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import pygame
import sys

# Initialize Pygame
pygame.init()

# Set up the game window
screen_width = 800
screen_height = 600
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption("Attack Gun Game")

# Colors
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)

# Gun settings
gun_width = 50
gun_height = 30
gun_x = screen_width // 2
gun_y = screen_height - gun_height - 10
gun_speed = 5

# Bullet settings
bullet_width = 5
bullet_height = 10
bullet_speed = 7
bullets = []

# Set the frame rate
clock = pygame.time.Clock()

# Main game loop
while True:
    screen.fill(WHITE)

    # Handle events
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
            sys.exit()

    # Get the keys pressed
    keys = pygame.key.get_pressed()

    # Move the gun with arrow keys
    if keys[pygame.K_LEFT] and gun_x > 0:
        gun_x -= gun_speed
    if keys[pygame.K_RIGHT] and gun_x < screen_width - gun_width:
        gun_x += gun_speed

    # Fire bullets when spacebar is pressed
    if keys[pygame.K_SPACE]:
        bullet_x = gun_x + gun_width // 2 - bullet_width // 2
        bullet_y = gun_y
        bullets.append([bullet_x, bullet_y])

    # Move bullets upwards
    for bullet in bullets[:]:
        bullet[1] -= bullet_speed
        if bullet[1] < 0:
            bullets.remove(bullet)

    # Draw the gun (a simple rectangle)
    pygame.draw.rect(screen, BLACK, (gun_x, gun_y, gun_width, gun_height))

    # Draw the bullets
    for bullet in bullets:
        pygame.draw.rect(screen, RED, (bullet[0], bullet[1], bullet_width, bullet_height))

    # Update the screen
    pygame.display.update()

    # Set the frame rate (FPS)
    clock.tick(60)
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