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import pygame
import random
# Initialize pygame
pygame.init()
# Constants
WIDTH, HEIGHT = 500, 600
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
FPS = 60
GRAVITY = 0.25
BIRD_JUMP = -7
PIPE_SPEED = 3
# Create game window
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Flappy Bird")
# Load images
bird_img = pygame.image.load('bird.png').convert_alpha()
pipe_img = pygame.image.load('pipe.png').convert_alpha()
# Bird class
class Bird(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = bird_img
self.rect = self.image.get_rect(center=(100, HEIGHT // 2))
self.velocity = 0
def update(self):
self.velocity += GRAVITY
self.rect.y += self.velocity
def jump(self):
self.velocity = BIRD_JUMP
def is_off_screen(self):
return self.rect.top > HEIGHT or self.rect.bottom < 0
# Pipe class
class Pipe(pygame.sprite.Sprite):
def __init__(self, inverted, xpos, ysize):
super().__init__()
self.image = pipe_img
self.image = pygame.transform.scale(self.image, (80, 600))
self.rect = self.image.get_rect(topleft=(xpos, -ysize) if inverted else (xpos, HEIGHT - ysize))
self.inverted = inverted
def update(self):
self.rect.x -= PIPE_SPEED
# Main function
def main():
clock = pygame.time.Clock()
bird_group = pygame.sprite.GroupSingle(Bird())
pipe_group = pygame.sprite.Group()
spawn_pipe_event = pygame.USEREVENT + 1
pygame.time.set_timer(spawn_pipe_event, 1500)
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
bird_group.sprite.jump()
if event.type == spawn_pipe_event:
pipe_group.add(Pipe(False, WIDTH, random.randint(200, 400)))
pipe_group.add(Pipe(True, WIDTH, random.randint(200, 400)))
screen.fill(BLACK)
bird_group.update()
bird_group.draw(screen)
pipe_group.update()
pipe_group.draw(screen)
pygame.display.flip()
clock.tick(FPS)
if __name__ == "__main__":
main()
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