Untitled

 avatar
unknown
plain_text
a month ago
96 kB
1
Indexable
Canvas Render Mode: ScreenSpaceCamera, World Camera: Main Camera, Canvas Rect Size: (887.20, 1920.00)
UnityEngine.Debug:Log (object)
TouchAnimation:Start () (at Assets/TouchAnimation.cs:26)

HandPanel Rotation: (0.00, 0.00, 0.00)
UnityEngine.Debug:Log (object)
CardManager:Start () (at Assets/CardManager.cs:72)

InitializeDeck: Erstellt Deck mit 7 Karten. Prüfe auf null-Karten...
UnityEngine.Debug:Log (object)
CardManager:InitializeDeck () (at Assets/CardManager.cs:115)
CardManager:Start () (at Assets/CardManager.cs:75)

DrawCard startet: deck.Count=7, discardPile.Count=0, handCards.Count=0, maxHandSize=5
UnityEngine.Debug:Log (object)
CardManager:DrawCard () (at Assets/CardManager.cs:163)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

⚠️ GraphicRaycaster-Komponente wurde hinzugefügt.
UnityEngine.Debug:LogWarning (object)
CardHover:EnsureCanvasAndRaycaster () (at Assets/CardHover.cs:125)
CardHover:Awake () (at Assets/CardHover.cs:46)
UnityEngine.GameObject:SetActive (bool)
CardManager:DrawCard () (at Assets/CardManager.cs:210)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Aktuelle Reihenfolge von handCards vor ArrangeHand:
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:30)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Index 0: Card_Template(Clone) (SiblingIndex: 1)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

HandPanel Rotation vor ArrangeHand: (0.00, 0.00, 0.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:407)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (0.00, 0.00, 0.00), Rotation: (0.00, 0.00, 0.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:449)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Reihenfolge von handCards nach ArrangeHand:
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:30)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Index 0: Card_Template(Clone) (SiblingIndex: 0)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

HandPanel Rotation nach ArrangeHand: (0.00, 0.00, 0.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:455)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

✅ Neue Karte gezogen: Feuerball, Handkarten nach Ziehen: 1
UnityEngine.Debug:Log (object)
CardManager:DrawCard () (at Assets/CardManager.cs:237)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

DrawCard startet: deck.Count=6, discardPile.Count=0, handCards.Count=1, maxHandSize=5
UnityEngine.Debug:Log (object)
CardManager:DrawCard () (at Assets/CardManager.cs:163)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

⚠️ GraphicRaycaster-Komponente wurde hinzugefügt.
UnityEngine.Debug:LogWarning (object)
CardHover:EnsureCanvasAndRaycaster () (at Assets/CardHover.cs:125)
CardHover:Awake () (at Assets/CardHover.cs:46)
UnityEngine.GameObject:SetActive (bool)
CardManager:DrawCard () (at Assets/CardManager.cs:210)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Aktuelle Reihenfolge von handCards vor ArrangeHand:
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:30)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Index 0: Card_Template(Clone) (SiblingIndex: 0)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Index 1: Card_Template(Clone) (SiblingIndex: 2)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

HandPanel Rotation vor ArrangeHand: (0.00, 0.00, 0.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:407)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (-48.87, -0.43, 0.00), Rotation: (0.00, 0.00, 1.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:449)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (48.87, -0.43, 0.00), Rotation: (0.00, 0.00, 359.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:449)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Reihenfolge von handCards nach ArrangeHand:
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:30)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Index 0: Card_Template(Clone) (SiblingIndex: 0)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Index 1: Card_Template(Clone) (SiblingIndex: 1)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

HandPanel Rotation nach ArrangeHand: (0.00, 0.00, 0.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:455)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

✅ Neue Karte gezogen: Eissperre, Handkarten nach Ziehen: 2
UnityEngine.Debug:Log (object)
CardManager:DrawCard () (at Assets/CardManager.cs:237)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

DrawCard startet: deck.Count=5, discardPile.Count=0, handCards.Count=2, maxHandSize=5
UnityEngine.Debug:Log (object)
CardManager:DrawCard () (at Assets/CardManager.cs:163)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

⚠️ GraphicRaycaster-Komponente wurde hinzugefügt.
UnityEngine.Debug:LogWarning (object)
CardHover:EnsureCanvasAndRaycaster () (at Assets/CardHover.cs:125)
CardHover:Awake () (at Assets/CardHover.cs:46)
UnityEngine.GameObject:SetActive (bool)
CardManager:DrawCard () (at Assets/CardManager.cs:210)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Aktuelle Reihenfolge von handCards vor ArrangeHand:
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:30)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Index 0: Card_Template(Clone) (SiblingIndex: 0)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Index 1: Card_Template(Clone) (SiblingIndex: 1)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Index 2: Card_Template(Clone) (SiblingIndex: 3)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

HandPanel Rotation vor ArrangeHand: (0.00, 0.00, 0.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:407)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (-97.72, -1.71, 0.00), Rotation: (0.00, 0.00, 2.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:449)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (0.00, 0.00, 0.00), Rotation: (0.00, 0.00, 0.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:449)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (97.72, -1.71, 0.00), Rotation: (0.00, 0.00, 358.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:449)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Reihenfolge von handCards nach ArrangeHand:
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:30)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Index 0: Card_Template(Clone) (SiblingIndex: 0)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Index 1: Card_Template(Clone) (SiblingIndex: 1)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Index 2: Card_Template(Clone) (SiblingIndex: 2)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

HandPanel Rotation nach ArrangeHand: (0.00, 0.00, 0.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:455)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

✅ Neue Karte gezogen: Doppelangriff, Handkarten nach Ziehen: 3
UnityEngine.Debug:Log (object)
CardManager:DrawCard () (at Assets/CardManager.cs:237)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

DrawCard startet: deck.Count=4, discardPile.Count=0, handCards.Count=3, maxHandSize=5
UnityEngine.Debug:Log (object)
CardManager:DrawCard () (at Assets/CardManager.cs:163)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

⚠️ GraphicRaycaster-Komponente wurde hinzugefügt.
UnityEngine.Debug:LogWarning (object)
CardHover:EnsureCanvasAndRaycaster () (at Assets/CardHover.cs:125)
CardHover:Awake () (at Assets/CardHover.cs:46)
UnityEngine.GameObject:SetActive (bool)
CardManager:DrawCard () (at Assets/CardManager.cs:210)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Aktuelle Reihenfolge von handCards vor ArrangeHand:
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:30)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Index 0: Card_Template(Clone) (SiblingIndex: 0)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Index 1: Card_Template(Clone) (SiblingIndex: 1)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Index 2: Card_Template(Clone) (SiblingIndex: 2)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Index 3: Card_Template(Clone) (SiblingIndex: 4)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

HandPanel Rotation vor ArrangeHand: (0.00, 0.00, 0.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:407)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (-146.54, -3.84, 0.00), Rotation: (0.00, 0.00, 3.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:449)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (-48.87, -0.43, 0.00), Rotation: (0.00, 0.00, 1.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:449)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (48.87, -0.43, 0.00), Rotation: (0.00, 0.00, 359.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:449)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (146.54, -3.84, 0.00), Rotation: (0.00, 0.00, 357.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:449)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Reihenfolge von handCards nach ArrangeHand:
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:30)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Index 0: Card_Template(Clone) (SiblingIndex: 0)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Index 1: Card_Template(Clone) (SiblingIndex: 1)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Index 2: Card_Template(Clone) (SiblingIndex: 2)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Index 3: Card_Template(Clone) (SiblingIndex: 3)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

HandPanel Rotation nach ArrangeHand: (0.00, 0.00, 0.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:455)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

✅ Neue Karte gezogen: Zeitsprung, Handkarten nach Ziehen: 4
UnityEngine.Debug:Log (object)
CardManager:DrawCard () (at Assets/CardManager.cs:237)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

DrawCard startet: deck.Count=3, discardPile.Count=0, handCards.Count=4, maxHandSize=5
UnityEngine.Debug:Log (object)
CardManager:DrawCard () (at Assets/CardManager.cs:163)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

⚠️ GraphicRaycaster-Komponente wurde hinzugefügt.
UnityEngine.Debug:LogWarning (object)
CardHover:EnsureCanvasAndRaycaster () (at Assets/CardHover.cs:125)
CardHover:Awake () (at Assets/CardHover.cs:46)
UnityEngine.GameObject:SetActive (bool)
CardManager:DrawCard () (at Assets/CardManager.cs:210)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Aktuelle Reihenfolge von handCards vor ArrangeHand:
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:30)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Index 0: Card_Template(Clone) (SiblingIndex: 0)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Index 1: Card_Template(Clone) (SiblingIndex: 1)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Index 2: Card_Template(Clone) (SiblingIndex: 2)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Index 3: Card_Template(Clone) (SiblingIndex: 3)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Index 4: Card_Template(Clone) (SiblingIndex: 5)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

HandPanel Rotation vor ArrangeHand: (0.00, 0.00, 0.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:407)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (-195.32, -6.82, 0.00), Rotation: (0.00, 0.00, 4.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:449)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (-97.72, -1.71, 0.00), Rotation: (0.00, 0.00, 2.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:449)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (0.00, 0.00, 0.00), Rotation: (0.00, 0.00, 0.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:449)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (97.72, -1.71, 0.00), Rotation: (0.00, 0.00, 358.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:449)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (195.32, -6.82, 0.00), Rotation: (0.00, 0.00, 356.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:449)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Reihenfolge von handCards nach ArrangeHand:
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:30)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Index 0: Card_Template(Clone) (SiblingIndex: 0)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Index 1: Card_Template(Clone) (SiblingIndex: 1)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Index 2: Card_Template(Clone) (SiblingIndex: 2)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Index 3: Card_Template(Clone) (SiblingIndex: 3)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

Index 4: Card_Template(Clone) (SiblingIndex: 4)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

HandPanel Rotation nach ArrangeHand: (0.00, 0.00, 0.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:455)
CardManager:DrawCard () (at Assets/CardManager.cs:234)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

✅ Neue Karte gezogen: Seelensturm, Handkarten nach Ziehen: 5
UnityEngine.Debug:Log (object)
CardManager:DrawCard () (at Assets/CardManager.cs:237)
CardManager:DrawStartingHand () (at Assets/CardManager.cs:140)
CardManager:Start () (at Assets/CardManager.cs:76)

🟢 Original Sibling Index für Card_Template(Clone): 0
UnityEngine.Debug:Log (object)
CardHover:Start () (at Assets/CardHover.cs:58)

Start: Karte Card_Template(Clone) hat Alpha: 1, Ursprüngliche Rotation: (0.00, 0.00, 4.00)
UnityEngine.Debug:Log (object)
CardDrag:Start () (at Assets/CardDrag.cs:83)

🟢 Original Sibling Index für Card_Template(Clone): 1
UnityEngine.Debug:Log (object)
CardHover:Start () (at Assets/CardHover.cs:58)

Start: Karte Card_Template(Clone) hat Alpha: 1, Ursprüngliche Rotation: (0.00, 0.00, 2.00)
UnityEngine.Debug:Log (object)
CardDrag:Start () (at Assets/CardDrag.cs:83)

🟢 Original Sibling Index für Card_Template(Clone): 2
UnityEngine.Debug:Log (object)
CardHover:Start () (at Assets/CardHover.cs:58)

Start: Karte Card_Template(Clone) hat Alpha: 1, Ursprüngliche Rotation: (0.00, 0.00, 0.00)
UnityEngine.Debug:Log (object)
CardDrag:Start () (at Assets/CardDrag.cs:83)

🟢 Original Sibling Index für Card_Template(Clone): 3
UnityEngine.Debug:Log (object)
CardHover:Start () (at Assets/CardHover.cs:58)

Start: Karte Card_Template(Clone) hat Alpha: 1, Ursprüngliche Rotation: (0.00, 0.00, 358.00)
UnityEngine.Debug:Log (object)
CardDrag:Start () (at Assets/CardDrag.cs:83)

🟢 Original Sibling Index für Card_Template(Clone): 4
UnityEngine.Debug:Log (object)
CardHover:Start () (at Assets/CardHover.cs:58)

Start: Karte Card_Template(Clone) hat Alpha: 1, Ursprüngliche Rotation: (0.00, 0.00, 356.00)
UnityEngine.Debug:Log (object)
CardDrag:Start () (at Assets/CardDrag.cs:83)

🟢 OnPointerEnter ausgelöst: Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:198)
CardHover:OnPointerDown (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:187)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

🟢 SortingOrder für Card_Template(Clone) beim Hovern auf 500 gesetzt
UnityEngine.Debug:Log (object)
CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:210)
CardHover:OnPointerDown (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:187)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

🎯 HandPanel Bewegung: OriginalX=0, TargetX=-97.65906, CardX=195.3181, MiddleX=0, CurrentX=0
UnityEngine.Debug:Log (object)
CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:223)
CardHover:OnPointerDown (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:187)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

🟢 HandPanel wird bewegt zu X=-97.65906
UnityEngine.Debug:Log (object)
CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:231)
CardHover:OnPointerDown (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:187)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

✅ enlargedCardPanel aktiviert mit voller Karte: Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:252)
CardHover:OnPointerDown (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:187)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

📢 AdjustHandForHover wird aufgerufen...
UnityEngine.Debug:Log (object)
CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:259)
CardHover:OnPointerDown (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:187)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

🟢 Karte Card_Template(Clone) beim Hovern nach vorne gesetzt, SiblingIndex: 5
UnityEngine.Debug:Log (object)
CardManager:AdjustHandForHover (UnityEngine.GameObject,bool) (at Assets/CardManager.cs:516)
CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:261)
CardHover:OnPointerDown (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:187)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Touch-Down für Card_Template(Clone) an Position (913.85, 200.85), canHover: True
UnityEngine.Debug:Log (object)
CardHover:OnPointerDown (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:189)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Maus-Klick erkannt an Screen-Position: (913.85, 200.85)
UnityEngine.Debug:Log (object)
TouchAnimation:Update () (at Assets/TouchAnimation.cs:35)

Touch-Effekt erstellt an Screen-Position: (913.85, 200.85), Canvas-Position: (249.36, -807.70)
UnityEngine.Debug:Log (object)
TouchAnimation:CreateTouchEffect (UnityEngine.Vector2) (at Assets/TouchAnimation.cs:81)
TouchAnimation:Update () (at Assets/TouchAnimation.cs:36)

Touch erkannt an Screen-Position: (913.85, 200.85)
UnityEngine.Debug:Log (object)
TouchAnimation:Update () (at Assets/TouchAnimation.cs:47)

Touch-Effekt erstellt an Screen-Position: (913.85, 200.85), Canvas-Position: (249.36, -807.70)
UnityEngine.Debug:Log (object)
TouchAnimation:CreateTouchEffect (UnityEngine.Vector2) (at Assets/TouchAnimation.cs:81)
TouchAnimation:Update () (at Assets/TouchAnimation.cs:48)

🟢 Original Sibling Index für Card_Template(Clone)(Clone): 1
UnityEngine.Debug:Log (object)
CardHover:Start () (at Assets/CardHover.cs:58)

Start: Karte Card_Template(Clone)(Clone) hat Alpha: 1, Ursprüngliche Rotation: (0.00, 0.00, 0.00)
UnityEngine.Debug:Log (object)
CardDrag:Start () (at Assets/CardDrag.cs:83)

OnBeginDrag: Touch gestartet für Card_Template(Clone) an Position (902.31, 200.85), SiblingIndex: 4
UnityEngine.Debug:Log (object)
CardDrag:OnBeginDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:108)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=0 für Card_Template(Clone), currentHoveredCard=Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=0 für Card_Template(Clone), currentHoveredCard=Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=0 für Card_Template(Clone), currentHoveredCard=Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=0 für Card_Template(Clone), currentHoveredCard=Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=0 für Card_Template(Clone), currentHoveredCard=Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=0 für Card_Template(Clone), currentHoveredCard=Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=0 für Card_Template(Clone), currentHoveredCard=Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=0 für Card_Template(Clone), currentHoveredCard=Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=0 für Card_Template(Clone), currentHoveredCard=Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=0 für Card_Template(Clone), currentHoveredCard=Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=0 für Card_Template(Clone), currentHoveredCard=Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=0 für Card_Template(Clone), currentHoveredCard=Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=0 für Card_Template(Clone), currentHoveredCard=Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=0 für Card_Template(Clone), currentHoveredCard=Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=0 für Card_Template(Clone), currentHoveredCard=Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=0 für Card_Template(Clone), currentHoveredCard=Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=0 für Card_Template(Clone), currentHoveredCard=Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=0 für Card_Template(Clone), currentHoveredCard=Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=0 für Card_Template(Clone), currentHoveredCard=Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=0 für Card_Template(Clone), currentHoveredCard=Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=0 für Card_Template(Clone), currentHoveredCard=Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=0 für Card_Template(Clone), currentHoveredCard=Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=0 für Card_Template(Clone), currentHoveredCard=Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=0 für Card_Template(Clone), currentHoveredCard=Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=0 für Card_Template(Clone), currentHoveredCard=Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=0 für Card_Template(Clone), currentHoveredCard=Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=0 für Card_Template(Clone), currentHoveredCard=Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=0 für Card_Template(Clone), currentHoveredCard=Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

🔴 OnPointerExit ausgelöst: Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardHover:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:270)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

🟢 SortingOrder zurückgesetzt für Card_Template(Clone) auf 1
UnityEngine.Debug:Log (object)
CardHover:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:281)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

✅ enlargedCardPanel und Instanz deaktiviert.
UnityEngine.Debug:Log (object)
CardHover:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:290)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=0 für Card_Template(Clone), currentHoveredCard=null
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

🟢 OnPointerEnter ausgelöst: Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:198)
CardHover:Update () (at Assets/CardHover.cs:164)

🟢 SortingOrder für Card_Template(Clone) beim Hovern auf 500 gesetzt
UnityEngine.Debug:Log (object)
CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:210)
CardHover:Update () (at Assets/CardHover.cs:164)

🎯 HandPanel Bewegung: OriginalX=0, TargetX=-94.62524, CardX=189.2505, MiddleX=0, CurrentX=-97.65906
UnityEngine.Debug:Log (object)
CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:223)
CardHover:Update () (at Assets/CardHover.cs:164)

🟢 HandPanel wird bewegt zu X=-94.62524
UnityEngine.Debug:Log (object)
CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:231)
CardHover:Update () (at Assets/CardHover.cs:164)

✅ enlargedCardPanel aktiviert mit voller Karte: Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:252)
CardHover:Update () (at Assets/CardHover.cs:164)

📢 AdjustHandForHover wird aufgerufen...
UnityEngine.Debug:Log (object)
CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:259)
CardHover:Update () (at Assets/CardHover.cs:164)

🟢 Karte Card_Template(Clone) beim Hovern nach vorne gesetzt, SiblingIndex: 5
UnityEngine.Debug:Log (object)
CardManager:AdjustHandForHover (UnityEngine.GameObject,bool) (at Assets/CardManager.cs:516)
CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:261)
CardHover:Update () (at Assets/CardHover.cs:164)

Raycast fand 3 Objekte an Position (767.69, 200.85), Hover wechselt zu Card_Template(Clone), Touch-Phase: Moved, Delta: (-7.69, 0.00)
UnityEngine.Debug:Log (object)
CardHover:Update () (at Assets/CardHover.cs:167)

🟢 Original Sibling Index für Card_Template(Clone)(Clone): 2
UnityEngine.Debug:Log (object)
CardHover:Start () (at Assets/CardHover.cs:58)

Start: Karte Card_Template(Clone)(Clone) hat Alpha: 1, Ursprüngliche Rotation: (0.00, 0.00, 0.00)
UnityEngine.Debug:Log (object)
CardDrag:Start () (at Assets/CardDrag.cs:83)

OnDrag: yDifference=0 für Card_Template(Clone), currentHoveredCard=Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=-3.846191 für Card_Template(Clone), currentHoveredCard=Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=-3.846191 für Card_Template(Clone), currentHoveredCard=Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=-3.846191 für Card_Template(Clone), currentHoveredCard=Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=-3.846191 für Card_Template(Clone), currentHoveredCard=Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=-3.846191 für Card_Template(Clone), currentHoveredCard=Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=-3.846191 für Card_Template(Clone), currentHoveredCard=Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=-3.846191 für Card_Template(Clone), currentHoveredCard=Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=-3.846191 für Card_Template(Clone), currentHoveredCard=Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=-3.846191 für Card_Template(Clone), currentHoveredCard=Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=0 für Card_Template(Clone), currentHoveredCard=Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=15.38452 für Card_Template(Clone), currentHoveredCard=Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=34.61523 für Card_Template(Clone), currentHoveredCard=Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

✅ enlargedCardPanel für Card_Template(Clone) wurde deaktiviert durch DisableEnlargedPanel.
UnityEngine.Debug:Log (object)
CardHover:DisableEnlargedPanel () (at Assets/CardHover.cs:344)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:140)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Aktuelle Reihenfolge von handCards vor ArrangeHand:
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:30)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:144)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Index 0: Card_Template(Clone) (SiblingIndex: 0)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:144)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Index 1: Card_Template(Clone) (SiblingIndex: 1)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:144)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Index 2: Card_Template(Clone) (SiblingIndex: 2)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:144)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Index 3: Card_Template(Clone) (SiblingIndex: 4)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:406)
CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:144)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

HandPanel Rotation vor ArrangeHand: (0.00, 0.00, 0.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:407)
CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:144)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (-146.54, -3.84, 0.00), Rotation: (0.00, 0.00, 3.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:449)
CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:144)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (-48.87, -0.43, 0.00), Rotation: (0.00, 0.00, 1.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:449)
CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:144)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (48.87, -0.43, 0.00), Rotation: (0.00, 0.00, 359.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:449)
CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:144)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

ArrangeHand: Karte Card_Template(Clone) direkt gesetzt auf Position: (146.54, -3.84, 0.00), Rotation: (0.00, 0.00, 357.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:449)
CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:144)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Reihenfolge von handCards nach ArrangeHand:
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:30)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:144)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Index 0: Card_Template(Clone) (SiblingIndex: 0)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:144)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Index 1: Card_Template(Clone) (SiblingIndex: 1)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:144)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Index 2: Card_Template(Clone) (SiblingIndex: 2)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:144)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Index 3: Card_Template(Clone) (SiblingIndex: 3)
UnityEngine.Debug:Log (object)
CardManager:LogHandCards (string,System.Collections.Generic.List`1<UnityEngine.GameObject>) (at Assets/CardManager.cs:35)
CardManager:ArrangeHand () (at Assets/CardManager.cs:454)
CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:144)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

HandPanel Rotation nach ArrangeHand: (0.00, 0.00, 0.00)
UnityEngine.Debug:Log (object)
CardManager:ArrangeHand () (at Assets/CardManager.cs:455)
CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:287)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:144)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

RemoveCardTemporarily: Karte Card_Template(Clone) temporär entfernt. Handkarten: 4
UnityEngine.Debug:Log (object)
CardManager:RemoveCardTemporarily (UnityEngine.GameObject) (at Assets/CardManager.cs:290)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:144)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Draggen gestartet für Card_Template(Clone) bei yDifference=34.61523
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:147)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

🔴 OnPointerExit ausgelöst: Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardHover:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:270)
CardHover:Update () (at Assets/CardHover.cs:161)

🟢 SortingOrder zurückgesetzt für Card_Template(Clone) auf 1
UnityEngine.Debug:Log (object)
CardHover:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:281)
CardHover:Update () (at Assets/CardHover.cs:161)

🟢 OnPointerEnter ausgelöst: Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:198)
CardHover:Update () (at Assets/CardHover.cs:164)

🟢 SortingOrder für Card_Template(Clone) beim Hovern auf 500 gesetzt
UnityEngine.Debug:Log (object)
CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:210)
CardHover:Update () (at Assets/CardHover.cs:164)

🎯 HandPanel Bewegung: OriginalX=0, TargetX=-73.27034, CardX=146.5407, MiddleX=0, CurrentX=-94.62524
UnityEngine.Debug:Log (object)
CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:223)
CardHover:Update () (at Assets/CardHover.cs:164)

🟢 HandPanel wird bewegt zu X=-73.27034
UnityEngine.Debug:Log (object)
CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:231)
CardHover:Update () (at Assets/CardHover.cs:164)

✅ enlargedCardPanel aktiviert mit voller Karte: Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:252)
CardHover:Update () (at Assets/CardHover.cs:164)

📢 AdjustHandForHover wird aufgerufen...
UnityEngine.Debug:Log (object)
CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:259)
CardHover:Update () (at Assets/CardHover.cs:164)

🟢 Karte Card_Template(Clone) beim Hovern nach vorne gesetzt, SiblingIndex: 5
UnityEngine.Debug:Log (object)
CardManager:AdjustHandForHover (UnityEngine.GameObject,bool) (at Assets/CardManager.cs:516)
CardHover:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:261)
CardHover:Update () (at Assets/CardHover.cs:164)

Raycast fand 3 Objekte an Position (729.23, 235.46), Hover wechselt zu Card_Template(Clone), Touch-Phase: Moved, Delta: (0.00, 19.23)
UnityEngine.Debug:Log (object)
CardHover:Update () (at Assets/CardHover.cs:167)

🟢 Original Sibling Index für Card_Template(Clone)(Clone): 2
UnityEngine.Debug:Log (object)
CardHover:Start () (at Assets/CardHover.cs:58)

Start: Karte Card_Template(Clone)(Clone) hat Alpha: 1, Ursprüngliche Rotation: (0.00, 0.00, 0.00)
UnityEngine.Debug:Log (object)
CardDrag:Start () (at Assets/CardDrag.cs:83)

OnDrag: yDifference=57.69214 für Card_Template(Clone), currentHoveredCard=Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=80.76904 für Card_Template(Clone), currentHoveredCard=Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=103.8462 für Card_Template(Clone), currentHoveredCard=Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=119.2307 für Card_Template(Clone), currentHoveredCard=Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=134.6152 für Card_Template(Clone), currentHoveredCard=Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

🟢 Parent zurückgesetzt für Card_Template(Clone), Sibling Index: 3
UnityEngine.Debug:Log (object)
CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:309)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

📢 AdjustHandForHover(false) wird aufgerufen für Card_Template(Clone), Handkarten vor Anpassung: 6
UnityEngine.Debug:Log (object)
CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:315)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

Karte 0 vor Adjust: Card_Template(Clone), Position: (-295.80, -13.82, 0.00)
UnityEngine.Debug:Log (object)
CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:318)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

Karte 1 vor Adjust: Card_Template(Clone), Position: (-98.73, -1.54, 0.00)
UnityEngine.Debug:Log (object)
CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:318)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

Karte 2 vor Adjust: Card_Template(Clone), Position: (98.73, -1.54, 0.00)
UnityEngine.Debug:Log (object)
CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:318)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

Karte 3 vor Adjust: Card_Template(Clone), Position: (189.25, -1.71, 0.00)
UnityEngine.Debug:Log (object)
CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:318)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

Karte 4 vor Adjust: Card_Template, Position: (0.00, 0.00, 0.00)
UnityEngine.Debug:Log (object)
CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:318)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

Karte 5 vor Adjust: Card_Template(Clone), Position: (295.80, -13.82, 0.00)
UnityEngine.Debug:Log (object)
CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:318)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

🟢 Sibling Index von Card_Template(Clone) in AdjustHandForHover(false) auf 0 gesetzt
UnityEngine.Debug:Log (object)
CardManager:AdjustHandForHover (UnityEngine.GameObject,bool) (at Assets/CardManager.cs:489)
CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:321)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

🟢 Sibling Index von Card_Template(Clone) in AdjustHandForHover(false) auf 1 gesetzt
UnityEngine.Debug:Log (object)
CardManager:AdjustHandForHover (UnityEngine.GameObject,bool) (at Assets/CardManager.cs:489)
CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:321)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

🟢 Sibling Index von Card_Template(Clone) in AdjustHandForHover(false) auf 2 gesetzt
UnityEngine.Debug:Log (object)
CardManager:AdjustHandForHover (UnityEngine.GameObject,bool) (at Assets/CardManager.cs:489)
CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:321)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

🟢 Sibling Index von Card_Template(Clone) in AdjustHandForHover(false) auf 3 gesetzt
UnityEngine.Debug:Log (object)
CardManager:AdjustHandForHover (UnityEngine.GameObject,bool) (at Assets/CardManager.cs:489)
CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:321)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

Handkarten nach Adjust: 6
UnityEngine.Debug:Log (object)
CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:323)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

Karte 0 nach Adjust: Card_Template(Clone), Position: (-295.80, -13.82, 0.00)
UnityEngine.Debug:Log (object)
CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:326)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

Karte 1 nach Adjust: Card_Template(Clone), Position: (-98.73, -1.54, 0.00)
UnityEngine.Debug:Log (object)
CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:326)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

Karte 2 nach Adjust: Card_Template(Clone), Position: (98.73, -1.54, 0.00)
UnityEngine.Debug:Log (object)
CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:326)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

Karte 3 nach Adjust: Card_Template(Clone), Position: (295.80, -13.82, 0.00)
UnityEngine.Debug:Log (object)
CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:326)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

Karte 4 nach Adjust: Card_Template(Clone), Position: (189.25, -1.71, 0.00)
UnityEngine.Debug:Log (object)
CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:326)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

Karte 5 nach Adjust: Card_Template, Position: (0.00, 0.00, 0.00)
UnityEngine.Debug:Log (object)
CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:326)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

OnDrag: yDifference=150 für Card_Template(Clone), currentHoveredCard=Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=161.5383 für Card_Template(Clone), currentHoveredCard=Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=173.0769 für Card_Template(Clone), currentHoveredCard=Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=188.4614 für Card_Template(Clone), currentHoveredCard=Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=200 für Card_Template(Clone), currentHoveredCard=Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=215.3845 für Card_Template(Clone), currentHoveredCard=Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

🔴 OnPointerExit ausgelöst: Card_Template(Clone)
UnityEngine.Debug:Log (object)
CardHover:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:270)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

🟢 SortingOrder zurückgesetzt für Card_Template(Clone) auf 1
UnityEngine.Debug:Log (object)
CardHover:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:281)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

✅ enlargedCardPanel und Instanz deaktiviert.
UnityEngine.Debug:Log (object)
CardHover:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/CardHover.cs:290)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=234.6152 für Card_Template(Clone), currentHoveredCard=null
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=250 für Card_Template(Clone), currentHoveredCard=null
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=269.2307 für Card_Template(Clone), currentHoveredCard=null
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=288.4614 für Card_Template(Clone), currentHoveredCard=null
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=307.6923 für Card_Template(Clone), currentHoveredCard=null
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=330.7692 für Card_Template(Clone), currentHoveredCard=null
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=353.8461 für Card_Template(Clone), currentHoveredCard=null
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

🟢 Parent zurückgesetzt für Card_Template(Clone), Sibling Index: 4
UnityEngine.Debug:Log (object)
CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:309)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

📢 AdjustHandForHover(false) wird aufgerufen für Card_Template(Clone), Handkarten vor Anpassung: 6
UnityEngine.Debug:Log (object)
CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:315)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

Karte 0 vor Adjust: Card_Template(Clone), Position: (-146.54, -3.84, 0.00)
UnityEngine.Debug:Log (object)
CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:318)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

Karte 1 vor Adjust: Card_Template(Clone), Position: (-48.87, -0.43, 0.00)
UnityEngine.Debug:Log (object)
CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:318)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

Karte 2 vor Adjust: Card_Template(Clone), Position: (48.87, -0.43, 0.00)
UnityEngine.Debug:Log (object)
CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:318)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

Karte 3 vor Adjust: Card_Template(Clone), Position: (189.25, -1.71, 0.00)
UnityEngine.Debug:Log (object)
CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:318)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

Karte 4 vor Adjust: Card_Template(Clone), Position: (133.52, -6.82, 0.00)
UnityEngine.Debug:Log (object)
CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:318)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

Karte 5 vor Adjust: Card_Template, Position: (0.00, 0.00, 0.00)
UnityEngine.Debug:Log (object)
CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:318)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

🟢 Sibling Index von Card_Template(Clone) in AdjustHandForHover(false) auf 0 gesetzt
UnityEngine.Debug:Log (object)
CardManager:AdjustHandForHover (UnityEngine.GameObject,bool) (at Assets/CardManager.cs:489)
CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:321)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

🟢 Sibling Index von Card_Template(Clone) in AdjustHandForHover(false) auf 1 gesetzt
UnityEngine.Debug:Log (object)
CardManager:AdjustHandForHover (UnityEngine.GameObject,bool) (at Assets/CardManager.cs:489)
CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:321)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

🟢 Sibling Index von Card_Template(Clone) in AdjustHandForHover(false) auf 2 gesetzt
UnityEngine.Debug:Log (object)
CardManager:AdjustHandForHover (UnityEngine.GameObject,bool) (at Assets/CardManager.cs:489)
CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:321)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

🟢 Sibling Index von Card_Template(Clone) in AdjustHandForHover(false) auf 3 gesetzt
UnityEngine.Debug:Log (object)
CardManager:AdjustHandForHover (UnityEngine.GameObject,bool) (at Assets/CardManager.cs:489)
CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:321)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

Handkarten nach Adjust: 6
UnityEngine.Debug:Log (object)
CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:323)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

Karte 0 nach Adjust: Card_Template(Clone), Position: (-146.54, -3.84, 0.00)
UnityEngine.Debug:Log (object)
CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:326)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

Karte 1 nach Adjust: Card_Template(Clone), Position: (-48.87, -0.43, 0.00)
UnityEngine.Debug:Log (object)
CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:326)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

Karte 2 nach Adjust: Card_Template(Clone), Position: (48.87, -0.43, 0.00)
UnityEngine.Debug:Log (object)
CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:326)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

Karte 3 nach Adjust: Card_Template(Clone), Position: (133.52, -6.82, 0.00)
UnityEngine.Debug:Log (object)
CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:326)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

Karte 4 nach Adjust: Card_Template(Clone), Position: (189.25, -1.71, 0.00)
UnityEngine.Debug:Log (object)
CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:326)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

Karte 5 nach Adjust: Card_Template, Position: (0.00, 0.00, 0.00)
UnityEngine.Debug:Log (object)
CardHover:<OnPointerExit>b__36_0 () (at Assets/CardHover.cs:326)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

OnDrag: yDifference=380.7692 für Card_Template(Clone), currentHoveredCard=null
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=407.6923 für Card_Template(Clone), currentHoveredCard=null
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=434.6154 für Card_Template(Clone), currentHoveredCard=null
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=469.2307 für Card_Template(Clone), currentHoveredCard=null
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=507.6923 für Card_Template(Clone), currentHoveredCard=null
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=546.1538 für Card_Template(Clone), currentHoveredCard=null
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=584.6154 für Card_Template(Clone), currentHoveredCard=null
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=619.2307 für Card_Template(Clone), currentHoveredCard=null
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=650 für Card_Template(Clone), currentHoveredCard=null
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=676.923 für Card_Template(Clone), currentHoveredCard=null
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=700 für Card_Template(Clone), currentHoveredCard=null
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=719.2307 für Card_Template(Clone), currentHoveredCard=null
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=738.4614 für Card_Template(Clone), currentHoveredCard=null
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=753.8461 für Card_Template(Clone), currentHoveredCard=null
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=765.3845 für Card_Template(Clone), currentHoveredCard=null
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=776.923 für Card_Template(Clone), currentHoveredCard=null
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=788.4614 für Card_Template(Clone), currentHoveredCard=null
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=796.1538 für Card_Template(Clone), currentHoveredCard=null
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=803.8461 für Card_Template(Clone), currentHoveredCard=null
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

OnDrag: yDifference=807.6923 für Card_Template(Clone), currentHoveredCard=null
UnityEngine.Debug:Log (object)
CardDrag:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/CardDrag.cs:120)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Editor is loading...
Leave a Comment