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# vLine02PlayerType01 - 1 ou 2 players = 2 senao 1 # vLine02PlayerType02 - 1 ou 2 players = 2 senao 1 def __getData(graphicOnAirItem, momentExecution, workFlowtype): print workFlowtype.ToString() totalSectors = next((tag for tag in graphicOnAirItem.Graphic.ViewData if (tag.TagName == "TotalSectors")), None) print totalSectors.TagValue graphicOnAirItem.PausesLeft = int(totalSectors.TagValue) def __beforeContinue(graphicOnAirItem, momentExecution): print "__beforeContinue" totalSectors = next((tag for tag in graphicOnAirItem.Graphic.ViewData if (tag.TagName == "TotalSectors")), None) step = int(totalSectors.TagValue) - graphicOnAirItem.PausesLeft print "step" + str(step) + " pauses " + str(graphicOnAirItem.PausesLeft) + " sectors " + str(totalSectors.TagValue) #print graphicOnAirItem.PausesLeft if graphicOnAirItem.PausesLeft == 1: graphicOnAirItem.Scene.Show("ChangeToTactics") print "played timeline ChangeToTactics" elif step == 0: graphicOnAirItem.Scene.Show("Sector02") print "played timeline Sector02" elif step == 1: graphicOnAirItem.Scene.Show("Sector03") print "played timeline Sector03" elif step == 2: graphicOnAirItem.Scene.Show("Sector04") print "played timeline Sector04" elif step == 3: graphicOnAirItem.Scene.Show("Sector05") print "played timeline Sector05" elif step == 4: graphicOnAirItem.Scene.Show("Sector06") print "played timeline Sector06" else: graphicOnAirItem.Scene.Show("ChangeToTactics") print "played timeline ChangeToTactics"
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