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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayerController : MonoBehaviour
{
    [SerializeField] private Rigidbody rbody;
    [SerializeField] private float speed = 5;

    private Vector3 input;

    void Update(){
        GatherInput();
    }
    void FixedUpdate() {
        Move();
    }


    void GatherInput() {
        input = new Vector3(Input.GetAxisRaw("Horizontal"),0, Input.GetAxisRaw("Vertical"));
    }
    void Move() {
        rbody.MovePosition(transform.position + input * speed * Time.fixedDeltaTime);

    }
}
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