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#include <xc.h> #include <libpic30.h> #include <stdio.h> #include <string.h> #include "lcd.h" #include "buttons.h" #define TOTAL_TIME_p1 (300) // w sekundach dla gracza 1 #define TOTAL_TIME_p2 (300) // w sekundach dla gracza 1 volatile unsigned int seconds_p1 = TOTAL_TIME_p1; volatile unsigned int seconds_p2 = TOTAL_TIME_p2; int main(void) { char buffer_p1[16]; // bufor na znaki do wyświetlenia na ekranie char buffer_p2[16]; // bufor na znaki do wyświetlenia na ekranie LCD_Initialize(); // inicjalizacja LCD unsigned int remainingSeconds_p1 = seconds_p1; unsigned int remainingSeconds_p2 = seconds_p2; int zmiana = 3; while(true){ switch(zmiana){ if(remainingSeconds_p1 > 1) { zmiana = 0; }else if(remainingSeconds_p2 > 1) { zmiana = 0; } case 0: if(remainingSeconds_p1 > 1) { sprintf(buffer, "%15s", "koniec czasu p1"); LCD_ClearScreen(); LCD_PutString(buffer_1, strlen(buffer_1)); __delay32(40000000); //czekamy 10 sekund }else if(remainingSeconds_p2 > 1) { sprintf(buffer, "%15s", "koniec czasu p2"); LCD_ClearScreen(); LCD_PutString(buffer_2, strlen(buffer_2)); __delay32(40000000); //czekamy 10 sekund } case 1: if (BUTTON_IsPressed ( BUTTON_S3 ) == true) { remainingSeconds_p1 = remainingSeconds_p1 + 2; zmiana = 2; break; } unsigned char minutes = remainingSeconds_p1 / 60; unsigned char secs = remainingSeconds_p1 % 60; sprintf(buffer_p1, "%02u:%02u", minutes, secs); // zapis czasu do bufora // wyświetlenie na ekranie LCD_ClearScreen(); LCD_PutString(buffer_p1, strlen(buffer_p1)); __delay32(4000000); //czekamy sekundę remainingSeconds_p1--; break; case 2: if (BUTTON_IsPressed ( BUTTON_S4 ) == true) { remainingSeconds_p2 = remainingSeconds_p2 + 2; zmiana = 1; break; } unsigned char minutes = remainingSeconds_p2 / 60; unsigned char secs = remainingSeconds_p2 % 60; sprintf(buffer_p2, "%02u:%02u", minutes, secs); // zapis czasu do bufora // wyświetlenie na ekranie LCD_ClearScreen(); LCD_PutString(buffer_p2, strlen(buffer_p2)); __delay32(4000000); //czekamy sekundę remainingSeconds_p2--; break; case 3: if (BUTTON_IsPressed ( BUTTON_S3 ) == true) { break; } if (BUTTON_IsPressed ( BUTTON_S4 ) == true) { break; } default: break; } return 0; }
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