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#include <xc.h>
#include <libpic30.h>
#include <stdio.h>
#include <string.h>
#include "lcd.h"
#include "buttons.h"
#define TOTAL_TIME_p1 (300) // w sekundach dla gracza 1
#define TOTAL_TIME_p2 (300) // w sekundach dla gracza 1
volatile unsigned int seconds_p1 = TOTAL_TIME_p1;
volatile unsigned int seconds_p2 = TOTAL_TIME_p2;
int main(void) {
char buffer_p1[16]; // bufor na znaki do wyświetlenia na ekranie
char buffer_p2[16]; // bufor na znaki do wyświetlenia na ekranie
LCD_Initialize(); // inicjalizacja LCD
unsigned int remainingSeconds_p1 = seconds_p1;
unsigned int remainingSeconds_p2 = seconds_p2;
int zmiana = 3;
while(true){
switch(zmiana){
if(remainingSeconds_p1 > 1)
{
zmiana = 0;
}else if(remainingSeconds_p2 > 1)
{
zmiana = 0;
}
case 0:
if(remainingSeconds_p1 > 1)
{
sprintf(buffer, "%15s", "koniec czasu p1");
LCD_ClearScreen();
LCD_PutString(buffer_1, strlen(buffer_1));
__delay32(40000000); //czekamy 10 sekund
}else if(remainingSeconds_p2 > 1)
{
sprintf(buffer, "%15s", "koniec czasu p2");
LCD_ClearScreen();
LCD_PutString(buffer_2, strlen(buffer_2));
__delay32(40000000); //czekamy 10 sekund
}
case 1:
if (BUTTON_IsPressed ( BUTTON_S3 ) == true) {
remainingSeconds_p1 = remainingSeconds_p1 + 2;
zmiana = 2;
break;
}
unsigned char minutes = remainingSeconds_p1 / 60;
unsigned char secs = remainingSeconds_p1 % 60;
sprintf(buffer_p1, "%02u:%02u", minutes, secs); // zapis czasu do bufora
// wyświetlenie na ekranie
LCD_ClearScreen();
LCD_PutString(buffer_p1, strlen(buffer_p1));
__delay32(4000000); //czekamy sekundę
remainingSeconds_p1--;
break;
case 2:
if (BUTTON_IsPressed ( BUTTON_S4 ) == true) {
remainingSeconds_p2 = remainingSeconds_p2 + 2;
zmiana = 1;
break;
}
unsigned char minutes = remainingSeconds_p2 / 60;
unsigned char secs = remainingSeconds_p2 % 60;
sprintf(buffer_p2, "%02u:%02u", minutes, secs); // zapis czasu do bufora
// wyświetlenie na ekranie
LCD_ClearScreen();
LCD_PutString(buffer_p2, strlen(buffer_p2));
__delay32(4000000); //czekamy sekundę
remainingSeconds_p2--;
break;
case 3:
if (BUTTON_IsPressed ( BUTTON_S3 ) == true) {
break;
}
if (BUTTON_IsPressed ( BUTTON_S4 ) == true) {
break;
}
default:
break;
}
return 0;
}
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