Untitled
unknown
julia
2 years ago
6.6 kB
15
Indexable
using { /Fortnite.com/Devices }
using { /Fortnite.com/Characters }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
using {/Fortnite.com/Devices/CreativeAnimation}
using {/UnrealEngine.com/Temporary/SpatialMath}
GRAPH := class<concrete>():
# These pivots will move up or down on the z axis, then rotate towards next pivot.
@editable CO2Pivots: [] creative_prop = array{}
@editable BIOPivots: [] creative_prop = array{}
# These lines will scale towards next pivot.
@editable CO2Lines: [] creative_prop = array{}
@editable BIOLines: [] creative_prop = array{}
@editable GraphCinematics: [] cinematic_sequence_device = array{}
var CO2DecadeProgress:[]float = array{400.0}
var BIODecadeProgress:[]float = array{-60.0}
var InitCO2PivotLocations:[]vector3 = array{}
var InitBIOPivotLocations:[]vector3 = array{}
Init():void=
for (X -> Pivot : CO2Pivots):
set InitCO2PivotLocations += array{Pivot.GetTransform().Translation}
for (X -> Pivot : BIOPivots):
set InitBIOPivotLocations += array{Pivot.GetTransform().Translation}
AdjustGraphs():void=
for (X -> CO2 : CO2DecadeProgress, Cine := GraphCinematics[X]):
Print("Playing Graph Cine: {X}")
Cine.Play()
spawn. AdjustCO2Graph()
spawn. AdjustBIOGraph()
AdjustCO2Graph()<suspends>:void=
Sleep(0.1)
Print("Adjusting CO2 Graph")
for (X -> Pivot : CO2Pivots):
if:
XLoc := InitCO2PivotLocations[X].X
YLoc := InitCO2PivotLocations[X].Y
ZLoc := InitCO2PivotLocations[X].Z + (CO2DecadeProgress[X] * 0.32)
Location := vector3{X:=XLoc, Y:= YLoc, Z:= ZLoc}
then:
if. Pivot.TeleportTo[Location, IdentityRotation()]
Sleep(0.1)
Sleep(0.1)
for (X -> Data : CO2DecadeProgress, Pivot := CO2Pivots[X], Line := CO2Lines[X]):
if:
NextPivot := CO2Pivots[X + 1]
LookDirection := ( Pivot.GetTransform().Translation - NextPivot.GetTransform().Translation ).MakeUnitVector[]
then:
Yaw := RadiansToDegrees(ArcTan(LookDirection.Y, LookDirection.X))
Pitch := RadiansToDegrees(ArcTan(LookDirection.Z, Sqrt((LookDirection.X * LookDirection.X) + (LookDirection.Y * LookDirection.Y))))
Roll := 90.0
NewRotation := MakeRotationFromYawPitchRollDegrees(Yaw, Pitch, Roll)
if. Pivot.TeleportTo[Pivot.GetTransform().Translation, NewRotation]
else:
Yaw := 0.0
Pitch := 0.0
Roll := 0.0
NewRotation := MakeRotationFromYawPitchRollDegrees(Yaw, Pitch, Roll)
if. Pivot.TeleportTo[Pivot.GetTransform().Translation, NewRotation]
if:
X < CO2DecadeProgress.Length - 1
Anim := Line.GetAnimationController[]
NextPivot := CO2Pivots[X + 1]
CurrentScale := Line.GetTransform().Scale
CurrentLoc := Pivot.GetTransform().Translation
NextLoc := NextPivot.GetTransform().Translation
DeltaZ := NextLoc.Z - CurrentLoc.Z
AddScale := Sqrt( (32.0 * 32.0) + (DeltaZ * DeltaZ) )
NewScale := vector3{X:=CurrentScale.X, Y:=CurrentScale.Y, Z:= AddScale / 32.5}
then:
Print("Scale: {NewScale}")
AnimMode := animation_mode.OneShot
AnimationKeyframes := array{
keyframe_delta{DeltaLocation:=vector3{}, DeltaRotation:=rotation{}, DeltaScale := NewScale, Time:=1.0}}
Anim.SetAnimation(Keyframes:=AnimationKeyframes, ?Mode := AnimMode)
Anim.Play()
Sleep(0.1)
else:
Print("No Animation Found")
AdjustBIOGraph()<suspends>:void=
Sleep(0.1)
Print("Adjusting BIO Graph")
for (X -> Data : BIODecadeProgress, Pivot := BIOPivots[X], Line := BIOLines[X]):
if:
XLoc := InitBIOPivotLocations[X].X
YLoc := InitBIOPivotLocations[X].Y
ZLoc := InitBIOPivotLocations[X].Z + (BIODecadeProgress[X] * 1.6)
Location := vector3{X:=XLoc, Y:= YLoc, Z:= ZLoc}
then:
if. Pivot.TeleportTo[Location, IdentityRotation()]
Sleep(0.1)
Sleep(0.1)
for (X -> Pivot : BIOPivots, Line := BIOLines[X]):
if:
NextPivot := BIOPivots[X + 1]
LookDirection := ( Pivot.GetTransform().Translation - NextPivot.GetTransform().Translation ).MakeUnitVector[]
then:
Yaw := RadiansToDegrees(ArcTan(LookDirection.Y, LookDirection.X))
Pitch := RadiansToDegrees(ArcTan(LookDirection.Z, Sqrt((LookDirection.X * LookDirection.X) + (LookDirection.Y * LookDirection.Y))))
Roll := 90.0
NewRotation := MakeRotationFromYawPitchRollDegrees(Yaw, Pitch, Roll)
if. Pivot.TeleportTo[Pivot.GetTransform().Translation, NewRotation]
else:
Yaw := 0.0
Pitch := 0.0
Roll :=0.0
NewRotation := MakeRotationFromYawPitchRollDegrees(Yaw, Pitch, Roll)
if. Pivot.TeleportTo[Pivot.GetTransform().Translation, NewRotation]
if:
X < CO2DecadeProgress.Length - 1
Anim := Line.GetAnimationController[]
NextPivot := BIOPivots[X + 1]
CurrentScale := Line.GetTransform().Scale
CurrentLoc := Pivot.GetTransform().Translation
NextLoc := NextPivot.GetTransform().Translation
DeltaZ := NextLoc.Z - CurrentLoc.Z
AddScale := Sqrt( (32.0 * 32.0) + (DeltaZ * DeltaZ) )
NewScale := vector3{X:=CurrentScale.X, Y:=CurrentScale.Y, Z:= AddScale / 32.5}
then:
AnimMode := animation_mode.OneShot
AnimationKeyframes := array{
keyframe_delta{DeltaLocation:=vector3{}, DeltaRotation:=rotation{}, DeltaScale := NewScale, Time:=1.0}}
Anim.SetAnimation(Keyframes:=AnimationKeyframes, ?Mode := AnimMode)
Anim.Play()
Sleep(0.1)
else:
Print("No Animation Found")Editor is loading...
Leave a Comment