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#include <xc.h> #include <libpic30.h> #include <stdio.h> #include <string.h> #include "lcd.h" #include "buttons.h" #define TOTAL_TIME (15) volatile unsigned int seconds = TOTAL_TIME; int main(void) { char buffer[32]; LCD_Initialize(); unsigned int remainingSecondsWhite = seconds; unsigned int remainingSecondsBlack = seconds; int gamePhase = 3; while (true) { // Obsługa przycisku resetu S6 if (BUTTON_IsPressed(BUTTON_S6) == true) { gamePhase = 3; remainingSecondsWhite = seconds; remainingSecondsBlack = seconds; } switch (gamePhase) { case 0: // Koniec czasu - resetowanie zegarów i powrót do ekranu startowego LCD_ClearScreen(); if (remainingSecondsWhite < 1) { LCD_PutString("Biale przegrywaja", strlen("Biale przegrywaja")); } else { LCD_PutString("Czarne przegrywaja", strlen("Czarne przegrywaja")); } __delay_ms(4000); remainingSecondsWhite = seconds; remainingSecondsBlack = seconds; gamePhase = 3; break; case 1: // Tura białych // Obsługa przycisku zmiany tury S3 if (BUTTON_IsPressed(BUTTON_S3) == true) { gamePhase = 2; break; } sprintf(buffer, "%02u:%02u biale", remainingSecondsWhite / 60, remainingSecondsWhite % 60); LCD_ClearScreen(); LCD_PutString(buffer, strlen(buffer)); LCD_PutString("\n", 1); sprintf(buffer, "%02u:%02u czarne", remainingSecondsBlack / 60, remainingSecondsBlack % 60); LCD_PutString(buffer, strlen(buffer)); __delay_ms(1000); remainingSecondsWhite--; if (remainingSecondsWhite < 1) { gamePhase = 0; } break; case 2: // Tura czarnych // Obsługa przycisku zmiany tury S4 if (BUTTON_IsPressed(BUTTON_S4) == true) { gamePhase = 1; break; } sprintf(buffer, "%02u:%02u czarne", remainingSecondsBlack / 60, remainingSecondsBlack % 60); LCD_ClearScreen(); LCD_PutString(buffer, strlen(buffer)); LCD_PutString("\n", 1); sprintf(buffer, "%02u:%02u biale", remainingSecondsWhite / 60, remainingSecondsWhite % 60); LCD_PutString(buffer, strlen(buffer)); __delay_ms(1000); remainingSecondsBlack--; if (remainingSecondsBlack < 1) { gamePhase = 0; } break; case 3: // Kto zaczyna? LCD_PutString("Kto zaczyna?\n s3=biale s4=czarne", 32); __delay_ms(4000); LCD_ClearScreen(); if (BUTTON_IsPressed(BUTTON_S3) == true) { gamePhase = 1; break; } if (BUTTON_IsPressed(BUTTON_S4) == true) { gamePhase = 2; break; } break; // Dodanie break dla case 3 default: break; } } return 0; }
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