`geode build` log
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-- Building for: Visual Studio 17 2022
-- Selecting Windows SDK version 10.0.22621.0 to target Windows 10.0.19045.
-- The C compiler identification is MSVC 19.38.33130.0
-- The CXX compiler identification is MSVC 19.38.33130.0
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Check for working C compiler: C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.38.33130/bin/Hostx64/x86/cl.exe - skipped
-- Detecting C compile features
-- Detecting C compile features - done
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Check for working CXX compiler: C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.38.33130/bin/Hostx64/x86/cl.exe - skipped
-- Detecting CXX compile features
-- Detecting CXX compile features - done
-- Found Geode: C:\(path to dev folder)\Geode
-- Version: 2.0.0, tag: beta.27 (type: Beta, number: 27)
-- No override path for bindings provided, using CPM to clone default. If you would like to use a separate clone of the bindings repo (for example in order to be able to efficiently change and contribute new bindings) then set GEODE_BINDINGS_REPO_PATH to where you have cloned the repository (system environment variables are supported).
-- CPM: Adding package bindings@ (main)
-- Looking for ccache/sccache
-- Looking for ccache/sccache - skipped (Visual Studio generator)
Not using a caching compiler (ccache/sccache). It is recommended to install one to improve build times.
We recommend sccache, check its README for installation instructions, normally you can just use your usual package manager (e.g. 'scoop install sccache').
-- Pre-compiled headers - OFF
-- Found Geode CLI: C:/Users/(user)/AppData/Local/Microsoft/WinGet/Links/geode.exe (version 2.11.0)
-- CPM: Adding package json@3 (3fe4752)
-- CPM: Adding package fmt@10.1.1 (10.1.1)
-- Version: 10.1.0
-- Build type: RelWithDebInfo
-- CPM: Adding package filesystem@3 (3e5b930)
-- System name: Windows
-- Compiler ID: MSVC
-- CMAKE_CXX_COMPILE_FEATURES: cxx_std_98;cxx_template_template_parameters;cxx_std_11;cxx_alias_templates;cxx_alignas;cxx_alignof;cxx_attributes;cxx_auto_type;cxx_constexpr;cxx_decltype;cxx_decltype_incomplete_return_types;cxx_default_function_template_args;cxx_defaulted_functions;cxx_defaulted_move_initializers;cxx_delegating_constructors;cxx_deleted_functions;cxx_enum_forward_declarations;cxx_explicit_conversions;cxx_extended_friend_declarations;cxx_extern_templates;cxx_final;cxx_func_identifier;cxx_generalized_initializers;cxx_inheriting_constructors;cxx_inline_namespaces;cxx_lambdas;cxx_local_type_template_args;cxx_long_long_type;cxx_noexcept;cxx_nonstatic_member_init;cxx_nullptr;cxx_override;cxx_range_for;cxx_raw_string_literals;cxx_reference_qualified_functions;cxx_right_angle_brackets;cxx_rvalue_references;cxx_sizeof_member;cxx_static_assert;cxx_strong_enums;cxx_thread_local;cxx_trailing_return_types;cxx_unicode_literals;cxx_uniform_initialization;cxx_unrestricted_unions;cxx_user_literals;cxx_variadic_macros;cxx_variadic_templates;cxx_std_14;cxx_aggregate_default_initializers;cxx_attribute_deprecated;cxx_binary_literals;cxx_contextual_conversions;cxx_decltype_auto;cxx_digit_separators;cxx_generic_lambdas;cxx_lambda_init_captures;cxx_relaxed_constexpr;cxx_return_type_deduction;cxx_variable_templates;cxx_std_17;cxx_std_20;cxx_std_23
-- CPM: Adding package TulipHook@58 (58dc814)
-- CPM: TulipHook: Adding package result@ (a97e66b)
-- Performing Test SUPPORTS_W_NO_EVERYTHING
-- Performing Test SUPPORTS_W_NO_EVERYTHING - Failed
-- Downloading Codegen
Set SKIP_BUILDING_CODEGEN to OFF to force codegen to build locally.
-- Downloading Codegen - success
-- Running Codegen
'./Codegen' 'Win32' 'C:/(path to dev folder)/WSLiveEditor_stock/build/_deps/bindings-src/bindings/2.204' 'C:/(path to dev folder)/WSLiveEditor_stock/build/bindings/bindings'
-- Setting up WSLiveEditor
-- Mod iandyhd3.wsliveeditor is compiling for Geode version 2.0.0-beta.27
-- CPM: Adding package IXWebSocket@ (e03c0be)
-- Configuring done
-- Generating done
-- Build files have been written to: C:/(path to dev folder)/WSLiveEditor_stock/build
MSBuild version 17.8.3+195e7f5a3 for .NET Framework
Checking Build System
Building Custom Rule C:/(path to dev folder)/Geode/CMakeLists.txt
FilesystemImpl.cpp
GeodeFilesystemImpl.vcxproj -> C:\(path to dev folder)\WSLiveEditor_stock\build\geode\RelWithDe
bInfo\GeodeFilesystemImpl.lib
Building Custom Rule C:/(path to dev folder)/WSLiveEditor_stock/build/_deps/fmt-src/CMakeLists.
txt
format.cc
os.cc
Generating Code...
fmt.vcxproj -> C:\(path to dev folder)\WSLiveEditor_stock\build\_deps\fmt-build\RelWithDebInfo\
fmt.lib
Running Codegen
Building Custom Rule C:/(path to dev folder)/WSLiveEditor_stock/build/_deps/bindings-src/CMakeL
ists.txt
GeneratedSource.cpp
GeodeBindings.vcxproj -> C:\(path to dev folder)\WSLiveEditor_stock\build\bindings\RelWithDebIn
fo\GeodeBindings.lib
Building Custom Rule C:/(path to dev folder)/WSLiveEditor_stock/build/_deps/ixwebsocket-src/CMa
keLists.txt
IXBench.cpp
IXCancellationRequest.cpp
IXConnectionState.cpp
IXDNSLookup.cpp
IXExponentialBackoff.cpp
IXGetFreePort.cpp
IXGzipCodec.cpp
IXHttp.cpp
IXHttpClient.cpp
IXHttpServer.cpp
IXNetSystem.cpp
IXSelectInterrupt.cpp
IXSelectInterruptFactory.cpp
IXSelectInterruptPipe.cpp
IXSelectInterruptEvent.cpp
IXSetThreadName.cpp
IXSocket.cpp
IXSocketConnect.cpp
IXSocketFactory.cpp
IXSocketServer.cpp
IXSocketTLSOptions.cpp
IXStrCaseCompare.cpp
IXUdpSocket.cpp
IXUrlParser.cpp
IXUuid.cpp
IXUserAgent.cpp
IXWebSocket.cpp
IXWebSocketCloseConstants.cpp
IXWebSocketHandshake.cpp
IXWebSocketHttpHeaders.cpp
IXWebSocketPerMessageDeflate.cpp
IXWebSocketPerMessageDeflateCodec.cpp
IXWebSocketPerMessageDeflateOptions.cpp
IXWebSocketProxyServer.cpp
IXWebSocketServer.cpp
IXWebSocketTransport.cpp
ixwebsocket.vcxproj -> C:\(path to dev folder)\WSLiveEditor_stock\build\_deps\ixwebsocket-build
\RelWithDebInfo\ixwebsocket.lib
Building Custom Rule C:/(path to dev folder)/WSLiveEditor_stock/CMakeLists.txt
LiveServer.cpp
Add.cpp
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\include\vector(2055,1): error C2036:
'SFXTriggerState *': unknown size [C:\(path to dev folder)\WSLiveEditor_stock\build\WSLiveEditor.
vcxproj]
(compiling source file '../src/LiveServer.cpp')
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\include\vector(2055,1):
the template instantiation context (the oldest one first) is
C:\(path to dev folder)\WSLiveEditor_stock\build\bindings\bindings\Geode\binding\GJGameSt
ate.hpp(234,33):
see reference to class template instantiation 'std::vector<SFXTriggerState,std::allocator<SFXTriggerState>>' be
ing compiled
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\include\vector(2043,23):
while compiling class template member function 'void std::vector<SFXTriggerState,std::allocator<SFXTriggerState
>>::_Tidy(void) noexcept'
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\include\vector(765,14
):
see the first reference to 'std::vector<SFXTriggerState,std::allocator<SFXTriggerState>>::_Tidy' in 'st
d::vector<SFXTriggerState,std::allocator<SFXTriggerState>>::~vector'
C:\(path to dev folder)\WSLiveEditor_stock\build\bindings\bindings\Geode\binding\
GJGameState.hpp(242,1):
see the first reference to 'std::vector<SFXTriggerState,std::allocator<SFXTriggerState>>::~vector' in '
GJGameState::GJGameState'
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\include\vector(2055,1): error C2036:
'SFXTriggerState *': unknown size [C:\(path to dev folder)\WSLiveEditor_stock\build\WSLiveEditor.
vcxproj]
(compiling source file '../src/actions/Add.cpp')
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\include\vector(2055,1):
the template instantiation context (the oldest one first) is
C:\(path to dev folder)\WSLiveEditor_stock\build\bindings\bindings\Geode\binding\GJGameSt
ate.hpp(234,33):
see reference to class template instantiation 'std::vector<SFXTriggerState,std::allocator<SFXTriggerState>>' be
ing compiled
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\include\vector(2043,23):
while compiling class template member function 'void std::vector<SFXTriggerState,std::allocator<SFXTriggerState
>>::_Tidy(void) noexcept'
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\include\vector(765,14
):
see the first reference to 'std::vector<SFXTriggerState,std::allocator<SFXTriggerState>>::_Tidy' in 'st
d::vector<SFXTriggerState,std::allocator<SFXTriggerState>>::~vector'
C:\(path to dev folder)\WSLiveEditor_stock\build\bindings\bindings\Geode\binding\
GJGameState.hpp(242,1):
see the first reference to 'std::vector<SFXTriggerState,std::allocator<SFXTriggerState>>::~vector' in '
GJGameState::GJGameState'
GetLevelString.cpp
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\include\vector(2055,1): error C2036:
'SFXTriggerState *': unknown size [C:\(path to dev folder)\WSLiveEditor_stock\build\WSLiveEditor.
vcxproj]
(compiling source file '../src/actions/GetLevelString.cpp')
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\include\vector(2055,1):
the template instantiation context (the oldest one first) is
C:\(path to dev folder)\WSLiveEditor_stock\build\bindings\bindings\Geode\binding\GJGameSt
ate.hpp(234,33):
see reference to class template instantiation 'std::vector<SFXTriggerState,std::allocator<SFXTriggerState>>' be
ing compiled
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\include\vector(2043,23):
while compiling class template member function 'void std::vector<SFXTriggerState,std::allocator<SFXTriggerState
>>::_Tidy(void) noexcept'
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\include\vector(765,14
):
see the first reference to 'std::vector<SFXTriggerState,std::allocator<SFXTriggerState>>::_Tidy' in 'st
d::vector<SFXTriggerState,std::allocator<SFXTriggerState>>::~vector'
C:\(path to dev folder)\WSLiveEditor_stock\build\bindings\bindings\Geode\binding\
GJGameState.hpp(242,1):
see the first reference to 'std::vector<SFXTriggerState,std::allocator<SFXTriggerState>>::~vector' in '
GJGameState::GJGameState'
Remove.cpp
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\include\vector(2055,1): error C2036:
'SFXTriggerState *': unknown size [C:\(path to dev folder)\WSLiveEditor_stock\build\WSLiveEditor.
vcxproj]
(compiling source file '../src/actions/Remove.cpp')
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\include\vector(2055,1):
the template instantiation context (the oldest one first) is
C:\(path to dev folder)\WSLiveEditor_stock\build\bindings\bindings\Geode\binding\GJGameSt
ate.hpp(234,33):
see reference to class template instantiation 'std::vector<SFXTriggerState,std::allocator<SFXTriggerState>>' be
ing compiled
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\include\vector(2043,23):
while compiling class template member function 'void std::vector<SFXTriggerState,std::allocator<SFXTriggerState
>>::_Tidy(void) noexcept'
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\include\vector(765,14
):
see the first reference to 'std::vector<SFXTriggerState,std::allocator<SFXTriggerState>>::_Tidy' in 'st
d::vector<SFXTriggerState,std::allocator<SFXTriggerState>>::~vector'
C:\(path to dev folder)\WSLiveEditor_stock\build\bindings\bindings\Geode\binding\
GJGameState.hpp(242,1):
see the first reference to 'std::vector<SFXTriggerState,std::allocator<SFXTriggerState>>::~vector' in '
GJGameState::GJGameState'
main.cpp
entry.cpp
Generating Code...
| Fail | CMake build returned code 1Editor is loading...
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