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on left click on wheat:
if player is holding a hoe:
cancel event
set action bar of player to "&6+1 Wheat!"
set block to air
give 1 wheat named "&6&lWheat" with lore "&a$5!" to the player
set durability of player's tool to (durability of player's tool + 1)
add 01 exp to player
set event-block to air
wait 7 seconds
set event-block to wheat[age=7]
On right click with hoe:
if name of tool of player is "&6&lFARMING HOE":
open virtual chest inventory with 4 rows named "&3Upgrade Hoe &7» &3%player%" to player
format slot 0 of player with cyan glass pane named " " to be unstealable
command /hoe:
cooldown: 1 hour
cooldown message: &6&lSTARKGENS &7» &6You cant get a new hoe yet you just got one!
cooldown bypass: op
trigger:
give a diamond hoe named "&6&lFARMING HOE" with lore "&e&l%player%'S HOE" to the player
command /sell:
cooldown: 2 seconds
cooldown message: &6&lSTARKGENS &7» &6You are doing this too quick!
trigger:
sell(player, wheat, 5)
sell(player, beetroots, 15)
sell(player, golden carrots, 30)
sell(player, potatoes, 50)
sell(player, bamboo, 75)
add {-temp::%player%} to player's balance
send title "&6&lSOLD" with subtitle "&fYou sold all items for &e&l$%{-temp::%player%}%"
play sound "block.note_block.pling" with volume 2 to player
delete {-temp::%player%}
function sell(P: player, I: itemtype, N: int):
set {_am} to amount of {_I} in {_P}'s inventory
set {_am} to ({_am} * {_N})
remove all {_I} from {_P}'s inventory
add {_am} to {-temp::%{_P}%}
on block interact:
if event-block is farmland:
cancel event
stop
on block break:
if event-block is freshly planted wheat plant:
cancel event
on block break:
if event-block is freshly planted beetroot plant:
cancel event
on block break:
if event-block is freshly planted carrot plant:
cancel event
on block break:
if event-block is freshly planted potato plant:
cancel event
on citizen right click:
NPC is named "&6&lSELL"
player command "/sell"
on left click on beetroot plant:
if player is holding a hoe:
cancel event
set action bar of player to "&c+1 Beetroot!"
set block to air
give 1 beetroot named "&c&lBeetroots" with lore "&a$15!" to the player
set durability of player's tool to (durability of player's tool + 1)
add 6 exp to player
set event-block to air
wait 7 seconds
set event-block to beetroots[age=3]
on left click on carrot plant:
if player is holding a hoe:
cancel event
set action bar of player to "&6+1 Carrot!"
set block to air
give 1 golden carrot named "&6&lCarrots" with lore "&a$30!" to the player
set durability of player's tool to (durability of player's tool + 1)
add 12 exp to player
set event-block to air
wait 7 seconds
set event-block to carrots[age=7]
on left click on potato plant:
if player is holding a hoe:
cancel event
set action bar of player to "&e+1 Potato!"
set block to air
give 1 potato named "&e&lPotatoes" with lore "&a$50!" to the player
set durability of player's tool to (durability of player's tool + 1)
add 15 exp to player
set event-block to air
wait 7 seconds
set event-block to potatoes[age=7]
on left click on bamboo:
if player is holding a hoe:
cancel event
set action bar of player to "&a+1 Bamboo!"
set block to air
give 2 bamboo named "&a&lBamboo" with lore "&a$75!" to the player
set durability of player's tool to (durability of player's tool + 1)
add 25 exp to player
set event-block to air
wait 7 seconds
set event-block to bamboo[age=1]
on citizen right click:
NPC is named "&6&lFARM"
open virtual chest inventory with 1 rows named "&6&lFARM &7» &6%player%" to player
format slot 3 of player with golden hoe named "&6&lHOE" to be unstealable
format slot 5 of player with sunflower named "&6&lSELL" to be unstealable
format slot 0 of player with yellow stained glass pane named " " to be unstealable
format slot 1 of player with yellow stained glass pane named " " to be unstealable
format slot 2 of player with yellow stained glass pane named " " to be unstealable
format slot 4 of player with yellow stained glass pane named " " to be unstealable
format slot 6 of player with yellow stained glass pane named " " to be unstealable
format slot 7 of player with yellow stained glass pane named " " to be unstealable
format slot 8 of player with yellow stained glass pane named " " to be unstealable
on inventory click:
if inventory name of player's current inventory is "&6&lFARM &7» &6%player%":
if clicked slot is 3:
player command "/hoe"
close player's inventory
on inventory click:
if inventory name of player's current inventory is "&6&lFARM &7» &6%player%":
if clicked slot is 5:
player command "/sell"
close player's inventoryEditor is loading...
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