Untitled
unknown
plain_text
a year ago
1.7 kB
8
Indexable
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ObjectPooler : MonoBehaviour { [System.Serializable] public class Pool { public string tag; public GameObject prefab; public int size; } #region Singleton public static ObjectPooler instance; private void Awake() { instance = this; } #endregion public List<Pool> pools; public Dictionary<string, Queue<GameObject>> poolDictionary; void Start() { poolDictionary = new Dictionary<string, Queue<GameObject>>(); foreach (Pool pool in pools) { Queue<GameObject> objectPool = new Queue<GameObject> (); for(int i = 0; i < pool.size; i++) { GameObject obj = Instantiate(pool.prefab); obj.SetActive(false); objectPool.Enqueue(obj); } poolDictionary.Add(pool.tag, objectPool); } } public GameObject SpawnFromPool(string tag, Vector2 position) { if (!poolDictionary.ContainsKey(tag)) { Debug.LogWarning(tag + " Doesnt exist"); Debug.Log("TAG:" + tag); return null; } Debug.Log("TAG:" + tag); GameObject objectToSpawn = poolDictionary[tag].Dequeue(); objectToSpawn.transform.position = position; objectToSpawn.transform.rotation = Quaternion.identity; objectToSpawn.SetActive(true); poolDictionary[tag].Enqueue(objectToSpawn); return objectToSpawn; } }
Editor is loading...
Leave a Comment