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local amulet = 3081 local equip_ammy = null if getNeck() then equip_ammy = getNeck():getId() end macro(50, "Auto SSA", "Insert", function() if hppercent() <= 100 and (getNeck() == null or getNeck():getId() ~= amulet) then g_game.equipItemId(amulet) delay(200) elseif hppercent() >= 101 and (getNeck() == null or equip_ammy and getNeck():getId() ~= equip_ammy) then g_game.equipItemId(equip_ammy) delay(200) end end) -- equip might ring local ring = 3048 local equip_ammy = null if getFinger() then equip_ammy = getFinger():getId() end macro(50, "Auto Might Ring", "Delete", function() if hppercent() <= 100 and (getFinger() == null or getFinger():getId() ~= ring) then g_game.equipItemId(ring) delay(200) elseif hppercent() >= 102 and (getFinger() == null or equip_ammy and getFinger():getId() ~= equip_ammy) then g_game.equipItemId(equip_ammy) delay(200) end end)