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import pygame
import sys
import random
pygame.init()
# Constants
WIDTH, HEIGHT = 600, 400
GRAVITY = 0.25
BIRD_SPEED = 5
JUMP_HEIGHT = -8
PIPE_WIDTH = 50
PIPE_GAP = 150
# Colors
WHITE = (255, 255, 255)
BLUE = (0, 0, 255)
GREEN = (0, 255, 0)
# Create screen
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Flappy Bird")
# Load images
bird_image = pygame.image.load("bird.png")
pipe_image = pygame.image.load("pipe.png")
# Bird class
class Bird:
def __init__(self):
self.x = 100
self.y = HEIGHT // 2
self.velocity = 0
def jump(self):
self.velocity = JUMP_HEIGHT
def move(self):
self.velocity += GRAVITY
self.y += self.velocity
def draw(self):
screen.blit(bird_image, (self.x, self.y))
# Pipe class
class Pipe:
def __init__(self, x):
self.x = x
self.height = random.randint(50, HEIGHT - PIPE_GAP - 50)
def move(self):
self.x -= BIRD_SPEED
def draw(self):
screen.blit(pipe_image, (self.x, 0), (0, 0, PIPE_WIDTH, self.height))
screen.blit(pipe_image, (self.x, self.height + PIPE_GAP), (0, self.height + PIPE_GAP, PIPE_WIDTH, HEIGHT))
def main():
bird = Bird()
pipes = [Pipe(WIDTH + i * 200) for i in range(3)]
clock = pygame.time.Clock()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN and event.key == pygame.K_SPACE:
bird.jump()
bird.move()
for pipe in pipes:
pipe.move()
if pipes[0].x < -PIPE_WIDTH:
pipes.pop(0)
pipes.append(Pipe(WIDTH))
if bird.y > HEIGHT or bird.y < 0:
pygame.quit()
sys.exit()
for pipe in pipes:
if pipe.x < bird.x + 50 < pipe.x + PIPE_WIDTH:
if bird.y < pipe.height or bird.y + 50 > pipe.height + PIPE_GAP:
pygame.quit()
sys.exit()
screen.fill(WHITE)
bird.draw()
for pipe in pipes:
pipe.draw()
pygame.display.flip()
clock.tick(30)
if __name__ == "__main__":
main()
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