CloudSaveManager
SajStudios
csharp
a year ago
1.3 kB
10
Indexable
using System.Collections.Generic;
using Unity.Services.Authentication;
using Unity.Services.CloudSave;
using UnityEngine;
public class CloudSaveManager : MonoBehaviour
{
public static CloudSaveManager Instance;
private void Awake()
{
if (Instance == null)
{
Instance = this;
}
else
{
Destroy(this);
}
}
public async void SaveData()
{
var playerData = new Dictionary<string, object>{
{"playerID", AuthenticationService.Instance.PlayerId},
{"uc", 5000}
};
await CloudSaveService.Instance.Data.Player.SaveAsync(playerData);
Debug.Log($"Saved data {string.Join(',', playerData)}");
}
public async void LoadData()
{
var playerData = await CloudSaveService.Instance.Data.Player.LoadAsync(new HashSet<string> {
"playerID", "uc"
});
if (playerData.TryGetValue("playerID", out var playerID))
{
Debug.Log($"firstKeyName value: {playerID.Value.GetAs<string>()}");
}
if (playerData.TryGetValue("uc", out var uc))
{
Debug.Log($"secondKey value: {uc.Value.GetAs<int>()}");
}
}
}
Editor is loading...
Leave a Comment