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c_cpp
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#pragma once
#include "sdk.h"
namespace offsets {
static uintptr_t refdef = 0x14EB55F8;
static uintptr_t name_array = 0x14EB4FE8;
static uintptr_t name_array_pos = 0x2C80; // AKA Padding
static uintptr_t name_size = 0xC0;
static uintptr_t camera_base = 0x1573DF10; // also known as local_base
static uintptr_t camera_pos = 0x204;
static uintptr_t local_index = 0xCCA50;
static uintptr_t local_index_pos = 0x2F0;
static uintptr_t recoil = 0x376A8;
static uintptr_t game_mode = 0x11A693B0;
static uintptr_t weapon_definitions = 0x14D9CAB0;
static uintptr_t distribute = 0xD20CC68;
static uintptr_t local_entity = 0x18C2A0;
static uintptr_t visible_offset = 0xA88;
static uintptr_t visible = 0x2CBFA10;
static uintptr_t visible_bit = 0x9EC68; // visible bit offset
static uintptr_t visible_size = 0x1D4C;
static uintptr_t visible_pointer = 0x1F8;
static uintptr_t visible_cached_base = 0x78;
static uintptr_t visible_cmp_index = 0x1EE;
static uintptr_t visible_cmp_value = 0x29;
static uintptr_t scoreboard = 0x9DB58; // not known
static uintptr_t scoreboard_size = 0x88; // not known
namespace player {
static uintptr_t size = 0x13DF0;
static uintptr_t valid = 0x209;
static uintptr_t pos = 0x210;
static uintptr_t team = 0xB1D;
static uintptr_t weapon_index = 0xA60;
static uintptr_t dead_1 = 0x14B8;
static uintptr_t dead_2 = 0x59;
static uintptr_t player_stance = 0x394;
static uintptr_t player_weapon_index = 0xA60;
static uintptr_t entity_size = 0x418;
static uintptr_t entity_type = 0x60;
static uintptr_t entity_index = 0x58;
static uintptr_t entity_pos = entity_type + 0x18;
}
namespace bone {
static uintptr_t base_pos = 0xCCAE8;
static uintptr_t index_struct_size = 0x188;
}
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