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local dropItems = { 3492 }
local dropDelay = 600
gpAntiPushDrop = macro(dropDelay , "Anti Push", "Home", function ()
antiPush()
end)
onPlayerPositionChange(function()
antiPush()
end)
function antiPush()
if gpAntiPushDrop:isOff() then
return
end
local tile = g_map.getTile(pos())
if tile then
local thing = tile:getTopThing()
if thing then
for _, item in pairs(dropItems) do
if item ~= thing:getId() then
local dropItem = findItem(item)
if dropItem then
g_game.move(dropItem, pos(), 1)
end
end
end
end
end
end
hotkey("0", "Flower Cursor Mouse", function()
local tile = getTileUnderCursor()
if tile then
local pos = tile:getPosition()
local itemToMouse = 2983
for _, container in pairs(g_game.getContainers()) do
for __, item in ipairs(container:getItems()) do
if item:getId() == itemToMouse then
return g_game.move(item, pos, 1)
end
end
end
end
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