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-- Load the PlayerService and DataStoreService local Players = game:GetService("Players") local DataStoreService = game:GetService("DataStoreService") local dataStoreName = "BaseplateSizeDataStore" -- Change this to your preferred name -- Function to calculate and set the baseplate size for a player local function setBaseplateSize(player) local baseplate = player.Character and player.Character:FindFirstChild("Baseplate") if baseplate then local currentSize = baseplate.Size.X local newSize = currentSize + 2 -- Increase the size by 1 stud on all sides to create a square baseplate.Size = Vector3.new(newSize, 1, newSize) -- Save the updated size local dataStore = DataStoreService:GetDataStore(dataStoreName) dataStore:SetAsync(player.UserId, newSize) end end -- Function to update the leaderstat for a player local function updateLeaderstat(player) local leaderstats = player:FindFirstChild("leaderstats") if leaderstats then local baseplateSize = leaderstats:FindFirstChild("BaseplateSize") if baseplateSize then local baseplate = player.Character and player.Character:FindFirstChild("Baseplate") if baseplate then local size = baseplate.Size.X baseplateSize.Value = size end end end end -- Function to save the player's baseplate size when they leave local function saveBaseplateSize(player) local dataStore = DataStoreService:GetDataStore(dataStoreName) local baseplate = player.Character and player.Character:FindFirstChild("Baseplate") if baseplate then local size = baseplate.Size.X dataStore:SetAsync(player.UserId, size) end end -- Listen for player joining game.Players.PlayerAdded:Connect(function(player) -- Create the leaderstats and BaseplateSize value if they don't exist local leaderstats = Instance.new("Folder") leaderstats.Name = "leaderstats" leaderstats.Parent = player local baseplateSize = Instance.new("IntValue") baseplateSize.Name = "BaseplateSize" baseplateSize.Value = 0 baseplateSize.Parent = leaderstats -- Set the initial baseplate size for the player setBaseplateSize(player) -- Update the leaderstat for the player every second while wait(1) do updateLeaderstat(player) end end) -- Listen for player leaving game.Players.PlayerRemoving:Connect(function(player) -- Save the player's baseplate size saveBaseplateSize(player) end)
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