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local dropItems = { 3492 } local dropDelay = 600 gpAntiPushDrop = macro(dropDelay , "Anti Push", "Home", function () antiPush() end) onPlayerPositionChange(function() antiPush() end) function antiPush() if gpAntiPushDrop:isOff() then return end local tile = g_map.getTile(pos()) if tile then local thing = tile:getTopThing() if thing then for _, item in pairs(dropItems) do if item ~= thing:getId() then local dropItem = findItem(item) if dropItem then g_game.move(dropItem, pos(), 1) end end end end end end hotkey("0", "Flower Cursor Mouse", function() local tile = getTileUnderCursor() if tile then local pos = tile:getPosition() local itemToMouse = 2983 for _, container in pairs(g_game.getContainers()) do for __, item in ipairs(container:getItems()) do if item:getId() == itemToMouse then return g_game.move(item, pos, 1) end end end end end)
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