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using Unity.Netcode;
using UnityEngine;
using UnityEngine.SceneManagement;
public static class Loader
{
public enum Scene
{
Menu,
Level01, Level02, Level03, Level04,
Lobby,
LoadingScene,
CharacterSelect,
}
private static Scene targetScene;
public static void Load(Scene targetScene)
{
Loader.targetScene= targetScene;
SceneManager.LoadScene(Scene.LoadingScene.ToString());
}
public static void LoadNetwork(Scene targetScene)
{
NetworkManager.Singleton.SceneManager.LoadScene(targetScene.ToString(), LoadSceneMode.Single);
}
public static void LoaderCallback()
{
SceneManager.LoadScene(targetScene.ToString());
}
}
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