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extends Control
const DEFAULT_PORT = 12345
func _ready():
multiplayer.connected_to_server.connect(self.join_as_client)
join_server()
func join_server():
var peer = ENetMultiplayerPeer.new()
peer.create_client('127.0.0.1', DEFAULT_PORT)
multiplayer.multiplayer_peer = peer
print("joining server")
func join_as_client():
print("Connection established, calling to spawn player")
var client_id = multiplayer.get_unique_id()
var player_name = "Test_Player"
rpc_id(1, "server_spawn_player", client_id, player_name)
@rpc
func create_player_node():
print("Now actually running code to create the player here")
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