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# vLine02PlayerType01 - 1 ou 2 players = 2 senao 1
# vLine02PlayerType02 - 1 ou 2 players = 2 senao 1
def __getData(graphicOnAirItem, momentExecution, workFlowtype):
print workFlowtype.ToString()
totalSectors = next((tag for tag in graphicOnAirItem.Graphic.ViewData if (tag.TagName == "TotalSectors")), None)
print totalSectors.TagValue
graphicOnAirItem.PausesLeft = int(totalSectors.TagValue)
def __beforeContinue(graphicOnAirItem, momentExecution):
print "__beforeContinue"
totalSectors = next((tag for tag in graphicOnAirItem.Graphic.ViewData if (tag.TagName == "TotalSectors")), None)
step = int(totalSectors.TagValue) - graphicOnAirItem.PausesLeft
print "step" + str(step) + " pauses " + str(graphicOnAirItem.PausesLeft) + " sectors " + str(totalSectors.TagValue)
#print graphicOnAirItem.PausesLeft
if graphicOnAirItem.PausesLeft == 1:
graphicOnAirItem.Scene.Show("ChangeToTactics")
print "played timeline ChangeToTactics"
elif step == 0:
graphicOnAirItem.Scene.Show("Sector02")
print "played timeline Sector02"
elif step == 1:
graphicOnAirItem.Scene.Show("Sector03")
print "played timeline Sector03"
elif step == 2:
graphicOnAirItem.Scene.Show("Sector04")
print "played timeline Sector04"
elif step == 3:
graphicOnAirItem.Scene.Show("Sector05")
print "played timeline Sector05"
elif step == 4:
graphicOnAirItem.Scene.Show("Sector06")
print "played timeline Sector06"
else:
graphicOnAirItem.Scene.Show("ChangeToTactics")
print "played timeline ChangeToTactics"
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