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local amulet = 3081
local equip_ammy = null
if getNeck() then equip_ammy = getNeck():getId() end
macro(50, "Auto SSA", "Insert", function()
if hppercent() <= 100 and (getNeck() == null or getNeck():getId() ~= amulet) then
g_game.equipItemId(amulet)
delay(200)
elseif hppercent() >= 101 and (getNeck() == null or equip_ammy and getNeck():getId() ~= equip_ammy) then
g_game.equipItemId(equip_ammy)
delay(200)
end
end)
-- equip might ring
local ring = 3048
local equip_ammy = null
if getFinger() then equip_ammy = getFinger():getId() end
macro(50, "Auto Might Ring", "Delete", function()
if hppercent() <= 100 and (getFinger() == null or getFinger():getId() ~= ring) then
g_game.equipItemId(ring)
delay(200)
elseif hppercent() >= 102 and (getFinger() == null or equip_ammy and getFinger():getId() ~= equip_ammy) then
g_game.equipItemId(equip_ammy)
delay(200)
end
end)Editor is loading...