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using UnityEngine;
using UnityEngine.XR.ARFoundation;
public class ObjectInteraction : MonoBehaviour
{
private ARRaycastManager raycastManager;
private GameObject currentObject;
private void Start()
{
raycastManager = FindObjectOfType<ARRaycastManager>();
}
private void Update()
{
// Sprawdzamy, czy użytkownik dotknął ekranu
if (Input.touchCount > 0)
{
Touch touch = Input.GetTouch(0);
if (touch.phase == TouchPhase.Began)
{
// Tworzymy promień z ekranu do przestrzeni AR
Ray ray = Camera.main.ScreenPointToRay(touch.position);
List<ARRaycastHit> hits = new List<ARRaycastHit>();
// Wykonujemy rzut promienia i sprawdzamy trafienia w obiekty AR
if (raycastManager.Raycast(ray, hits, TrackableType.FeaturePoint))
{
// Pobieramy trafiony obiekt
ARRaycastHit hit = hits[0];
currentObject = hit.transform.gameObject;
// Ukrywamy trafiony obiekt
currentObject.SetActive(false);
}
}
}
}
}
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