NoiseSystem PseudoCode
unknown
csharp
a year ago
893 B
7
Indexable
// In Weapon.cs private void Shoot(){ // codice per sparare effettivamente NoiseManager.MakeNoise(here, volume, Enemies) } // In NoiseManager.cs public void MakeNoise(Position where, float volume, Team targetTeam){ float maxDistance = CalculateMaxDistance(volume); foreach(listener){ if(listener.team != targetTeam) continue; // skip if(listener.distance > maxDistance) continue; // skip float apparentVolume = CalculateApparentVolume(volume, listener.distance); listener.HearNoise(listener.direction.normalized, apparentVolume); } } // In Enemy.cs public void HearNoise(Direction noiseDirection, float volume){ float approximateDistance = CalculateApproximateDistance(volume); Position approximateNoisePosition = myPosition + noiseDirection * approximateDistance; }
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