music_cog.py
Contains commands to the botunknown
python
2 years ago
5.4 kB
12
Indexable
from ast import alias
import discord
from discord.ext import commands
from youtube_dl import YoutubeDL
class music_cog(commands.Cog):
def __init__(self, bot):
self.bot = bot
#all the music related stuff
self.is_playing = False
self.is_paused = False
# 2d array containing [song, channel]
self.music_queue = []
self.YDL_OPTIONS = {'format': 'bestaudio', 'noplaylist':'True'}
self.FFMPEG_OPTIONS = {'before_options': '-reconnect 1 -reconnect_streamed 1 -reconnect_delay_max 5', 'options': '-vn'}
self.vc = None
#searching the item on youtube
def search_yt(self, item):
with YoutubeDL(self.YDL_OPTIONS) as ydl:
try:
info = ydl.extract_info("ytsearch:%s" % item, download=False)['entries'][0]
except Exception:
return False
return {'source': info['formats'][0]['url'], 'title': info['title']}
def play_next(self):
if len(self.music_queue) > 0:
self.is_playing = True
#get the first url
m_url = self.music_queue[0][0]['source']
#remove the first element as you are currently playing it
self.music_queue.pop(0)
self.vc.play(discord.FFmpegPCMAudio(m_url, **self.FFMPEG_OPTIONS), after=lambda e: self.play_next())
else:
self.is_playing = False
# infinite loop checking
async def play_music(self, ctx):
if len(self.music_queue) > 0:
self.is_playing = True
m_url = self.music_queue[0][0]['source']
#try to connect to voice channel if you are not already connected
if self.vc == None or not self.vc.is_connected():
self.vc = await self.music_queue[0][1].connect()
#in case we fail to connect
if self.vc == None:
await ctx.send("Could not connect to the voice channel")
return
else:
await self.vc.move_to(self.music_queue[0][1])
#remove the first element as you are currently playing it
self.music_queue.pop(0)
self.vc.play(discord.FFmpegPCMAudio(m_url, **self.FFMPEG_OPTIONS), after=lambda e: self.play_next())
else:
self.is_playing = False
@commands.command(name="play", aliases=["p","playing"], help="Plays a selected song from youtube")
async def play(self, ctx, *args):
query = " ".join(args)
voice_channel = ctx.author.voice.channel
if voice_channel is None:
#you need to be connected so that the bot knows where to go
await ctx.send("Connect to a voice channel!")
elif self.is_paused:
self.vc.resume()
else:
song = self.search_yt(query)
if type(song) == type(True):
await ctx.send("Could not download the song. Incorrect format try another keyword. This could be due to playlist or a livestream format.")
else:
await ctx.send("Song added to the queue")
self.music_queue.append([song, voice_channel])
if self.is_playing == False:
await self.play_music(ctx)
@commands.command(name="pause", help="Pauses the current song being played")
async def pause(self, ctx, *args):
if self.is_playing:
self.is_playing = False
self.is_paused = True
self.vc.pause()
elif self.is_paused:
self.is_paused = False
self.is_playing = True
self.vc.resume()
@commands.command(name = "resume", aliases=["r"], help="Resumes playing with the discord bot")
async def resume(self, ctx, *args):
if self.is_paused:
self.is_paused = False
self.is_playing = True
self.vc.resume()
@commands.command(name="skip", aliases=["s"], help="Skips the current song being played")
async def skip(self, ctx):
if self.vc != None and self.vc:
self.vc.stop()
#try to play next in the queue if it exists
await self.play_music(ctx)
@commands.command(name="queue", aliases=["q"], help="Displays the current songs in queue")
async def queue(self, ctx):
retval = ""
for i in range(0, len(self.music_queue)):
# display a max of 5 songs in the current queue
if (i > 4): break
retval += self.music_queue[i][0]['title'] + "\n"
if retval != "":
await ctx.send(retval)
else:
await ctx.send("No music in queue")
@commands.command(name="clear", aliases=["c", "bin"], help="Stops the music and clears the queue")
async def clear(self, ctx):
if self.vc != None and self.is_playing:
self.vc.stop()
self.music_queue = []
await ctx.send("Music queue cleared")
@commands.command(name="leave", aliases=["disconnect", "l", "d"], help="Kick the bot from VC")
async def dc(self, ctx):
self.is_playing = False
self.is_paused = False
await self.vc.disconnect()Editor is loading...