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using Unity.Netcode; using UnityEngine; using UnityEngine.SceneManagement; public static class Loader { public enum Scene { Menu, Level01, Level02, Level03, Level04, Lobby, LoadingScene, CharacterSelect, } private static Scene targetScene; public static void Load(Scene targetScene) { Loader.targetScene= targetScene; SceneManager.LoadScene(Scene.LoadingScene.ToString()); } public static void LoadNetwork(Scene targetScene) { NetworkManager.Singleton.SceneManager.LoadScene(targetScene.ToString(), LoadSceneMode.Single); } public static void LoaderCallback() { SceneManager.LoadScene(targetScene.ToString()); } }
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