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using FishNet.Object; using FishNet.Object.Synchronizing; using UnityEngine; public class SyncGenericsTest : NetworkBehaviour { [SyncVar] private GenericClassTest<string> syncGenericStringType; [SyncVar] private GenericClassTest<int> syncGenericIntType; public override void OnStartServer() { base.OnStartServer(); syncGenericStringType = new GenericClassTest<string>("Testeito " + base.Owner.ClientId); syncGenericIntType = new GenericClassTest<int>(base.Owner.ClientId); } private void Update() { if (!base.IsOwner) return; if (Input.GetKeyDown(KeyCode.P)) { Debug.Log("Test string class var value: " + syncGenericStringType.obj.ToString()); Debug.Log("Test int class var value: " + syncGenericIntType.obj.ToString()); } } } public class GenericClassTest<T> { public T obj; public GenericClassTest() {} public GenericClassTest(T obj) { this.obj = obj; } }
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