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User Okay, but I don't want each player to have to have that code, it would clog up my server, can we make multiple players in one script? ChatGPT Absolutely. The concept can be expanded to manage multiple players with a centralized system that tracks player status and their corresponding homes without having to repeatedly define the same logic for each player. Here's a conceptual implementation: pseudocode Copy code class Player: def __init__(self, name): self.name = name self.home = Home(self) self.alive = True def die(self): self.alive = False self.moveToMorgue() def moveToMorgue(self): if not self.alive: location = self.home.getMorgueLocation() teleport(self, location) class Home: def __init__(self, owner): self.owner = owner self.morgueFlag = True def getMorgueLocation(self): if self.morgueFlag: return self.morgueLocation # Assumption: a predefined location within the home def teleport(player, location): player.currentLocation = location displayText(f"{player.name} has been moved to their home's morgue.") class Game: def __init__(self): self.players = {} def addPlayer(self, playerName): player = Player(playerName) self.players[playerName] = player def getPlayer(self, playerName): return self.players.get(playerName) def killPlayer(self, playerName): player = self.getPlayer(playerName) if player: player.die() # Initialize game game = Game() # Add players game.addPlayer("Cruel") game.addPlayer("AnotherPlayer") game.addPlayer("YetAnotherPlayer") # Example of a player named Cruel dying and being moved to her morgue game.killPlayer("Cruel") Here's what's happening in the pseudocode: The Game class manages all players. Players are added to the game using the addPlayer method. If you want a player to die (for example, based on game events), you can use the killPlayer method. Using a centralized Game class, you can manage all players efficiently without duplicating the core logic for each one, and it won't clog up your server.