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using FishNet.Object;
using FishNet.Object.Synchronizing;
using UnityEngine;
public class SyncGenericsTest : NetworkBehaviour
{
[SyncVar]
private GenericClassTest<string> syncGenericStringType;
[SyncVar]
private GenericClassTest<int> syncGenericIntType;
public override void OnStartServer()
{
base.OnStartServer();
syncGenericStringType = new GenericClassTest<string>("Testeito " + base.Owner.ClientId);
syncGenericIntType = new GenericClassTest<int>(base.Owner.ClientId);
}
private void Update()
{
if (!base.IsOwner) return;
if (Input.GetKeyDown(KeyCode.P))
{
Debug.Log("Test string class var value: " + syncGenericStringType.obj.ToString());
Debug.Log("Test int class var value: " + syncGenericIntType.obj.ToString());
}
}
}
public class GenericClassTest<T>
{
public T obj;
public GenericClassTest() {}
public GenericClassTest(T obj)
{
this.obj = obj;
}
}
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