Untitled
unknown
c_cpp
5 months ago
2.0 kB
7
Indexable
#pragma once #include "sdk.h" namespace offsets { static uintptr_t refdef = 0x14EB55F8; static uintptr_t name_array = 0x14EB4FE8; static uintptr_t name_array_pos = 0x2C80; // AKA Padding static uintptr_t name_size = 0xC0; static uintptr_t camera_base = 0x1573DF10; // also known as local_base static uintptr_t camera_pos = 0x204; static uintptr_t local_index = 0xCCA50; static uintptr_t local_index_pos = 0x2F0; static uintptr_t recoil = 0x376A8; static uintptr_t game_mode = 0x11A693B0; static uintptr_t weapon_definitions = 0x14D9CAB0; static uintptr_t distribute = 0xD20CC68; static uintptr_t local_entity = 0x18C2A0; static uintptr_t visible_offset = 0xA88; static uintptr_t visible = 0x2CBFA10; static uintptr_t visible_bit = 0x9EC68; // visible bit offset static uintptr_t visible_size = 0x1D4C; static uintptr_t visible_pointer = 0x1F8; static uintptr_t visible_cached_base = 0x78; static uintptr_t visible_cmp_index = 0x1EE; static uintptr_t visible_cmp_value = 0x29; static uintptr_t scoreboard = 0x9DB58; // not known static uintptr_t scoreboard_size = 0x88; // not known namespace player { static uintptr_t size = 0x13DF0; static uintptr_t valid = 0x209; static uintptr_t pos = 0x210; static uintptr_t team = 0xB1D; static uintptr_t weapon_index = 0xA60; static uintptr_t dead_1 = 0x14B8; static uintptr_t dead_2 = 0x59; static uintptr_t player_stance = 0x394; static uintptr_t player_weapon_index = 0xA60; static uintptr_t entity_size = 0x418; static uintptr_t entity_type = 0x60; static uintptr_t entity_index = 0x58; static uintptr_t entity_pos = entity_type + 0x18; } namespace bone { static uintptr_t base_pos = 0xCCAE8; static uintptr_t index_struct_size = 0x188; } }
Editor is loading...
Leave a Comment