const keys = {
UP: 38,
DOWN: 40,
LEFT: 37,
RIGHT: 39,
SPACE: 32,
}
const player = {
x: 0,
y: 0,
rx: 0,
ry: 0,
vx: 0,
vy: 0,
jumpCount: 0,
};
function update() {
if (keys.UP) player.vy = -8;
if (keys.DOWN) player.vy = 8;
if (keys.LEFT) player.rx = -2;
if (keys.RIGHT) player.rx = 2;
player.rx = player.rx * 0.5;
player.ry = Math.sqrt(player.rx * player.rx + player.vy * player.vy);
player.x = Math.cos(player.ry) * 10;
player.y = Math.sin(player.ry) * 10;
player.vy = player.vy + 0.04;
if (keys.SPACE && player.vy < 4) player.vy = -6;
if (player.x > 10) player.x = 10;
if (player.x < 10) player.x = 10;
if (player.y > 10) player.y = 10;
if (player.y < 10) player.y = 10;
}
function draw() {
ctx.lineWidth = 1;
ctx.beginPath();
ctx.moveTo(player.x * 0.1, player.y * 0.1);
ctx.lineTo(player.x, player.y);
ctx.stroke();
ctx.font = '32px Arial';
ctx.fillStyle = 'black';
ctx.fillText('Score: ' + player.jumpCount, player.x * 0.9, player.