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using System.Drawing;
namespace FightingGameEngine
{
public partial class Form1 : Form
{
bool GameStart = false;
int SceneCount = 1;
int SceneCount2 = 1;
int SpriteCount = 1;
public bool Draw1;
Pen pen;
Brush brush;
Color CircleColor;
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
}
private void Form1_Paint(object sender, PaintEventArgs e)
{
}
private void Form1_KeyDown(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.X)
{
}
}
private void panel1_Paint(object sender, PaintEventArgs e)
{
if (Draw1 == true)
{
pen = new Pen(Color.Red, 10);
e.Graphics.DrawEllipse(pen, 100, 100, 100, 100);
MessageBox.Show("#FireDavidZaslav");
Draw1 = false;
}
}
private void button1_Click(object sender, EventArgs e)
{
button7.Visible = true;
button8.Visible = true;
button9.Visible = false;
button10.Visible = false;
button11.Visible = false;
button12.Visible = false;
button13.Visible = false;
}
private void button2_Click(object sender, EventArgs e)
{
button7.Visible = false;
button8.Visible = false;
button9.Visible = true;
button10.Visible = true;
button11.Visible = true;
button12.Visible = true;
button13.Visible = false;
}
private void button3_Click(object sender, EventArgs e)
{
button7.Visible = false;
button8.Visible = false;
button9.Visible = false;
button10.Visible = false;
button11.Visible = false;
button12.Visible = false;
button13.Visible = true;
}
private void button4_Click(object sender, EventArgs e)
{
button7.Visible = false;
button8.Visible = false;
button9.Visible = false;
button10.Visible = false;
button11.Visible = false;
button12.Visible = false;
button13.Visible = false;
}
private void button5_Click(object sender, EventArgs e)
{
button7.Visible = false;
button8.Visible = false;
button9.Visible = false;
button10.Visible = false;
button11.Visible = false;
button12.Visible = false;
button13.Visible = false;
}
private void button6_Click(object sender, EventArgs e)
{
button7.Visible = false;
button8.Visible = false;
button9.Visible = false;
button10.Visible = false;
button11.Visible = false;
button12.Visible = false;
button13.Visible = false;
}
private void button3_Paint(object sender, PaintEventArgs e)
{
}
private void button1_Paint(object sender, PaintEventArgs e)
{
}
private void button2_Paint(object sender, PaintEventArgs e)
{
}
private void button4_Paint(object sender, PaintEventArgs e)
{
}
private void button5_Paint(object sender, PaintEventArgs e)
{
}
private void button6_Paint(object sender, PaintEventArgs e)
{
}
private void button7_Click(object sender, EventArgs e)
{
GameStart = true;
}
private void button8_Click(object sender, EventArgs e)
{
}
private void button9_Click(object sender, EventArgs e)
{
SceneCount++;
}
private void button10_Click(object sender, EventArgs e)
{
SceneCount--;
}
private void button11_Click(object sender, EventArgs e)
{
SceneCount2++;
}
private void button12_Click(object sender, EventArgs e)
{
SceneCount2--;
}
private void button13_Click(object sender, EventArgs e)
{
Draw1 = true;
}
private void panel3_Click(object sender, EventArgs e)
{
//I added this by accident.
}
private void textBox1_TextChanged(object sender, EventArgs e)
{
//I added this by accident.
}
private void button13_Paint(object sender, PaintEventArgs e)
{
}
}
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