- Selecting Windows SDK version 10.0.22621.0 to target Windows 10.0.19045.
-- The C compiler identification is MSVC 19.38.33130.0
-- The CXX compiler identification is MSVC 19.38.33130.0
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Check for working C compiler: C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.38.33130/bin/Hostx64/x86/cl.exe - skipped
-- Detecting C compile features
-- Detecting C compile features - done
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Check for working CXX compiler: C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.38.33130/bin/Hostx64/x86/cl.exe - skipped
-- Detecting CXX compile features
-- Detecting CXX compile features - done
-- Found Geode: C:\(path to dev folder)\Geode
-- Version: 2.0.0, tag: beta.27 (type: Beta, number: 27)
-- No override path for bindings provided, using CPM to clone default. If you would like to use a separate clone of the bindings repo (for example in order to be able to efficiently change and contribute new bindings) then set GEODE_BINDINGS_REPO_PATH to where you have cloned the repository (system environment variables are supported).
-- CPM: Adding package bindings@ (main)
-- Looking for ccache/sccache
-- Looking for ccache/sccache - skipped (Visual Studio generator)
Not using a caching compiler (ccache/sccache). It is recommended to install one to improve build times.
We recommend sccache, check its README for installation instructions, normally you can just use your usual package manager (e.g. 'scoop install sccache').
-- Pre-compiled headers - OFF
-- Found Geode CLI: C:/Users/(user)/AppData/Local/Microsoft/WinGet/Links/geode.exe (version 2.11.0)
-- CPM: Adding package json@3 (3fe4752)
-- CPM: Adding package fmt@10.1.1 (10.1.1)
-- Version: 10.1.0
-- Build type: RelWithDebInfo
-- CPM: Adding package filesystem@3 (3e5b930)
-- System name: Windows
-- Compiler ID: MSVC
-- CMAKE_CXX_COMPILE_FEATURES: cxx_std_98;cxx_template_template_parameters;cxx_std_11;cxx_alias_templates;cxx_alignas;cxx_alignof;cxx_attributes;cxx_auto_type;cxx_constexpr;cxx_decltype;cxx_decltype_incomplete_return_types;cxx_default_function_template_args;cxx_defaulted_functions;cxx_defaulted_move_initializers;cxx_delegating_constructors;cxx_deleted_functions;cxx_enum_forward_declarations;cxx_explicit_conversions;cxx_extended_friend_declarations;cxx_extern_templates;cxx_final;cxx_func_identifier;cxx_generalized_initializers;cxx_inheriting_constructors;cxx_inline_namespaces;cxx_lambdas;cxx_local_type_template_args;cxx_long_long_type;cxx_noexcept;cxx_nonstatic_member_init;cxx_nullptr;cxx_override;cxx_range_for;cxx_raw_string_literals;cxx_reference_qualified_functions;cxx_right_angle_brackets;cxx_rvalue_references;cxx_sizeof_member;cxx_static_assert;cxx_strong_enums;cxx_thread_local;cxx_trailing_return_types;cxx_unicode_literals;cxx_uniform_initialization;cxx_unrestricted_unions;cxx_user_literals;cxx_variadic_macros;cxx_variadic_templates;cxx_std_14;cxx_aggregate_default_initializers;cxx_attribute_deprecated;cxx_binary_literals;cxx_contextual_conversions;cxx_decltype_auto;cxx_digit_separators;cxx_generic_lambdas;cxx_lambda_init_captures;cxx_relaxed_constexpr;cxx_return_type_deduction;cxx_variable_templates;cxx_std_17;cxx_std_20;cxx_std_23
-- CPM: Adding package TulipHook@58 (58dc814)
-- CPM: TulipHook: Adding package result@ (a97e66b)
-- Performing Test SUPPORTS_W_NO_EVERYTHING
-- Performing Test SUPPORTS_W_NO_EVERYTHING - Failed
-- Downloading Codegen
Set SKIP_BUILDING_CODEGEN to OFF to force codegen to build locally.
-- Downloading Codegen - success
-- Running Codegen
'./Codegen' 'Win32' 'C:/(path to dev folder)/WSLiveEditor_stock/build/_deps/bindings-src/bindings/2.204' 'C:/(path to dev folder)/WSLiveEditor_stock/build/bindings/bindings'
-- Setting up WSLiveEditor
-- Mod iandyhd3.wsliveeditor is compiling for Geode version 2.0.0-beta.27
-- CPM: Adding package IXWebSocket@ (e03c0be)
-- Configuring done
-- Generating done
-- Build files have been written to: C:/(path to dev folder)/WSLiveEditor_stock/build
MSBuild version 17.8.3+195e7f5a3 for .NET Framework

  Checking Build System
  Building Custom Rule C:/(path to dev folder)/Geode/CMakeLists.txt
  FilesystemImpl.cpp
  GeodeFilesystemImpl.vcxproj -> C:\(path to dev folder)\WSLiveEditor_stock\build\geode\RelWithDe
  bInfo\GeodeFilesystemImpl.lib
  Building Custom Rule C:/(path to dev folder)/WSLiveEditor_stock/build/_deps/fmt-src/CMakeLists.
  txt
  format.cc
  os.cc
  Generating Code...
  fmt.vcxproj -> C:\(path to dev folder)\WSLiveEditor_stock\build\_deps\fmt-build\RelWithDebInfo\
  fmt.lib
  Running Codegen
  Building Custom Rule C:/(path to dev folder)/WSLiveEditor_stock/build/_deps/bindings-src/CMakeL
  ists.txt
  GeneratedSource.cpp
  GeodeBindings.vcxproj -> C:\(path to dev folder)\WSLiveEditor_stock\build\bindings\RelWithDebIn
  fo\GeodeBindings.lib
  Building Custom Rule C:/(path to dev folder)/WSLiveEditor_stock/build/_deps/ixwebsocket-src/CMa
  keLists.txt
  IXBench.cpp
  IXCancellationRequest.cpp
  IXConnectionState.cpp
  IXDNSLookup.cpp
  IXExponentialBackoff.cpp
  IXGetFreePort.cpp
  IXGzipCodec.cpp
  IXHttp.cpp
  IXHttpClient.cpp
  IXHttpServer.cpp
  IXNetSystem.cpp
  IXSelectInterrupt.cpp
  IXSelectInterruptFactory.cpp
  IXSelectInterruptPipe.cpp
  IXSelectInterruptEvent.cpp
  IXSetThreadName.cpp
  IXSocket.cpp
  IXSocketConnect.cpp
  IXSocketFactory.cpp
  IXSocketServer.cpp
  IXSocketTLSOptions.cpp
  IXStrCaseCompare.cpp
  IXUdpSocket.cpp
  IXUrlParser.cpp
  IXUuid.cpp
  IXUserAgent.cpp
  IXWebSocket.cpp
  IXWebSocketCloseConstants.cpp
  IXWebSocketHandshake.cpp
  IXWebSocketHttpHeaders.cpp
  IXWebSocketPerMessageDeflate.cpp
  IXWebSocketPerMessageDeflateCodec.cpp
  IXWebSocketPerMessageDeflateOptions.cpp
  IXWebSocketProxyServer.cpp
  IXWebSocketServer.cpp
  IXWebSocketTransport.cpp
  ixwebsocket.vcxproj -> C:\(path to dev folder)\WSLiveEditor_stock\build\_deps\ixwebsocket-build
  \RelWithDebInfo\ixwebsocket.lib
  Building Custom Rule C:/(path to dev folder)/WSLiveEditor_stock/CMakeLists.txt
  LiveServer.cpp
  Add.cpp
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\include\vector(2055,1): error C2036:
'SFXTriggerState *': unknown size [C:\(path to dev folder)\WSLiveEditor_stock\build\WSLiveEditor.
vcxproj]
  (compiling source file '../src/LiveServer.cpp')
  C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\include\vector(2055,1):
  the template instantiation context (the oldest one first) is
        C:\(path to dev folder)\WSLiveEditor_stock\build\bindings\bindings\Geode\binding\GJGameSt
  ate.hpp(234,33):
        see reference to class template instantiation 'std::vector<SFXTriggerState,std::allocator<SFXTriggerState>>' be
  ing compiled
        C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\include\vector(2043,23):
        while compiling class template member function 'void std::vector<SFXTriggerState,std::allocator<SFXTriggerState
  >>::_Tidy(void) noexcept'
                C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\include\vector(765,14
  ):
                see the first reference to 'std::vector<SFXTriggerState,std::allocator<SFXTriggerState>>::_Tidy' in 'st
  d::vector<SFXTriggerState,std::allocator<SFXTriggerState>>::~vector'
                C:\(path to dev folder)\WSLiveEditor_stock\build\bindings\bindings\Geode\binding\
  GJGameState.hpp(242,1):
                see the first reference to 'std::vector<SFXTriggerState,std::allocator<SFXTriggerState>>::~vector' in '
  GJGameState::GJGameState'

C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\include\vector(2055,1): error C2036:
'SFXTriggerState *': unknown size [C:\(path to dev folder)\WSLiveEditor_stock\build\WSLiveEditor.
vcxproj]
  (compiling source file '../src/actions/Add.cpp')
  C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\include\vector(2055,1):
  the template instantiation context (the oldest one first) is
        C:\(path to dev folder)\WSLiveEditor_stock\build\bindings\bindings\Geode\binding\GJGameSt
  ate.hpp(234,33):
        see reference to class template instantiation 'std::vector<SFXTriggerState,std::allocator<SFXTriggerState>>' be
  ing compiled
        C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\include\vector(2043,23):
        while compiling class template member function 'void std::vector<SFXTriggerState,std::allocator<SFXTriggerState
  >>::_Tidy(void) noexcept'
                C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\include\vector(765,14
  ):
                see the first reference to 'std::vector<SFXTriggerState,std::allocator<SFXTriggerState>>::_Tidy' in 'st
  d::vector<SFXTriggerState,std::allocator<SFXTriggerState>>::~vector'
                C:\(path to dev folder)\WSLiveEditor_stock\build\bindings\bindings\Geode\binding\
  GJGameState.hpp(242,1):
                see the first reference to 'std::vector<SFXTriggerState,std::allocator<SFXTriggerState>>::~vector' in '
  GJGameState::GJGameState'

  GetLevelString.cpp
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\include\vector(2055,1): error C2036:
'SFXTriggerState *': unknown size [C:\(path to dev folder)\WSLiveEditor_stock\build\WSLiveEditor.
vcxproj]
  (compiling source file '../src/actions/GetLevelString.cpp')
  C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\include\vector(2055,1):
  the template instantiation context (the oldest one first) is
        C:\(path to dev folder)\WSLiveEditor_stock\build\bindings\bindings\Geode\binding\GJGameSt
  ate.hpp(234,33):
        see reference to class template instantiation 'std::vector<SFXTriggerState,std::allocator<SFXTriggerState>>' be
  ing compiled
        C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\include\vector(2043,23):
        while compiling class template member function 'void std::vector<SFXTriggerState,std::allocator<SFXTriggerState
  >>::_Tidy(void) noexcept'
                C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\include\vector(765,14
  ):
                see the first reference to 'std::vector<SFXTriggerState,std::allocator<SFXTriggerState>>::_Tidy' in 'st
  d::vector<SFXTriggerState,std::allocator<SFXTriggerState>>::~vector'
                C:\(path to dev folder)\WSLiveEditor_stock\build\bindings\bindings\Geode\binding\
  GJGameState.hpp(242,1):
                see the first reference to 'std::vector<SFXTriggerState,std::allocator<SFXTriggerState>>::~vector' in '
  GJGameState::GJGameState'

  Remove.cpp
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\include\vector(2055,1): error C2036:
'SFXTriggerState *': unknown size [C:\(path to dev folder)\WSLiveEditor_stock\build\WSLiveEditor.
vcxproj]
  (compiling source file '../src/actions/Remove.cpp')
  C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\include\vector(2055,1):
  the template instantiation context (the oldest one first) is
        C:\(path to dev folder)\WSLiveEditor_stock\build\bindings\bindings\Geode\binding\GJGameSt
  ate.hpp(234,33):
        see reference to class template instantiation 'std::vector<SFXTriggerState,std::allocator<SFXTriggerState>>' be
  ing compiled
        C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\include\vector(2043,23):
        while compiling class template member function 'void std::vector<SFXTriggerState,std::allocator<SFXTriggerState
  >>::_Tidy(void) noexcept'
                C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\include\vector(765,14
  ):
                see the first reference to 'std::vector<SFXTriggerState,std::allocator<SFXTriggerState>>::_Tidy' in 'st
  d::vector<SFXTriggerState,std::allocator<SFXTriggerState>>::~vector'
                C:\(path to dev folder)\WSLiveEditor_stock\build\bindings\bindings\Geode\binding\
  GJGameState.hpp(242,1):
                see the first reference to 'std::vector<SFXTriggerState,std::allocator<SFXTriggerState>>::~vector' in '
  GJGameState::GJGameState'

  main.cpp
  entry.cpp
  Generating Code...
| Fail | CMake build returned code 1
Editor is loading...
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