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#pragma once class Animation { //When this iterator reaches the animation speed, we change the frame and reset the iterator. unsigned short animation_iterator; //The higher the value, the slower the animation. unsigned short animation_speed; unsigned short current_frame; //To make things easier, each image file will contain 1 animation. So that the frame heights are the same. unsigned short frame_width; //We can find this by dividing the width of the image by the frame width. unsigned short total_frames; sf::Sprite sprite; sf::Texture texture; public: Animation(unsigned short i_animation_speed, unsigned short i_frame_width, const std::string& i_texture_location); bool change_current_frame(); bool update(); void draw(short i_x, short i_y, sf::RenderWindow& i_window, const sf::Color& i_color = sf::Color(255, 255, 255)); void reset(); };