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#include <xc.h>
#include <libpic30.h>
#include <stdio.h>
#include <string.h>
#include "lcd.h"
#include "buttons.h"
#define TOTAL_TIME (15)
volatile unsigned int seconds = TOTAL_TIME;
int main(void) {
char buffer[32];
LCD_Initialize();
unsigned int remainingSecondsWhite = seconds;
unsigned int remainingSecondsBlack = seconds;
int gamePhase = 3;
while (true) {
// Obsługa przycisku resetu S6
if (BUTTON_IsPressed(BUTTON_S6) == true) {
gamePhase = 3;
remainingSecondsWhite = seconds;
remainingSecondsBlack = seconds;
}
switch (gamePhase) {
case 0: // Koniec czasu - resetowanie zegarów i powrót do ekranu startowego
LCD_ClearScreen();
if (remainingSecondsWhite < 1) {
LCD_PutString("Biale przegrywaja", strlen("Biale przegrywaja"));
} else {
LCD_PutString("Czarne przegrywaja", strlen("Czarne przegrywaja"));
}
__delay_ms(4000);
remainingSecondsWhite = seconds;
remainingSecondsBlack = seconds;
gamePhase = 3;
break;
case 1: // Tura białych
// Obsługa przycisku zmiany tury S3
if (BUTTON_IsPressed(BUTTON_S3) == true) {
gamePhase = 2;
break;
}
sprintf(buffer, "%02u:%02u biale", remainingSecondsWhite / 60, remainingSecondsWhite % 60);
LCD_ClearScreen();
LCD_PutString(buffer, strlen(buffer));
LCD_PutString("\n", 1);
sprintf(buffer, "%02u:%02u czarne", remainingSecondsBlack / 60, remainingSecondsBlack % 60);
LCD_PutString(buffer, strlen(buffer));
__delay_ms(1000);
remainingSecondsWhite--;
if (remainingSecondsWhite < 1) {
gamePhase = 0;
}
break;
case 2: // Tura czarnych
// Obsługa przycisku zmiany tury S4
if (BUTTON_IsPressed(BUTTON_S4) == true) {
gamePhase = 1;
break;
}
sprintf(buffer, "%02u:%02u czarne", remainingSecondsBlack / 60, remainingSecondsBlack % 60);
LCD_ClearScreen();
LCD_PutString(buffer, strlen(buffer));
LCD_PutString("\n", 1);
sprintf(buffer, "%02u:%02u biale", remainingSecondsWhite / 60, remainingSecondsWhite % 60);
LCD_PutString(buffer, strlen(buffer));
__delay_ms(1000);
remainingSecondsBlack--;
if (remainingSecondsBlack < 1) {
gamePhase = 0;
}
break;
case 3: // Kto zaczyna?
LCD_PutString("Kto zaczyna?\n s3=biale s4=czarne", 32);
__delay_ms(4000);
LCD_ClearScreen();
if (BUTTON_IsPressed(BUTTON_S3) == true) {
gamePhase = 1;
break;
}
if (BUTTON_IsPressed(BUTTON_S4) == true) {
gamePhase = 2;
break;
}
break; // Dodanie break dla case 3
default:
break;
}
}
return 0;
}
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