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import pygame
import sys
# Initialize Pygame
pygame.init()
# Set up the game window
screen_width = 800
screen_height = 600
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption("Attack Gun Game")
# Colors
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
# Gun settings
gun_width = 50
gun_height = 30
gun_x = screen_width // 2
gun_y = screen_height - gun_height - 10
gun_speed = 5
# Bullet settings
bullet_width = 5
bullet_height = 10
bullet_speed = 7
bullets = []
# Set the frame rate
clock = pygame.time.Clock()
# Main game loop
while True:
screen.fill(WHITE)
# Handle events
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
# Get the keys pressed
keys = pygame.key.get_pressed()
# Move the gun with arrow keys
if keys[pygame.K_LEFT] and gun_x > 0:
gun_x -= gun_speed
if keys[pygame.K_RIGHT] and gun_x < screen_width - gun_width:
gun_x += gun_speed
# Fire bullets when spacebar is pressed
if keys[pygame.K_SPACE]:
bullet_x = gun_x + gun_width // 2 - bullet_width // 2
bullet_y = gun_y
bullets.append([bullet_x, bullet_y])
# Move bullets upwards
for bullet in bullets[:]:
bullet[1] -= bullet_speed
if bullet[1] < 0:
bullets.remove(bullet)
# Draw the gun (a simple rectangle)
pygame.draw.rect(screen, BLACK, (gun_x, gun_y, gun_width, gun_height))
# Draw the bullets
for bullet in bullets:
pygame.draw.rect(screen, RED, (bullet[0], bullet[1], bullet_width, bullet_height))
# Update the screen
pygame.display.update()
# Set the frame rate (FPS)
clock.tick(60)
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